Leila has been with us for a bit longer then last time. However, she will be leaving us after the Cave of Mysidia, because the writers hate us. Still, leave her stuff on until you get on the ship to go to the Tower of Mysidia.
The Town of Mysidia in the Land of Mysidia has a ton of spells for sale. Aside from the aforementioned Swap, you can also get Holy. Flare is, sadly, not around. Sorry Maria, but, you've got enough damage options. The other shops are no slouch either. Somewhere in town is also a library that you can "ask" keywords and get answers from, if you like reading about the lore.
The Cave of Mysidia in the Land of Mysidia is southwest of the town, but there's something we need to do first: Head to the stairs in the center of town, and place the White Mask on the statue of the goddess. This will allow us to use the Black Mask later. If you don't use the White Mask, the Doppleganger in the cave will block our moves and prevent us from going onward.
The Cave of Mysidia in the Land of Mysidia is pretty big, with a lot of confusing doors around. There's really no trick to this cave, either get a map or just run around and eventually get the right door.
Sure. Let's go with that. The Doppleganger is on the first floor, so at least we know where the proper door is on the first floor. Put the Black Mask on him and he disappears.
The loot is a bit of a mix here. There's the sweet spells Drain and Osmose that let Maria turn into a soul sucking vampire, but the gear here is, well, purchasable in the Town of Mysidia in the Land of Mysidia. No, I'm not stopping with that stupid joke.
Anyway, the good part of this dungeon? No final boss! A gentle reprieve, though, before the storm that is the Tower of Mysidia in the Land of Mysidia. Once you get the Crystal Rod, warp out, heal up, and sail back to Altair before you go to the tower of Mysidia in the Land of Mysidia. And strip Leila of her gear, she'll be leaving us for good in a moment.
The Town of Mysidia in the Land of Mysidia has a ton of spells for sale. Aside from the aforementioned Swap, you can also get Holy. Flare is, sadly, not around. Sorry Maria, but, you've got enough damage options. The other shops are no slouch either. Somewhere in town is also a library that you can "ask" keywords and get answers from, if you like reading about the lore.
The Cave of Mysidia in the Land of Mysidia is southwest of the town, but there's something we need to do first: Head to the stairs in the center of town, and place the White Mask on the statue of the goddess. This will allow us to use the Black Mask later. If you don't use the White Mask, the Doppleganger in the cave will block our moves and prevent us from going onward.
The Cave of Mysidia in the Land of Mysidia is pretty big, with a lot of confusing doors around. There's really no trick to this cave, either get a map or just run around and eventually get the right door.
Sure. Let's go with that. The Doppleganger is on the first floor, so at least we know where the proper door is on the first floor. Put the Black Mask on him and he disappears.
The loot is a bit of a mix here. There's the sweet spells Drain and Osmose that let Maria turn into a soul sucking vampire, but the gear here is, well, purchasable in the Town of Mysidia in the Land of Mysidia. No, I'm not stopping with that stupid joke.
Anyway, the good part of this dungeon? No final boss! A gentle reprieve, though, before the storm that is the Tower of Mysidia in the Land of Mysidia. Once you get the Crystal Rod, warp out, heal up, and sail back to Altair before you go to the tower of Mysidia in the Land of Mysidia. And strip Leila of her gear, she'll be leaving us for good in a moment.