So a while back, I promised @GethN7 that I'd take a look at his Dragon Quest Fangame, and here we are. Apparently made using RPGMaker, the game itself has a sliding scale of competence about it, as we'll soon see, and while it has moments of profound Autism, the work as a whole is both enjoyable and humorous, which seems to have been the objective.
Prior forewarning: I apparently am in this at some point. No, I don't know where or what's involved, so this should be entertaining for all involved.
Anyone who's played Dragon Quest knows the fucking game's premise by now, if not through the game itself than through the eight fucktillion different works that reference it. World's in chaos, you're the hero, find the shit you need to reach the island to the south, optionally save a princess, kick the Dragonlord in the dick and save the world. Obviously there's a lot more nuance than that, so let's not blather about and proceed onwards.
You have a few difficulties to choose from. If you're sane, you're choosing the easiest, because the others give you substantial gold and XP penalties while making the enemies stronger, and in a game that's already kind of grindy, that's a fun factor basically on-level with being kidnapped by Nora Reed.
Starting out, the game pretty much follows DQ1 exactly - you meet the king, he gives you your quest, he gives you some basic gear to get you started and he bids you to save the fucking world. Then suddenly, the game abruptly takes a turn towards the moon and going in a new direction - You are given two party members, whereas the original was a solo venture. Also your character is not namable and is a very-decidedly not silent protagonist.
Mara is the first party member you get, and is apparently a friend of the missing princess. Don't let her exposition dump fool you; this little nutter is a ball of barely-contained sexual frustration and magic in a red-headed package. She's pretty abrupt and to the point, but frankly works well when paired with the other party members we have so far.
And this lovely lass is Sarah. Every comedy needs a straight man to function, and in this game's case the straight man is a straight woman. She's the only one in the party taking her job remotely seriously and because of that, probably my favorite character in the game thus far, as she comes across as a shit-upon everywoman who nonetheless takes everything seriously. She's pretty much the perfect foil to Mara in this regard.
Moving along, we engage in the time-honored RPG trope of robbing everything that isn't nailed down (and several things that are), and doing some intel-gathering talking to the locals. It's here that Geth's flat-out psychopathic attention to detail truly emerges, because if you're willing to look, you can find out fucking everything about this game's world, about Tantegal itself, and more, from local history and recent events to political and religious breakdowns. It's the sort of insane, anal-retentive attention to detail that is both fascinating and terrifying to me. It's also an interesting quirk because it lets players choose their own level of engagement in the game world and setting: something held over from the original game, as well as the likes of the Souls series.
Unfortunately, we run into our first cameo like 4 minutes in:
Kern (better known as that dude who worked on WOW and Diablo) has a guest role in this game, and he just inexplicably appears in like every goddamned town. I'm fucking serious. This, thankfully, is the only time you are ever forced to engage with him, and it's comparatively short and to the point. He has some level of purpose in the game itself, since he runs constantly back and forth between towns and can inadvertently keep you abreast of information.
I do sort of find his being here sort of obnoxious, but it's hardly a dealbreaker. A few lines of dialogue is nothing to get enfuriated over after the nuttery that was ReGiCiDe: the game where all men are trying to rape you. That's one problem with playing Rat King dross; your overton window shifts and you're willing to put up with more faggotry than you otherwise would, since you've seen true shit and now everything looks better in contrast.
Where were we?
RWBY Cameo. Both teams. At least this one is marginally clever and self-aware.
Item descriptions are actually one of this game's high points. If you know Dragon Quest, you know the series fucking loves its puns. The game doesn't quite have that level of punnery, but does have some fine wordplay and periodically, references:
We've fallen far when I can admit to having chuckled at this. The fuck is wrong with me?
We eventually work our way into town and meet with the locals.
An interesting reference to the real-life Project AFTER. Ten to one says these bastards have a booze budget that dwarfs mine. They gottta take on Eye of Argon, for fuck's sake. I just need to throw Patriarchy Simulator 2000 to the ground and grind it into the dirt until it cries while I laugh as loud and as hard as I can. Interestingly, Geth manages to - somehow - ground these guys in the world's lore, referencing things in a way that actually makes it marginally clever. It's way more than a silly little fangame deserves, frankly, and I'm kind of amazed.
In town, there's a bit of a moment where the group encounters a lesser succubus and Mara elects to desert for a little bit for some grope time. Succubi seem to be a bit of an oddity amongst the demons, as they could not give less of a fuck if they tried about the Dragonlord's campaign of terror. Frankly most of them may as well be on our side which is sort of hilarious. Sarah chides Mara fiercely, however, before Mara flusters Sarah in turn by suggesting she join in next time as Roto tries desperately to keep his cool and fails miserably.
Finally I run into the game's first real issue, when check a well.
This kills me.
So going through that whole morass again, I work my way back to town, stock up goodies, and decide: "Hey, I know how this works. I've played me a ton of Dragon Quest. I'm gonna go level up, then come back and appoint myself the god of death against this fucker."
So I leave town, get in a random battle, and.....
.....Wind up in an unwinnable battle. We can't hurt the revirock, which keeps reviving its buddies and we can't run away, so game's effectively fucked at this point. I wind up notifying Geth, who at this point sends me an updated version of the game with several fixes implemented.

Prior forewarning: I apparently am in this at some point. No, I don't know where or what's involved, so this should be entertaining for all involved.
Anyone who's played Dragon Quest knows the fucking game's premise by now, if not through the game itself than through the eight fucktillion different works that reference it. World's in chaos, you're the hero, find the shit you need to reach the island to the south, optionally save a princess, kick the Dragonlord in the dick and save the world. Obviously there's a lot more nuance than that, so let's not blather about and proceed onwards.
You have a few difficulties to choose from. If you're sane, you're choosing the easiest, because the others give you substantial gold and XP penalties while making the enemies stronger, and in a game that's already kind of grindy, that's a fun factor basically on-level with being kidnapped by Nora Reed.
Starting out, the game pretty much follows DQ1 exactly - you meet the king, he gives you your quest, he gives you some basic gear to get you started and he bids you to save the fucking world. Then suddenly, the game abruptly takes a turn towards the moon and going in a new direction - You are given two party members, whereas the original was a solo venture. Also your character is not namable and is a very-decidedly not silent protagonist.
Mara is the first party member you get, and is apparently a friend of the missing princess. Don't let her exposition dump fool you; this little nutter is a ball of barely-contained sexual frustration and magic in a red-headed package. She's pretty abrupt and to the point, but frankly works well when paired with the other party members we have so far.
And this lovely lass is Sarah. Every comedy needs a straight man to function, and in this game's case the straight man is a straight woman. She's the only one in the party taking her job remotely seriously and because of that, probably my favorite character in the game thus far, as she comes across as a shit-upon everywoman who nonetheless takes everything seriously. She's pretty much the perfect foil to Mara in this regard.
Moving along, we engage in the time-honored RPG trope of robbing everything that isn't nailed down (and several things that are), and doing some intel-gathering talking to the locals. It's here that Geth's flat-out psychopathic attention to detail truly emerges, because if you're willing to look, you can find out fucking everything about this game's world, about Tantegal itself, and more, from local history and recent events to political and religious breakdowns. It's the sort of insane, anal-retentive attention to detail that is both fascinating and terrifying to me. It's also an interesting quirk because it lets players choose their own level of engagement in the game world and setting: something held over from the original game, as well as the likes of the Souls series.
Unfortunately, we run into our first cameo like 4 minutes in:
Kern (better known as that dude who worked on WOW and Diablo) has a guest role in this game, and he just inexplicably appears in like every goddamned town. I'm fucking serious. This, thankfully, is the only time you are ever forced to engage with him, and it's comparatively short and to the point. He has some level of purpose in the game itself, since he runs constantly back and forth between towns and can inadvertently keep you abreast of information.
I do sort of find his being here sort of obnoxious, but it's hardly a dealbreaker. A few lines of dialogue is nothing to get enfuriated over after the nuttery that was ReGiCiDe: the game where all men are trying to rape you. That's one problem with playing Rat King dross; your overton window shifts and you're willing to put up with more faggotry than you otherwise would, since you've seen true shit and now everything looks better in contrast.
Where were we?
RWBY Cameo. Both teams. At least this one is marginally clever and self-aware.
Item descriptions are actually one of this game's high points. If you know Dragon Quest, you know the series fucking loves its puns. The game doesn't quite have that level of punnery, but does have some fine wordplay and periodically, references:
We've fallen far when I can admit to having chuckled at this. The fuck is wrong with me?
We eventually work our way into town and meet with the locals.
An interesting reference to the real-life Project AFTER. Ten to one says these bastards have a booze budget that dwarfs mine. They gottta take on Eye of Argon, for fuck's sake. I just need to throw Patriarchy Simulator 2000 to the ground and grind it into the dirt until it cries while I laugh as loud and as hard as I can. Interestingly, Geth manages to - somehow - ground these guys in the world's lore, referencing things in a way that actually makes it marginally clever. It's way more than a silly little fangame deserves, frankly, and I'm kind of amazed.
In town, there's a bit of a moment where the group encounters a lesser succubus and Mara elects to desert for a little bit for some grope time. Succubi seem to be a bit of an oddity amongst the demons, as they could not give less of a fuck if they tried about the Dragonlord's campaign of terror. Frankly most of them may as well be on our side which is sort of hilarious. Sarah chides Mara fiercely, however, before Mara flusters Sarah in turn by suggesting she join in next time as Roto tries desperately to keep his cool and fails miserably.
Finally I run into the game's first real issue, when check a well.
This kills me.
So going through that whole morass again, I work my way back to town, stock up goodies, and decide: "Hey, I know how this works. I've played me a ton of Dragon Quest. I'm gonna go level up, then come back and appoint myself the god of death against this fucker."
So I leave town, get in a random battle, and.....
.....Wind up in an unwinnable battle. We can't hurt the revirock, which keeps reviving its buddies and we can't run away, so game's effectively fucked at this point. I wind up notifying Geth, who at this point sends me an updated version of the game with several fixes implemented.