Megaman Legends 3 lives again! -

_blank_

The Charles Dickens of Disco
True & Honest Fan
kiwifarms.net
Actually, it's a fan project.

Then is will be killed outright by Capcom because they're greedy assholes who don't like anything that uses their intellectual properties without their permission and without them making money off of it somehow. Yeah, I'm not happy about it, either.
 

Ryan Rash

LET IT OUUUUUUUUUUUUUUUUUUUT!
kiwifarms.net
Then is will be killed outright by Capcom because they're greedy assholes who don't like anything that uses their intellectual properties without their permission and without them making money off of it somehow. Yeah, I'm not happy about it, either.
I doubt that will happen, for two reasons:

1. Japan is more lax on copyright than in the west. One need only look at the countless pornographic fan-comics sold at Comiket for proof of this.

2. Capcom is already exceedingly unpopular since MML3's cancellation, and they have never recovered from that. If they crack down on this attempt to revive it, it will make Capcom look even worse and possibly kill it. Capcom has one of two choices: either let this slide and not be seen as tyrants, or put the kibosh on this and see what little business they still have go up in smoke.
 

_blank_

The Charles Dickens of Disco
True & Honest Fan
kiwifarms.net
I doubt that will happen, for two reasons:

1. Japan is more lax on copyright than in the west. One need only look at the countless pornographic fan-comics sold at Comiket for proof of this.

2. Capcom is already exceedingly unpopular since MML3's cancellation, and they have never recovered from that. If they crack down on this attempt to revive it, it will make Capcom look even worse and possibly kill it. Capcom has one of two choices: either let this slide and not be seen as tyrants, or put the kibosh on this and see what little business they still have go up in smoke.

Y'know, I really hope you're correct on this. As a person who grew up playing Capcom games and still likes most of their newer offerings (except RE6... goddamn...), I really hope they have removed their collective heads from their asses.
 

Ryan Rash

LET IT OUUUUUUUUUUUUUUUUUUUT!
kiwifarms.net
Y'know, I really hope you're correct on this. As a person who grew up playing Capcom games and still likes most of their newer offerings (except RE6... goddamn...), I really hope they have removed their collective heads from their asses.
I helps a lot that now that this video is out, all eyes are on it. If Capcom cancels this, they're gonna have hell to pay.

Like with the 1968 anti-war protests, "The whole world is watching".
 

Kamen Rider Black RX

Winner: Cole Smithey Award for Valued Opinion
True & Honest Fan
kiwifarms.net
With no new Megaman games, I held onto hope of a new release
Flooding the market with zombie games and remakes/releases of fighing games, I shrugged off.
Not letting us play as the Dante we want and teasing us constantly, I endured it.
On Disc DLC made me groan.
Cancelling MML3 made me stop buying Capcom games at full price.
The upcoming Breath of Fire 6 has made me stop buying Capcom games period.
 

Coldgrip

Still not Cody.
True & Honest Fan
kiwifarms.net
Y'know, I really hope you're correct on this. As a person who grew up playing Capcom games and still likes most of their newer offerings (except RE6... goddamn...), I really hope they have removed their collective heads from their asses.
Forgive my ignorance, but what was wrong with RE6? I mean other that Chris' campaign?
 

_blank_

The Charles Dickens of Disco
True & Honest Fan
kiwifarms.net
Forgive my ignorance, but what was wrong with RE6? I mean other that Chris' campaign?
Well, this is all personal opinion, but my main beefs were as follows:

1) QTEs so far up its ass it was seeping out of it's nostrils. And most of the time they were either for completely pointless reasons or they were so janky you'd risk breaking your controller in the process.
2) Item management was a fucking joke. For example, to add additional realism (I guess?), to use health items you'd have to pick them up, select items, break it down into powder (with your fist... again, I guess), make them into capsules, then add them into you Tic-Tac box for easy consumption. I'm not shitting you. Further, the UI was a pain in the ass to use - imagine something akin to Saint's Row 3 cell phone menu, except in real time like Dead Space.
3) While the character models looked nice, it was largely window dressing, esp. when they started moving. Further the enemies more or less recycled the same animations they'd been using since RE4 back in 2004.
4) So much of this game felt like it was designed by committee. At first I was intrigued by the divided storylines, but then it became very obvious it was essentially a variety pack for a team that was unsure what they should do and instead tried to appeal to all audiences by making three half-baked experiences.
5) There is just so much mechanically that fails. Aiming is a pain in the ass. Managing the camera is a pain in the ass because you have to reset your settings every fucking scene. There are invisible walls EVERYWHERE (apparently Leon Kennedy, who can outrun giant robots and parkour like Ezio Auditore can't can't get past a couple of chairs) and other little bits and pieces that just destroy any immersion the game might have.
6) Just the overall deviation from the original concept and a complete failure on how to even make an action orientated game work. Look, I'm not the type to whine about the series about trying to bring more action to the game because RE4, while more action orientated, still had a certain degree of suspense and intrigue to it and was able to keep a great sense of dread and suspense (at least at the beginning). RE6 fails at both parts because there is no suspense at all and the action portions isn't rewarding.

TL;DR - if RE6 was a car, it would be have the exterior of a Jaguar, but the engine of a Geo Metro, the handling of a cement truck, and the interior of Son-Chu.
 

Seahorses

More Green Than Whole Foods
kiwifarms.net
I feel like I was the only one that was glad MML3 was canceled. The character design for that main character is stupid.

I would love to play Megaman Legends 3, but not Anime Guy 3.
 

Coldgrip

Still not Cody.
True & Honest Fan
kiwifarms.net
Well, this is all personal opinion, but my main beefs were as follows:

1) QTEs so far up its ass it was seeping out of it's nostrils. And most of the time they were either for completely pointless reasons or they were so janky you'd risk breaking your controller in the process.
For what it's worth, Capcom later patched in an option that you could turn on that would automatically make all QTEs successful (well most, the game seemed kinda picky about which events were QTEs and which were not).

2) Item management was a fucking joke. For example, to add additional realism (I guess?), to use health items you'd have to pick them up, select items, break it down into powder (with your fist... again, I guess), make them into capsules, then add them into you Tic-Tac box for easy consumption. I'm not shitting you. Further, the UI was a pain in the ass to use - imagine something akin to Saint's Row 3 cell phone menu, except in real time like Dead Space.
4) So much of this game felt like it was designed by committee. At first I was intrigued by the divided storylines, but then it became very obvious it was essentially a variety pack for a team that was unsure what they should do and instead tried to appeal to all audiences by making three half-baked experiences.
You have a definite point here, particularly in number 4. I really wish they hadn't included Chris' campaign (it just seemed really repetitive considering you fight more or less the same enemies in Jake and Sherry's scenario) and instead devoted more time to fleshing out Leon's or Sherry's story (or hell even Ada's.)

3) While the character models looked nice, it was largely window dressing, esp. when they started moving. Further the enemies more or less recycled the same animations they'd been using since RE4 back in 2004.
I'm actually willing to kinda forgive a them when it comes to graphics and animation. I mean look at God Hand.

5) There is just so much mechanically that fails. Aiming is a pain in the ass. Managing the camera is a pain in the ass because you have to reset your settings every fucking scene. There are invisible walls EVERYWHERE (apparently Leon Kennedy, who can outrun giant robots and parkour like Ezio Auditore can't can't get past a couple of chairs) and other little bits and pieces that just destroy any immersion the game might have.
I honestly never had a problem with aiming, but yeah, the camera angle was something that needed to be fixed. And I have to agree with you on Leon not being as agile as he was in RE4 (like the knife fight with Krauser, I was kinda hoping I'd be able to do something like that in RE6 considering how the controls were.)

6) Just the overall deviation from the original concept and a complete failure on how to even make an action orientated game work. Look, I'm not the type to whine about the series about trying to bring more action to the game because RE4, while more action orientated, still had a certain degree of suspense and intrigue to it and was able to keep a great sense of dread and suspense (at least at the beginning). RE6 fails at both parts because there is no suspense at all and the action portions isn't rewarding.
I get what you're saying. You'd think with four different scenarios to play through they could've at least gotten something right. Though I think Leon's came closest to the classic RE.

TL;DR - if RE6 was a car, it would be have the exterior of a Jaguar, but the engine of a Geo Metro, the handling of a cement truck, and the interior of Son-Chu.
And the gas mileage of a Humvee:lol:.

In all honesty, I didn't think it was as bad as some people made it out to be (i.e. one the worst games ever made), but like you've pointed out it really did have some glaring flaws. Of course one of the reasons I didn't think it was as bad as it's made out to be is that I've played RE Survivor. THAT was a shitty RE game.
 

c-no

Gluttonous Bed Shitter
True & Honest Fan
kiwifarms.net
1) QTEs so far up its ass it was seeping out of it's nostrils. And most of the time they were either for completely pointless reasons or they were so janky you'd risk breaking your controller in the process.
So much of this one. Honestly, I hate the QTE's I was forced to do. I don't want to QTE against some fleshy chainsaw wielding zombie before a train comes in, I don't want to fight off some BOW human whose trying to stab me with a knife, I don't need to QTE against some crawling zombie while avoiding a fleshy chainsaw monster. RE6 is the kind of game that shows how terrible QTE's are.
 

Pickle Man

kiwifarms.net
Kind of hoping that Nintendo well buy the Mega Man franchise if anything happen to Capcom. Smash Bros alone shown that Nintendo care more about it then Capcom has in the last 10 years.
 

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