From PC Gamer:
The Scriptwriter in question, F. Scott Frazier, has done fuck all that you've ever heard of, with his most famous work being xXx: The Return of Xander Cage. Why MGM thought this guy would be the best choice to write in the first place is beyond my reckoning, as the two other movies he's written for have ratings barely above thirty on Metacritic.
It then turns out that they wanted to move it to Washington, change the demographics, and remove Communists and Nazis. You know, the central fucking premise of what makes the Metro universe work. They also wanted it to center on black people, though I may be misreading what Glukhovsky has said here.
For those who don't know, the conflict between the Red Line and Reich in Metro is pretty much central to the entire universe in both the novels and game. Half of the first game is spent in either territory, and you go through both in the second as well. The Dark Ones look alien, but are actually humans, mutated by the chemicals and radiation from after the fall, blessed with formidable psionic abilities. They're not actually hostile, but it's easy to misconstrue them as such because of how alien they are and how their abilities work.
Fucking these up means basically fucking up every part of this universe, whether you're basing on either the book or game.
Work on the Metro 2033 film that was announced in 2016 has been halted and the rights have reverted to Dmitry Glukhovsky, the author of the 2005 novel on which the movie was meant to be based. The reason, Glukhovsky told VG247, is that scriptwriter F. Scott Frazier had intended to "Americanize" the setting by moving it from Moscow to Washington DC, and it just wasn't working out. (Which is a nice way of saying that it sounds like it would have been awful.)
The Scriptwriter in question, F. Scott Frazier, has done fuck all that you've ever heard of, with his most famous work being xXx: The Return of Xander Cage. Why MGM thought this guy would be the best choice to write in the first place is beyond my reckoning, as the two other movies he's written for have ratings barely above thirty on Metacritic.
It then turns out that they wanted to move it to Washington, change the demographics, and remove Communists and Nazis. You know, the central fucking premise of what makes the Metro universe work. They also wanted it to center on black people, though I may be misreading what Glukhovsky has said here.
"A lot of things didn’t work out in Washington DC," Glukhovsky said. "In Washington DC, Nazis don’t work, Communists don’t work at all, and the Dark Ones don’t work. Washington DC is a black city basically. That’s not at all the allusion I want to have, it’s a metaphor of general xenophobia but it’s not a comment on African Americans at all. So it didn’t work."
"They had to replace the Dark Ones with some kind of random beasts and as long as the beasts don’t look human, the entire story of xenophobia doesn’t work which was very important to me as a convinced internationalist. They turned it into a very generic thing."
For those who don't know, the conflict between the Red Line and Reich in Metro is pretty much central to the entire universe in both the novels and game. Half of the first game is spent in either territory, and you go through both in the second as well. The Dark Ones look alien, but are actually humans, mutated by the chemicals and radiation from after the fall, blessed with formidable psionic abilities. They're not actually hostile, but it's easy to misconstrue them as such because of how alien they are and how their abilities work.
Fucking these up means basically fucking up every part of this universe, whether you're basing on either the book or game.
Glukhovsky said MGM decided to set the film in the US because "Americans have a reputation for liking stories about America." But one of the most appealing things about the Metro games is how marvelously Russian they are: Bleak, weary, hard, hopeless, but determined to soldier on to the next day anyway, AK in one hand and vodka in the other, if for no other reason than to spite the whole damn universe. That's obviously a very stereotypical take on Russian-ness, but it's also at the core of the Metro games.
As a fan of those games, that's what I want to see, and it's also apparently the kind of film Glukhovsky wants to see made.
"With Metro Last Light and Metro 2033 - the books and the games - selling millions and millions of copies worldwide, it’s probably not as improbable now that people would accept a story happening in Moscow because that’s going to be the unique selling point," he said. "We’ve seen the American version of apocalypse a lot of times and the audience that like the genre are educated and saturated and not really wishing to get anymore of that."
Glukhovsky said he's still "optimistic" about a Metro 2033 film being made, and expressed hope that the upcoming release of Metro Exodus will help the process by exposing the series to a wider audience. The new Metro game is slated to come out on February 22, 2019.