Monster Hunter World -

Monster You want to fight the most?

  • Tigrex

    Votes: 4 12.1%
  • Nargacuga

    Votes: 1 3.0%
  • Glavenus

    Votes: 1 3.0%
  • Barioth

    Votes: 2 6.1%
  • Banbaro

    Votes: 0 0.0%
  • Snow Fish

    Votes: 0 0.0%
  • Null

    Votes: 12 36.4%
  • Velkhana

    Votes: 0 0.0%
  • Upgraded Legiana

    Votes: 1 3.0%
  • Seregios?

    Votes: 2 6.1%
  • Zinogre?

    Votes: 3 9.1%
  • Brachy Boi?

    Votes: 5 15.2%
  • Fatalis?

    Votes: 2 6.1%

  • Total voters
    33

mr.moon1488

kiwifarms.net
So can you play this game solo, or do you pretty much have to play in a team? I know in the old ones, there was a certain point at which you were pretty much out of luck if you wanted to solo it.
 
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ProfDongs

kiwifarms.net
This game is very solo friendly, especially with how the difficulty scaling currently works. The main thing is really learning the ins and outs of the weapon(s) you pick and adjusting to the monsters patterns with those. Around endgame is when you might benefit from doing groups if you're farming for mats but even then its still probably faster to solo. Fighting AT monsters ((Arch Tempered)extra buffed) is way easier solo than groups just due to HP bloat and having the chance of other people carting when you're not. Groups really matter with the more Raid type hunts like Kulve, and debatably EX/Behemoth due to the mechanics associated with them. One of the main things that really matters and was made a lot easier in this one was building sets with lots of skills since they got rid of negative effects and having to go to 10+ to activate them.

Truth be told, the only game that really required groups at a certain point was the Original MH due to monsters being locked behind the online mode and even then I'm not sure if you had the option to solo them. The games have always been built with the idea of butting your head against the wall until you learn something it seemed to me, and just having the patience to do that. Multiplayer is very active though and there are plenty of ways too hook up with other players if you do need it.
 
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mr.moon1488

kiwifarms.net
This game is very solo friendly, especially with how the difficulty scaling currently works. The main thing is really learning the ins and outs of the weapon(s) you pick and adjusting to the monsters patterns with those. Around endgame is when you might benefit from doing groups if you're farming for mats but even then its still probably faster to solo. Fighting AT monsters ((Arch Tempered)extra buffed) is way easier solo than groups just due to HP bloat and having the chance of other people carting when you're not. Groups really matter with the more Raid type hunts like Kulve, and debatably EX/Behemoth due to the mechanics associated with them. One of the main things that really matters and was made a lot easier in this one was building sets with lots of skills since they got rid of negative effects and having to go to 10+ to activate them.

Truth be told, the only game that really required groups at a certain point was the Original MH due to monsters being locked behind the online mode and even then I'm not sure if you had the option to solo them. The games have always been built with the idea of butting your head against the wall until you learn something it seemed to me, and just having the patience to do that. Multiplayer is very active though and there are plenty of ways too hook up with other players if you do need it.
Yeah, I think the last one I played was the original monster hunter. It's been years since I played it, and I was a kid at the time, but I recall that there was a massive difficulty spike when you fought your first "big" monster while playing solo.
 

KingofNothing

Arise, Sir Leg of Lamb
kiwifarms.net
Yeah, I think the last one I played was the original monster hunter. It's been years since I played it, and I was a kid at the time, but I recall that there was a massive difficulty spike when you fought your first "big" monster while playing solo.
If it was on the PS2, it was the original, but most of the difficulty comes from the HP bloat. The games didn't really account for the amount of players though, so the HP multiplier was the same if you had 2 or 4 guys. That was probably the spike you remember.
 

Oh Shit I'm Sorry

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
kiwifarms.net
Didn't notice the new poll, would love to see an HD Brach or Zinogre, they were my favorite additions to the franchise I think. I've been hunting Vaal for the past 2 hours for a gem just to make a charm so I can hunt AT Vaal without all the nonsense DoT it does. The desire sensor in these games is too strong.
There's no way to fully negate ATVs brap, moving him somewhere else, slapping down a health booster and/or having a horn or guy with wide-range healing are pretty much the only ways of dealing with it. Elfuv res on the other hand is almost a necessity given how hard he hits.

So can you play this game solo, or do you pretty much have to play in a team? I know in the old ones, there was a certain point at which you were pretty much out of luck if you wanted to solo it.
You can solo but you're definitely missing out if you aren't playing W multi (Kulve is specially built for it for example). As OP as the cats are (especially at putting monsters to sleep) they're still not close to actual other (competent) players so once you hit endgame you have to really know what you're doing in order to tackle the highest tier of mons. I'd usually just fire an SoS when playing by myself just because it makes the hunts far more chaotic (whereas as long as you know what you're doing sp hunts usually go the same way most times) though it certainly does test your patience at times (because this game is absolutely filled to the brim with shitters). Watching your three teammates all drop down a ledge right into ATVs hose attack which he was telegraphing as they approached and take your carts from 3 to failure in a span of about 3 seconds is the kind of comedy gold you can't get if you just play offline all the time.
 
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ProfDongs

kiwifarms.net
There's no way to fully negate ATVs brap, moving him somewhere else, slapping down a health booster and/or having a horn or guy with wide-range healing are pretty much the only ways of dealing with it. Elfuv res on the other hand is almost a necessity given how hard he hits.
I got so rattled as soon as I started playing today and realized that. I did forget about the health booster though so now that probably won't be too bad.

Edit: With the booster the fight is probably one of the easiest ATs, that made a real big difference.
 
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Oh Shit I'm Sorry

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
kiwifarms.net
I got so rattled as soon as I started playing today and realized that. I did forget about the health booster though so now that probably won't be too bad.

Edit: With the booster the fight is probably one of the easiest ATs, that made a real big difference.
It's all about staying on him so you can react to the hose (unless you can guard). Fire bow puts in work against him (though you have to primarily aim for the head or tail since he's armored for most of the fight). Most ATs aren't too bad once you know what you're doing and/or use a cheese build (ie, heavy spread gun against Pony). Only really tough one is Nergi because he hits like a truck, can bounce from one end of the map to the other in a split second and has a metric fuckton of HP.

It's hard to rank them in terms of difficulty since some of the really tough ones (Xeno) have builds that make them a cakewalk (Kulve heavy pierce gun, spec poison throughout the fight and use AT Kulve boots to negate floor damage) but I guess factoring in cheese builds I'd go:

1. Nergi
-Nonstop sperging
-Sanic speed means distance doesn't equal safety
-Loves to combo people when they're down which is a guaranteed kill if they don't dodge properly
-Metric fuckton of health
-Superman dive now guaranteed kill without guts
2. Luna
-guard is almost useless against her super due to massive chip damage
-super now has wind pressure making max res almost a must
-need multiple people running wide-range gobbler to keep people stuck in super alive
3. Kush
-multiple attacks that can one-shot ranged classes not guarding
-final area is tornado spam hell
-spends most of the fight flying around like a cunt)
4. Teo
-don't think it's possible to actually survive getting hit by the super without guts or guarding it
-spams it nonstop
-loves to attack you when you're afflicted by blast
-super spam negated by ease of diving through it
4. ATV
-brap fucks your hp up super fast
-hose is almost always a one-shot if you're hit by it
-loves to randomly turn on a dime during sprint which is almost impossible to predict
-wind pressure on roar can leave you vulnerable
-doggo can roar you into Vaal's attack if you're unlucky and is fucking annoying as hell
5. Pony
-heavy spread build fucks him up
-hits like a fucking truck
-line attack notoriously difficult to see sometimes
-steadfast and para res almost a must
-can't para him
-fighting him in that goddamn ledge area is always fucking nightmare
6. ATX
-just fucking pierce gun him lmao
-using any class without guard makes fight much more difficult
-Not having heat guard fucks your shit up
7. ATZ
-It's just Zorah with a less forgiving time limit
-just use the two skills that make you carry stuff faster and increase cannon damage it's really not that hard
8. Kulve
-She hits a bit harder?
-Thunder LBG still OP
 

ProfDongs

kiwifarms.net
I've only done the past few ATs that have been on PC but Nerg is definitely the most difficult of them all that I played. Never had any problems with Luna funnily enough though, for the AOE I rarely got stunned because of the telegraph and knowing that it will do it once per area. Even when Luna does the AOE just spamming the dive eliminates most of the problems for it unless I got really unlucky. Kirin would probably be second for me though just because of how annoying it is to fight with a melee weapon and me not using ranged weapons ever. I normally just bring in tool specialist to get more uses out of the mantles since it cuts the time down next to nothing and their utility for the ATs is the best defense and so for its been pretty universal. The only issue I found with Vaal now is it double stacking effluvia sometimes but even then it wasn't that common. Still need to do Zorah though.

I've only really used Switch Axe, Gunlance, and Longsword but I do want to branch out a bit more with the other weapons but I just get absorbed in using one for the most part. Thinking about it I've only been using the LS for all of the ATs so far, mostly because it feels safer than the other 2 in almost all cases, even with the guard on GL.
 

ProfDongs

kiwifarms.net
Rudely doubleposting.
New Odogaron, New Anjanath and most likely Brachy is confirmed.
This is looking a bit better now, sounds like they have more monster info coming out as well soon.
 

Azazel

Top of the Game
kiwifarms.net
I'm hyped for Iceborne, lads. I'm HR 180 something so pretty much all I have to do in the game is killing elder dragons hoping for hero stones and decent decos. I'm also looking forward to them marathoning all the seasonal events one last time. Don't forget on July 26th we get a free attack jewel.
 
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ProfDongs

kiwifarms.net
I stopped playing for most of the event quests but I'm glad that whatever Festival is next week, need to get that Dante Armor. I heard for Deco farming that the Greatest Jagras is the best option for doing so.

Also a subspecies of Glavenous - Acidic Glavenous was announced at SDCC today. There are also some MH branded cookies that may have been sold at the event that have Icons of monsters printed out onto them, including Acidic Glavenous so people at the MH thread on /vg/ think that there may be a connection. Seregios, Zinogre, Gore Magala, and Legiacrus, as well as something I can't make out near the bottom were included.
1563571404576.jpg1563571575222.jpg1563571184603.jpg
 

Azazel

Top of the Game
kiwifarms.net
I heard for Deco farming that the Greatest Jagras is the best option for doing so.
It kinda depends on what type of decoration you're looking for, and how annoying you find lavashit to fight. Big Chungus is a pretty easy fight when you get used to his damage but he mainly coughs up the R6 stones, with a small chance for R7. Personally I look forward to Lavashit more because, while he is incredibly irritating to fight with his jumpy stuff, he gives out a lot more R7 stones which have a better chance of being an S-tier decoration. He's the reason I have most of the good meta decos. Big Chungus just gave me a metric fuckton of mostly trash.
 
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ProfDongs

kiwifarms.net
During the panel they also said more subspecies were going to be incoming, then they showed a picture of Palumu, Pukei-Pukei and Tobi-Kadachi but didn't go any further than that with it.
 
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ATM

㊙️
True & Honest Fan
kiwifarms.net
Just did AT Kushala this morning solo for a bit of a laugh, finished it with 5 minutes to spare and after 2 carts. Worst part is always the last area, I always get like 15 fps when the tornadoes get going.

Also a subspecies of Glavenous - Acidic Glavenous was announced at SDCC today. There are also some MH branded cookies that may have been sold at the event that have Icons of monsters printed out onto them, including Acidic Glavenous so people at the MH thread on /vg/ think that there may be a connection. Seregios, Zinogre, Gore Magala, and Legiacrus, as well as something I can't make out near the bottom were included.
View attachment 849500View attachment 849501View attachment 849504
I really hope there's something to this, particularly since Lagiacrus is one of my favourite monsters. He was intended to be in world but they couldn't get him working right and was ultimately cut. If they can get him in they can even get my favourite leviathan Agnaktor in. Best monster in Tri and had a great armour set.
 
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Azazel

Top of the Game
kiwifarms.net
Well I finally defeated AT Nergigante, holy shit what a bastard. What a nice challenge, that kinda difficulty and speed of the monster is what I'm hoping to see more of in iceborn, what a great final(?) addition to the base game AT roster. That fight is 10x more fun than exbehemoth, no bullshit scripted KOs. I was running a full shelling gunlance build, a greatsword user carted twice and then bailed so it was just us three for 80% of the fight. Not only did Guts proc, but so did Moxie, and twice I used a farcaster to bail out when I knew I couldn't block or dodge the next attack. It sucked but it kept us in the quest.
 

Azazel

Top of the Game
kiwifarms.net
I'm stuck between calling that guy a cunt for bailing so early or considerate since they died so fast and just removed themselves from the equation
Yea same. Initially I was like "What an asshole" but then again it was better than getting us carted from the quest or just hanging back and trying to leech. He did input some crying stickers before departing so I think he felt bad. Tbh I should have removed him from the quest (it was my SOS) when he joined, his gear/stats weren't up to snuff and I knew it but I was excited because a component longsword user and a gunlancer with the same build as me responded to the SOS.
I gotta say though, after doing tempered hunts afterward it feels like every other monster is moving in slow motion compared to AT Nerg.
 

ProfDongs

kiwifarms.net
Since the ATs have come out it feels very weird and easy to just do a Tempered monster, let alone a regular monster if you just needed a gem or something.
 
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