Nah, Kobra's the biggest. I actually really liked Kobra because of his moveset, but the MK team specifically designed him to be a jobber and a pisstake against Street Fighter.I cant think of a bigger MK jobber than Kobra. Maybe Reiko.
There's been a ton of joke characters and characters that the fandom tends to hate, like Stryker, Nightwolf, Mocap, Zebron, Shujinko, and even Cage until surprisingly recently. But Kobra was the one guy designed from the ground-up to be a jobber, and nothing else.
Yeah, I didn't even bother with the Story Modes, and this is one of the reasons! My friends were all surprised too, since I'm probably the biggest MK fan of our peer group, but while they all bought the game and played through the story, I didn't touch itThis is why I roll my eyes at MKXs story mode (and maybe 11? I don't remember that one s story).
You got this hokey "it's a story about family!" bullshit only for Johnny to rip his daughters head off in gameplay.
I love MK and all, but I think it was better when the story was just "a bunch of kung fu dudes go to a Bruce Lee island and kill each other for some reason".
MK's basic storyline, up until at least 4, was always stronger and more interesting than the average fighting game franchise, and that was fine. It was a nice selling point and a good way to win arguments against Street Fighter nerds. But there's a limit to the amount of plot that can forced into a fighting game. The more MK gets saddled with plot, and the more that plot insists on itself, the harder the it is to enjoy the actual game.