Okay, so lately, along with sperging about that YouTube copyright video thing, and Where the Dead Go to Die, MrEnter has been bitching about a PS1 game called Yu-Gi-Oh! Forbidden Memories. Now before you say this doesn't deserve a thread, I'll post some comments, tweets, and other posts he made about this game.
It all started when he included it on his Top 10 Least Favorite Video Games list, coming in at #9. Here's what he had to say:
"Growing up, I was into Yu-Gi-Oh and had three different video games for it. This one, Dark Duel Stories on the Game Boy Color, and Falsebound Kingdom for the GameCube. Would you believe that the one on the Game Boy Color was the best of the three? I can't be too hard on Falsebound Kingdom. As a spin-off, it's pretty decent; however, being the only Yu-Gi-Oh game for the Gamecube, it should have been a main series game. But it knew what it wanted to do and managed to achieve it.
And then there's this game. Forbidden Memories was the first Yu-Gi-Oh game released in America, but it wasn't the first one ever made. If it was the first one ever made, I could cut it some slack. It doesn't follow the rules of the game correctly. First of all, there are no effect monsters (something that the game boy color game managed to program in). You don't need to tribute monsters, but you can only play one card per turn. So if you play a spell card or a trap card, you cannot play another monster. So if you were to use Dark Hole (which removes ALL cards on the field, not just monsters in this game) then you leave yourself open for attack. One of the mechanics in the game is that each of the cards have two guardian stars you can select between. It'll either lower your monster's attack and defense by 500 points if your opponent has a guardian star that you're weak to, raise them each by 500 points if your opponent has a guardian star that you're weak to, or it'll do nothing at all. These guardian stars contain all of the planets (except earth), the moon, the sun, and pluto, so you have to memorize what does what. And choosing your card's guardian star is pretty much the only strategy in this game.
You have to beat down your opponent. The best you can hope for through spell cards are field cards or rageki (which I recommend you using two memory cards to get three of them right off the bat). Then there's the fusions, which turns the game into trial and error. You can combine two cards in your hand (or one in your hand and one on the field) to create a more powerful monster, and once again, you've got to memorize this. There's not really strategy here, since there are only a few cards you can fuse for (and you'll be doing it for the twin-headed thunder dragon 90% of the time), and without effects it's blatant which cards are better than one another.
Then there's the RPG aspect of this game. It's the most grind-happy thing I've ever played (and I've BEATEN the original Dragon Warrior on NES). When you beat an opponent you get up to 5 star chips and a card. The card you get is practically random. Every so often you'll get a really good card, but it won't be (unless you're battling the Forest Mage for some reason) so hope it's fusion material for the Twin-Headed Thunder Dragon. The only other way to get cards (besides trading) is to input a card code and pay with star chips. Some cards can go up to, I'm not kidding here, 999999 star chips. And you can only get 5 star chips per duel, if you do it flawlessly. Let's do the math, 999999 divided by 5 equals about 200,000 duels. Let's take it a step further, assuming that you can win one duel per minute (you can't), that means you need 3,333 consecutive hours of perfect duels (without a bathroom break) or 139 straight DAYS, just to get Blue-Eyes White Dragon. Or Time Wizard, a weak card that has NO EFFECT in this version. This would be bearable if you could sell the cards you don't want, but you can't do that, even at the card shop (which you can't use to buy cards).
You fail against even a random NPC that has nothing to do with the story, and you game over. There's only one time where you don't get a game over if you lose. The game doesn't tell you this, but it's the only duel where you actually have to lose. The enemy AI is ruthless and will make the most powerful monsters it can. And yes, some of them do have millenium item powers. Pegasus knows what cards you've placed face down. He also has four rageki's for some god-forsaken reason. The end of the game has a boss rush where you can't save between battles, and I hate that, even in games that I like.
It's probably the worst Yu-Gi-Oh game ever made, and it's only this low because that's all I had at the time and did manage to squeeze some enjoyment out of it. If there's anything redeemable in this game, it's its kickass soundtrack. It's one of the best on the PlayStation 1, and I'm not joking. The sound track makes you feel like you're playing an actual game sometime and not a grind fest."
Following up, he made a few tweets and many comments on his DeviantArt profile about the game. The following are two tweets he made about the game:
If you're wondering what "grind-happy" means, here is the definition he gave in the dA comments:
"For you to level up you need about 1,000,000 experience and enemies will only give you about 15 experience each. It's necessary to level up to beat the game."
Also, as I mentioned in the Artisanking101 thread, Artisanking101 got spergy and whined about wanting Enter to make a review. Enter was reasonably pissed.
Artisanking101 10 hours ago
Dude just shut the hell up about Frobidden Memories and reveiw it for God's sake. If you hate it that much just do a video reveiw of it. You did always say you wanted to do Video Game reveiws, so now's your chance while you're feeling it.
Reply
MrEnter 6 hours ago
Please stop telling me what to do.
Reply
Artisanking101 5 hours ago
Sorry.
I think Forbidden Memories deserves a page, seeing as cartoons like Breadwinners and TTG have pages for being some of Enter's notable targets.
Discuss.
(BTW: In general, FM got mixed to positive reviews)
It all started when he included it on his Top 10 Least Favorite Video Games list, coming in at #9. Here's what he had to say:
"Growing up, I was into Yu-Gi-Oh and had three different video games for it. This one, Dark Duel Stories on the Game Boy Color, and Falsebound Kingdom for the GameCube. Would you believe that the one on the Game Boy Color was the best of the three? I can't be too hard on Falsebound Kingdom. As a spin-off, it's pretty decent; however, being the only Yu-Gi-Oh game for the Gamecube, it should have been a main series game. But it knew what it wanted to do and managed to achieve it.
And then there's this game. Forbidden Memories was the first Yu-Gi-Oh game released in America, but it wasn't the first one ever made. If it was the first one ever made, I could cut it some slack. It doesn't follow the rules of the game correctly. First of all, there are no effect monsters (something that the game boy color game managed to program in). You don't need to tribute monsters, but you can only play one card per turn. So if you play a spell card or a trap card, you cannot play another monster. So if you were to use Dark Hole (which removes ALL cards on the field, not just monsters in this game) then you leave yourself open for attack. One of the mechanics in the game is that each of the cards have two guardian stars you can select between. It'll either lower your monster's attack and defense by 500 points if your opponent has a guardian star that you're weak to, raise them each by 500 points if your opponent has a guardian star that you're weak to, or it'll do nothing at all. These guardian stars contain all of the planets (except earth), the moon, the sun, and pluto, so you have to memorize what does what. And choosing your card's guardian star is pretty much the only strategy in this game.
You have to beat down your opponent. The best you can hope for through spell cards are field cards or rageki (which I recommend you using two memory cards to get three of them right off the bat). Then there's the fusions, which turns the game into trial and error. You can combine two cards in your hand (or one in your hand and one on the field) to create a more powerful monster, and once again, you've got to memorize this. There's not really strategy here, since there are only a few cards you can fuse for (and you'll be doing it for the twin-headed thunder dragon 90% of the time), and without effects it's blatant which cards are better than one another.
Then there's the RPG aspect of this game. It's the most grind-happy thing I've ever played (and I've BEATEN the original Dragon Warrior on NES). When you beat an opponent you get up to 5 star chips and a card. The card you get is practically random. Every so often you'll get a really good card, but it won't be (unless you're battling the Forest Mage for some reason) so hope it's fusion material for the Twin-Headed Thunder Dragon. The only other way to get cards (besides trading) is to input a card code and pay with star chips. Some cards can go up to, I'm not kidding here, 999999 star chips. And you can only get 5 star chips per duel, if you do it flawlessly. Let's do the math, 999999 divided by 5 equals about 200,000 duels. Let's take it a step further, assuming that you can win one duel per minute (you can't), that means you need 3,333 consecutive hours of perfect duels (without a bathroom break) or 139 straight DAYS, just to get Blue-Eyes White Dragon. Or Time Wizard, a weak card that has NO EFFECT in this version. This would be bearable if you could sell the cards you don't want, but you can't do that, even at the card shop (which you can't use to buy cards).
You fail against even a random NPC that has nothing to do with the story, and you game over. There's only one time where you don't get a game over if you lose. The game doesn't tell you this, but it's the only duel where you actually have to lose. The enemy AI is ruthless and will make the most powerful monsters it can. And yes, some of them do have millenium item powers. Pegasus knows what cards you've placed face down. He also has four rageki's for some god-forsaken reason. The end of the game has a boss rush where you can't save between battles, and I hate that, even in games that I like.
It's probably the worst Yu-Gi-Oh game ever made, and it's only this low because that's all I had at the time and did manage to squeeze some enjoyment out of it. If there's anything redeemable in this game, it's its kickass soundtrack. It's one of the best on the PlayStation 1, and I'm not joking. The sound track makes you feel like you're playing an actual game sometime and not a grind fest."
Following up, he made a few tweets and many comments on his DeviantArt profile about the game. The following are two tweets he made about the game:
If you're wondering what "grind-happy" means, here is the definition he gave in the dA comments:
"For you to level up you need about 1,000,000 experience and enemies will only give you about 15 experience each. It's necessary to level up to beat the game."
Also, as I mentioned in the Artisanking101 thread, Artisanking101 got spergy and whined about wanting Enter to make a review. Enter was reasonably pissed.
Artisanking101 10 hours ago
Dude just shut the hell up about Frobidden Memories and reveiw it for God's sake. If you hate it that much just do a video reveiw of it. You did always say you wanted to do Video Game reveiws, so now's your chance while you're feeling it.
Reply
MrEnter 6 hours ago
Please stop telling me what to do.
Reply
Artisanking101 5 hours ago
Sorry.
I think Forbidden Memories deserves a page, seeing as cartoons like Breadwinners and TTG have pages for being some of Enter's notable targets.
Discuss.
(BTW: In general, FM got mixed to positive reviews)