The first game goes on sale on the switch shop for like 35 bucks. Just wait a while tbh.They're going for a simultaneous world wide release for the sequel. But they've been reprinting the first game for awhile now.
You can get the PS4 version for 40 bucks brand new on Amazon. IIRC the switch version didn't sell as much as the PS4 one did worldwide, and those little cards are apparently more expensive to manufacture than a blu-ray.
It's like 10-15 gigs of space so have room in your mini sd card.
I mean Mariokart, Sonic Kart, and Crash Kart are the only kart racers worthwhile rn. There's some other standard racers on the switch iirc like Horizon Zero Turbo (It's cheap as shit when there's a sale and has content) and Burnout.He kinda deserves it. Just looking at the gameplay, it is clear that he did not adjust at all to this game and he lacks knowledge of very basic mechanics. One of the big things people kept pointing out was how he did not collect wumpa, yet complained about speed. Wumpa is basically just the coins from MK8D, how did he miss it? There was also just a lack of using the boost mechanics as he went down straight paths as if it was MK8D. The game is hard, but it certainly is easier to grasp than he made it out to be. I never played a Crash racer prior to it, yet it took me a few hours in between days and I could start performing well.
IDK, I think he was to hard. The game is challenging, yes, but it is not unfair. There is no big end all item that can come swooping in at last second like in MK. The better you get, the more guaranteed a victory. I may be biased though as I did grind and actually managed to get all Platinum Relics in Adventure Mode and have beaten every non-Grand Prix Oxide time.
But Sonic’s kart racers are good, like really good. Ever since Sumo Digital took over, the Sonic racing games have been very high quality.
I honestly have more fun with Team Sonic Racing, than I do with Mario Kart. Granted, it definitely needs more content and characters, but the mechanics are way smoother and faster. I also think the sling-shot mechanics are fun to utilize.
I would also say that Team improved upon SAR’s Adventure Mode. SAR was great, but Adventure Mode was terrible at times. Sonic negates this by making requirements easier and by not having the terrible activities that plagued SAR. There are very few highway stages, thank God, and they removed the tank battles entirely. The new drift challenges are actually good fun and encourage skill.
Yeah, I like TSR. It does not match the heights of SAR as the course design is more static and has less flare, but the mechanics are still there.
I'd kill for Nintendo to bring back Excitebots and Excitetruck tbh. Grew up with those on the wii and logged more hours in Excitebots than I did Mariokart wii.
Thoughts on the non-first party 2-D/3-D platformers for the switch, as well as party games that aren't Smash or Karts?