NINTENDO, HIRE THIS MAN ( CryZENx and Friends) - Bad (or good) Unreal Engine ports

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True & Honest Fan
kiwifarms.net

(original)

There's a visceral reaction a person gets when looking at uncanny valley engine ports of older games. It could be horror, the triggering of a fight-or-flight response from seeing appalling monstrosities rendered at a crispy smooth 60 FPS. It could be disgust, such as from the realization that a lazy person can steal assets and slap it in an unmodified engine and call it their own. Or it could be simple bemusement, like how people seem to believe doing so is something which requires effort or praise. Regardless, watching videos of bad attempts to "remake" games in newer engines has an addictive quality that I can't deny, like perpetual horror movies you can't look away from.

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A personal favorite of mine is "CryZENx," who is the main culprit for many of these horrifying Unreal Engine ports. They carry the mark of every stereotype you can imagine. Their assets are either stock or stolen, from the models to the environments and right down to the music and sound. Their videos simply show incomplete project after incomplete project, with no polish whatsoever. They cannot make unique animations of their own, because when they try, it's stiff and minimal. Their videos have hundreds of thousands of views from people hopeful to see HD recreations of old games. But, most importantly, their attempts to make "original" models all have an amateurish and terrifying quality.

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Their game of choice is Mario and The Legend of Zelda, which is subject to a limited variety of ripping the models from the game with the animations (or ripping newer models and rigging them to older animations, lending them an even stranger quality) and throwing them into environments (which are also stolen) with stock engine effects. If he feels a little bit adventurous, he'll also take models directly from other games and slap them in, such as directly ripping the model of the Temple of Time from Breath of The Wild and presenting it as a uniquely made asset in his Ocarina of Time videos. As a word of warning, CryZENx cannot audio balance to save their life, so watch your volume if you don't like being surprised by a low quality Mario whooping at you.





CryZENx is also prone to trend-surfing, devoting their time to making things like a flavor-of-the-week Bowsette mod which still steals both the model, animations, and sounds from other people (the model is fan-made, the animations are stock or for a Waluigi mod of Super Mario 64, and the voice lines are ripped directly from Super Smash Brothers Melee). In the most bizarre video of theirs, they have the owl from Ocarina of Time lecture the viewer about suicide prevention before Link stumbles across a crudely made grave with "RIP ETIKA" written on it via what appears to be MS Paint.




Since CryZENx is prone to stealing, they've been called out for it and have been forced to try their hand at making their own assets (or they'll just try to steal from somebody else), with demonstrably horrific results. This is why, for example, he has multiple videos of the first area from Ocarina of Time where the character that greets the player, Saria, has a different model each and every time (and not just differing in quality, but with completely stylistic changes).




There are also times where CryZENx can't even be bothered to steal environments from multiple sources, leading to these videos which take place in the "Kite" demo for Unreal Engine, demonstrated here.



Thus, he simply takes models and animations directly from games such as Super Smash Brothers Brawl and let them run around in a photo-realistic field with broken animations as they harass hordes of deer. To help advertise the video, he'll occasionally take screenshots other people have made for a theoretical "HD remake" of the game the character he ripped stars in. He'll then title the video as such, despite it simply being the character running around a tech demo with entirely stolen assets.





Of course, CryZENx isn't the only one out there. For instance, take this Russian user who tries their hand at Unity remakes of Nintendo games, as well. There's nothing stolen as far as I can see, but the quality of work is just the same.



Ultimately, I adore these bad ports and all the blatant theft, lies, and attention-seeking that comes with it. I'm sure there's more people like CryZENx out there who tries to port old games to new engines, some of which probably actually look good, and I'd love to see more.
 
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Chin of Campbell

Un-chinny Valley
True & Honest Fan
kiwifarms.net
Did this guy also do the Metroid Prime Tallon Overworld unreal thing? That's like the only one of those I've ever seen that ever looked halfway decent, so I'm guessing it's someone else's doing.
 

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True & Honest Fan
kiwifarms.net
Did this guy also do the Metroid Prime Tallon Overworld unreal thing? That's like the only one of those I've ever seen that ever looked halfway decent, so I'm guessing it's someone else's doing.
That would be this:


A lot of these assets are built in to Unreal save for the door at the end of the room, but the guy actually tried to keep the style consistent, which is why is looks fairly good. He also knew to keep from getting too close to the door and half pipe since they're ripped from the game. It looks quite nice, and he knew what to do in terms of presenting it well.
 

AsbestosFlaygon

What's your favorite kind of shampoo?
kiwifarms.net
I made two posts on this topic in the general video game chat thread earlier this year that sum up what I think of these things, so enjoy I guess.
For example this Mario 64 demo that got some buzz earlier this year, okay for some one man project, but I wouldn't say it's particularly impressive. The grass looks flat, textures in general look low res, and the models seem to be low poly with the exception of the ones ripped from Odyssey. The only reason this looks good is because of the lighting engine, and I assume that's just standard unreal with some tweaks, if you had the flat lighting engine games in the early to mid 2000's had this wouldn't be that good graphically. Gameplay wise there's nothing interactive except for coins, which makes it a kind of boring demo, also to me Mario seems too slow and doesn't jump that high, and his poor long jump... Also sound wise there's nothing to note, the Peach's Castle theme from Odyssey, Mario voice clips from Galaxy, and footsteps from Mario 64, which really do not mesh well with everything else given the 90's compression. I don't like that something like this got as much attention as it did, it's unimpressive when you given any sort of scrutiny. Nothing that signals that this guy could do a good remake given the actual good assets are taken from elsewhere.
Nothing about it's ironic, it's just someone that's making some Unreal tech demos, because apparently they need to remind people that newer engines can make games look better apparently. I've said this before when I talked about some fan Mario 64 tech demo earlier on in this thread, but I'll say it again, I don't find these tech demos impressive. Most of the time they're just one, maybe two areas if you're lucky, and tend to have almost no gameplay implemented, there's so many of these tech demos that are around, it's not impressive anymore. If you can actually remake the game then great, do that, but these projects almost never go anywhere, and even out of the ones that do they tend to go tits up and die at some point for a number of reasons.

Edit: Different video due to the old one having been taken down, but still the same demo I was talking about I believe.

Edit 2: Fixed video again, also how the fuck do over 900,000 look at this fucking video/demo in 2020 and not cringe.
 
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sasazuka

Standing in the school hallway.
kiwifarms.net
Not going to lie, the remake of "Cool, Cool Mountain" from Super Mario 64 looks pretty nice. I like snow levels so I'm biased. It probably helps that Mario remains zoomed out in that video.
 

bobsaget

kiwifarms.net
CryzenX demanding to be credited for his "work" after KeemStar, a popular YouTuber found a random image of Super Mario in Unreal Engine and tweeted about it.

CryzenX reporting a DMCA on the Tweet and told KeemStar that he was messing with the wrong guy.

CryzenX messaging all his Discord members about people stealing and not crediting HIM his work.
 

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True & Honest Fan
kiwifarms.net
CryzenX demanding to be credited for his "work" after KeemStar, a popular YouTuber found a random image of Super Mario in Unreal Engine and tweeted about it.

CryzenX reporting a DMCA on the Tweet and told KeemStar that he was messing with the wrong guy.

CryzenX messaging all his Discord members about people stealing and not crediting HIM his work.
A thief calling another person a thief, the irony.

I'm not sure you can do a DMCA when the work in of itself is stolen and derivative of work whose copyright is owned by somebody else.

While we're on the topic, Cryzen posted a 100% walkthrough of his port. The screenshots are wondrous.



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AsbestosFlaygon

What's your favorite kind of shampoo?
kiwifarms.net
I have always had a eye on this shit, probably stems from my younger years of looking at it all thinking its amazing

Looking at this now I realize its just going to end up like hunt down the freeman, a shit ton of stolen assets cashing in on another property...
Hey, that's unfair to HDtF, they did have a lot of assets made for the their project, hell I don't even believe it was ever proven that they stole assets. They were used extremely poorly because the director had the brains of a baboon, but it ain't a Digital Homocide level asset flip by any means.
 

Mr. Duck

kiwifarms.net
People making amateur-ish remakes of older games isn't really a new thing (just look at the countless Doom remake projects that exist and have been abandoned), but ever since game engines became easier to use (specifically Unity and UE4), they have become more common.

Speaking of fan "remakes", here's a fake RTX mod for Doom.


In reality, it's just HD textures and models that have been floating around the internet for ages, with extra bloom and bump-mapping to make it look "modern".
 

Rippy The Razor

kiwifarms.net
Hey, that's unfair to HDtF, they did have a lot of assets made for the their project, hell I don't even believe it was ever proven that they stole assets. They were used extremely poorly because the director had the brains of a baboon, but it ain't a Digital Homocide level asset flip by any means.
If I remember correctly, the majority of the firearm assets were flipped, Gmanlives has a good video on this, but I do agree, a lot of them were original and therefor it is better than whatever the hell these guys are producing
 

Fancy Dan

kiwifarms.net
question

Where did the 3D link model that cryZENx uses comes from?

He clearly didn't make it himself
Can I get a link?
 

Exbein

I'm not Huckebein
kiwifarms.net
question

Where did the 3D link model that cryZENx uses comes from?

He clearly didn't make it himself
Can I get a link?
I direct you to search google then use "XNALara" plus the game 3d models you want to search.... I warn you, it is usually not for the faint of heart

Anyway, is this the wishful thinking thread??

do you guys remember the Chrono Resurrection?
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Yeah, the full story is that the guy isn't actually making a full game, just a 3d portfolio. And yeah, sure, you can make a way better looking Chrono Trigger characters from modifying Dragonball/Dragon Quests characters, but yeah it was like soul-crushing to hear that the guy got a cease and desist order from Squeenix because people thought he was making a full 3d remake game of Chrono Trigger.
 

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