Nintendo nerfs original NES The Legend Of Zelda - Newest release of game starts you with endgame gear and rupies.

Graffiti canvas

True & Honest Fan
kiwifarms.net
I don't call getting endgame gear and a ton of money at the start of the game a "Much welcome" boost. Half the feeling of accomplishment was discovering where and how to get better gear in the game. Especially early on.

https://www.theverge.com/2018/10/10...ch-online-legend-of-zelda-nes-special-edition

Exploring the dangerous realm of Hyrule just got a bit easier. As part of the first big update for its NES app on the Switch, today, Nintendo released a new batch of classic games. Most were expected — including NES Open, Solomon’s Key, and Super Dodgeball — but there was also a surprise: a brand-new enhanced edition of the original Legend of Zelda that gives players a much-welcome boost at the beginning of the game.

The game is called The Legend of Zelda: Living the life of luxury!, and the main difference between it and the original is that it loads you up with stuff at the outset. You’ll start out the game with a bunch of money as well as powerful items like the white sword and the magical shield, which is gear that typically takes hours to find. It’s a big shift: the original Zelda is infamous for dropping you in the middle of a dangerous, magical world with little equipment and even fewer directions. The new edition at least remedies one of those things. Players who beat the game will also unlock a harder version to play through afterward.

Of course, while all of the extra items make the game easier, they don’t exactly make it easy, especially for newcomers. You still have to find your way around a confusing world and battle all kinds of baddies. But for new players looking to try the original after exploring Breath of the Wild, this might be the best way to ease into classic Zelda. (The original 1987 Zelda and Breath of the Wild actually have a lot in common. BOTW, in fact, started life as an NES-style 8-bit prototype. The final version is, of course, much more expansive.)

Aside from the items and rupees, the updated Switch version of Zelda appears to be identical to the original, at least from the little bit I’ve played. But it shows that Nintendo is being much more thoughtful about its library of classic games. Past retro game services like the Virtual Console sold games that were completely unchanged from there original releases, but the Switch online service is doing something slightly different, adding in features like online multiplayer, save states, and actual helpful gameplay tweaks.

Now we just need a version of Super Mario Bros. 3 where you get the warp whistle from the start.
 

Clop

kiwifarms.net
"Now we just need a version of Super Mario Bros. 3 where you get the warp whistle from the start."

Fuck me sideways, a game with unlimited continues and two whistles in the very first world isn't "accessible" enough in the modern gaming world, huh?

Games might as well be taken behind a shed and shot if people like this could dictate how games are supposed to be.
 

419

True & Honest Fan
kiwifarms.net
as stupid as this is, it does kinda make sense on the grounds that Nintendo does try to appeal to younger audiences like children and families, who probably won't be that experienced at games and could definitely be discouraged if they were to fail because they had next to nothing to start with.

then again most young kids are probably either likely to just fail miserably at most games regardless or they'll end up being better than grown-ass people (e.g. that one journo playing Cuphead), rendering this mostly pointless.
 

Diabeetus

The hyeckin frickyen sweetist
True & Honest Fan
kiwifarms.net
The whole appeal to the original Zelda was that it dropped you in this strange world, and it didn't give you any advantages but made it fair enough that you didn't die in two seconds. It was ballsy by design. These nerfs show that Nintendo lost the point of Zelda.

Also, what fucking young child is playing the original Zelda? Who are they sucking off by doing this? That's so dumb.
 

Grand Lunar

King of the Selenites
kiwifarms.net
I think the only version that I've played is the GBA port, a while back. Sadly, I could never get past the one room in I think the fifth dungeon where there's three of those big soldiers that you can only stab in the back. Was hard to get there with decent health too, since you had to start at the beginning every time and go past death mountain with all the tumbling boulders. Props to anyone with enough patience to finish the whole thing.
 

Martys_not_smarty

You don't know what hard times are daddy.
kiwifarms.net
That FDS beta of Zelda that surfaced a few years back had a much more reasonable way of making things easier, like those rooms with a dozen of those teleporting laser assholes only had a few.
Yup dungeon 6, that was the one that took the game and cranked it into Dark Souls mode with the fucking wizards and cock rings that stole your good shield. They gave you a taste in dungeon 5 with the rooms full of knights with movement more broken than the input reading AI from Mortal Kombat II but not on the consistency of 6 through 8.
 

XYZpdq

fbi most wanted sskealeaton
True & Honest Fan
kiwifarms.net
Yup dungeon 6, that was the one that took the game and cranked it into Dark Souls mode with the fucking wizards and cock rings that stole your good shield. They gave you a taste in dungeon 5 with the rooms full of knights with movement more broken than the input reading AI from Mortal Kombat II but not on the consistency of 6 through 8.
Yeah there were a lot of little tweaks, but generally it looks like their primary way to increase difficulty was doubling or tripling the enemies on any given screen.
 

Wallace

Cram it in me, baby!
kiwifarms.net
To be fair, a lot of the puzzles in Zelda are Guide Dang Its. There's no way of finding them on your own. Some of the later dungeons are in places that are seemingly random, especially in the second quest. If you want to find them, unless you have someone or something to tell you where to look, you're going to be spending an awfully long time burning every bush (with the blue candle, no less!) and bombing every cliff face. No one has that kind of patience anymore, especially when there's maps available in a dozen places online.

Thing is, these sorts of obstacles aren't really 'difficulty', they're just annoying. They don't serve any purpose, it's not a challenge that takes skill to beat. Compare and contrast to fighting blue Darknuts or Wizzrobes, now there were things that made eight-year-old Wallace cry. A headstart of rupees doesn't strike me as a 'dumbing down', though giving away the white sword does.


Also, fuck red bubbles with a cactus.
 

BeanBidan

Welcome to Silent Hill faggots.
kiwifarms.net
The whole appeal to the original Zelda was that it dropped you in this strange world, and it didn't give you any advantages but made it fair enough that you didn't die in two seconds. It was ballsy by design. These nerfs show that Nintendo lost the point of Zelda.

Also, what fucking young child is playing the original Zelda? Who are they sucking off by doing this? That's so dumb.
They're well aware US fanboys are fat 25-30yrs old lonely men.
 
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