No More Heroes’ sloppy satire is much harder to love in 2018 - Actually go fuck yourselves, AV Club

Gordon Cole

Yep, he's dead
True & Honest Fan
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A month before the game was to be released in January 2008, Nintendo Power asked cult-favorite director Goichi Suda (a.k.a. Suda51) why his next work was titled No More Heroes. Suda, who heads the Japanese studio Grasshopper Manufacture and aspires to “create games reflecting the spirit of punk music,” said he got the phrase from a hit song of the same name by The Stranglers, but that the meaning of it has everything to do with the game’s story. In it, a down-on-his-luck, anime-obsessed loudmouth named Travis Touchdown wins a “beam katana” (read: lightsaber) on eBay and finds himself caught up in the hyper-violent world of competitive assassinations after he’s contracted to off the 11th-best hitman on Earth. Lured by the promise of wealth, fame, and sex, he decides to kill every other assassin standing between him and the top spot. “The primary meaning is that assassins are like heroes to Travis,” Suda said. “If he defeats his heroes by himself, he is able to exceed them, which means that he doesn’t need heroes anymore.”

As a hint toward what Suda might have been trying to accomplish with this game’s feverish, offensive blitz of parody and nasty male wish fulfillment, the director is selling the title short. It’s more akin to a call to arms against stereotypical, squeaky-clean heroes themselves and the rote stories that spit them out. It shouldn’t be much of a surprise, then, that among all the game’s many filmic inspirations, the movie Suda borrows from most blatantly is the one many of us associate with bringing the monomyth concept to the forefront of pop cultural conversation: Star Wars. Travis is on his own traditional hero’s journey arc, and along the way he fights with a laser sword, sees his teacher killed in front of him, is constantly being told by a disembodied voice to “trust his force,” has multiple secret family members revealed to him, and, at the apparent end of his quest, is confronted by a masked man who tells him he’s his father. Hell, one version of the game’s credits is a direct rip-off of Star Wars’ blue-text-on-a-starry-background credit rolls, including a John Williams-esque song titled “Staff Wars Episode I.” No one has ever accused Suda51 of being subtle.
But here’s the thing: Travis Touchdown is not a hero. Travis Touchdown is an asshole. He drools over nearly every woman that wanders into his line of sight, bluntly asking them to kiss or “do” him when he isn’t busy calling them bitches and making misogynistic comments. He has a dimwitted, cocksure, and usually profane quip for every situation. His quest isn’t driven by duty or the promise of self-discovery, but a selfish urge for domination even he can barely explain. (Also, Sylvia, the woman who manages the assassin fights, said she might have sex with him if he makes it to No. 1, so there’s that keeping him going.) He revels in the bloodshed and murder he’s wreaking, and he never returns his damn porno rentals on time. Travis is id made manifest, a testosterone-fueled monster allowed to run rampant on the arc of a righteous hero ascending to his destiny and being handed everything he wants. If you weren’t playing as the guy—the invisible hand pushing him to the top of the mountain with your own inexplicable desire for death and the vague satisfaction of beating a video game—it’d be impossible to root for him.

Travis’ motivations are overwritten multiple times over in a matter of minutes after the scantily clad (they’re always scantily clad) woman reveals she’s his secret half sister, Jeane, and that she killed Travis’ actual father ages ago. Why’d she do it? Well, the game has a long-winded, sickening explanation that involves Jeane’s mother committing suicide, her father molesting her, and Jeane turning to prostitution so she can pay for assassin training to kill the bastard, but unless you head to the internet to read all that, you’ll miss most of it because the game literally fast-forwards through her speech. It’s the punchline at the end of a cascade of twists, each more knowingly ridiculous than the last. And when that VCR-style fast-forwarding kicks in, that’s the game getting in your face and saying, “I can’t believe you actually wanted to figure out what’s going on. Don’t you see, dummy? None of this matters. It never matters. It’s all just the same old contrived, pointless crap repeated over and over again. And why should it matter? You’re just in it for the same reasons you always are: the adventure, the violence, the thrill of cutting dudes in half and watching fountains of blood and money spray out of their bisected bodies. The story? That just exists to keep all this titillation going. Now do you want the hollow satisfaction of beating this video game or not, asshole?”


Beyond trying to point out the vapidity of derivative genre stories, Suda seems to want No More Heroes to get players reflecting on the heinous acts they’ve been committing for the several hours leading up to this unstable conclusion. But unlike more serious games with similar messages about how and why we consume violent media, No More Heroes doesn’t want us to feel bad for enjoying wanton indulgence, but for us to acknowledge and embrace it. If the message is that the story doesn’t matter, all we’re left with is carnage and style, and judged solely on those fronts, No More Heroes is a masterpiece. Travis is practically an untouchable god of death, strolling through levels and cutting down dozens of goons without breaking a sweat. And all that bloodshed is presented in the most fantastical, sensory-tickling way possible, with fountains of gore pouring out of your victims, neon lightning arcing from your sword, and pixelated slot machines filling the screen. It does an exceptionally good job of making that violence look and feel cool, of making you not feel bad about committing it when the time comes to consider what the hell just happened.

It’s much harder to roll with the game’s treatment of women, though. Travis is an unapologetic pig, and the game is keen to look at its female characters, all of which are dressed in ridiculous skin-bearing outfits (except for Speed Buster, an obese elderly woman who fights with a weaponized grocery cart and nonetheless gives Travis a playful kiss before he slices her head off), with the same slobbering gaze. If they’re not weak-willed and left humiliated, like Shinobu, they’re presented as manipulative (Sylvia) or man-hating maniacs (Bad Girl). And while it’s a quick way for the game to get its message across, fast-forwarding through Jeane’s backstory is a disgustingly callous move that minimizes all the horror, much of it sexual, that she went through.


Elsewhere, the most interesting, positively characterized woman Travis meets—the bikini-clad one-legged assassin Holly Summers—blows up her own head with a grenade after she’s used to force some introspection on Travis and the player, something our “hero” initially rejects by saying that seeking meaning in everything is a bad habit, especially “among smart little girls these days.” That comment alone tells you exactly what audience Travis is a personification of. He’s what you’d get if you replaced Luke Skywalker with one of the raving meninists who think it’s okay to harass women over the internet or are driven by their rage to edit every hint of female empowerment out of The Last Jedi or, more pertinently, would feel compelled to leave hateful comments on a YouTube video criticizing the sexism of Killer Is Dead, another Grasshopper Manufacture game.

And while it at times seems like the game is willing to point out just how gross and sad Travis is by having some of these women insult him and call out his shit, more than one of them goes from demeaning him to proclaiming their love for his dumb ass in the same conversation. By the end of the game, he’s gotten everything and everyone he’s ever expressed a desire for (having sex with Sylvia had to wait for the sequel, but at least he got to make out with her and hear her say “I love you”). One can’t say that Suda51 is explicitly endorsing this kind of behavior, but the lack of any kind of punishment for Travis means he isn’t condemning or commenting on it either. The only time the wish-fulfillment fantasy comes crashing down is when Travis has to take on menial part-time jobs between assassinations

While Suda deserves credit for saying something about violent media and the stories we find ourselves telling again and again, rather than just penning another one, No More Heroes doesn’t exactly land as smart satire a decade later. It’s the video-game equivalent of a peeing Calvin, sneering and pissing in the eye of the games and movies its satirizing. If the idea really was to make an unapologetic antihero’s journey—to slay that welcoming, overused structure by making its story meaningless and its central figure as repellant as possible—then No More Heroes was a bloody success. But that doesn’t make the discomfiting methods it took to get there any easier to swallow.

https://www.avclub.com/no-more-heroes-sloppy-satire-is-much-harder-to-love-in-1822302715
 

Irwin M. Felcher

fiery but mostly peaceful
kiwifarms.net

KimCoppolaAficionado

The most underrated actor of the 21st century
kiwifarms.net
No More Heroes needs a deep analysis about its social text like Hostel does. Travis is a horrible, horrible person on every level (and so is basically every other character), and the entire game is explicitly being told from his perspective, which, to reiterate, is that of a sociopathic pervert. The fact that this person seems to think that an AO game should hold your hand and chide the laser-sword-wielding assassin who views mass murder as a fun weekend, spends most of his life in a drug-and-alcohol-fueled-haze, and jacks off to loli porn for being a skeevy womanizer who doesn't treat girls nice shows both that they lack the emotional maturity for anything beyond an after-school special in terms of narrative, and that they have a comedically skewed sense of priorities.
 

Computery Guy

We've come to the end of our time.
kiwifarms.net
Oh, my fucking God, did they actually play the game???

Yeah, Travis was a fucking pig, but that was literally the point! He was a shallow, perverted, violent Otaku who got a fucking laser sword and joined an assassin's league. Sure, he wasn't extremely deep as a character, but that was more than made up for through the supporting cast as a whole, meant to demonstrate how the entire idea of being some glamorous, dramatic killer is a fucking waste that doesn't accomplish much at all.

The first boss is fucking nobility, lives in a massive mansion, is a respected and feared warrior, and all he wants is to fucking die because he hates himself and his bloody, pointless life. From the very fucking start you're shown the misery of that sort of life. That under the dramatics and fights it's just nothingness.

Travis' rejection of every lesson given to him wasn't some acceptance of shallow violence, it was meant to demonstrate how Travis isn't a good person.

man-hating maniacs (Bad Girl).
Oh, and ESPECIALLY fuck this bit. Bad Girl wasn't some feminist bitch, she was literally an utter psycho who, even when she WAS murdering a constant stream of victims, couldn't feel anything more than blind fury. She's meant to serve as a figure of both loathing and tragedy, and manages to deliver such a philosophical bitch-slap to Travis that he's pretty much rendered speechless. She's also the first opponent Travis technically lost against, and proved such a favorite character that her past will presumably be explored in the next game. I'd hardly consider that "treating her poorly".

I could honestly go on all fucking day about how badly the article's writer gets things dead wrong, but I've already gotten :autistic: enough here.
 

Computery Guy

We've come to the end of our time.
kiwifarms.net
No More Heroes needs a deep analysis about its social text like Hostel does. Travis is a horrible, horrible person on every level (and so is basically every other character), and the entire game is explicitly being told from his perspective, which, to reiterate, is that of a sociopathic pervert. The fact that this person seems to think that an AO game should hold your hand and chide the laser-sword-wielding assassin who views mass murder as a fun weekend, spends most of his life in a drug-and-alcohol-fueled-haze, and jacks off to loli porn for being a skeevy womanizer who doesn't treat girls nice shows both that they lack the emotional maturity for anything beyond an after-school special in terms of narrative, and that they have a comedically skewed sense of priorities.

I mean, as my cripplingly autistic post shows, one can definitely make a valid argument that No More Heroes is a game with interesting things to say about the average gamer's relationship with mindless entertainment and our willingness to consume it and, to some extent, personalize the experience, and what that sort of thing would truly look like.

But this article is not it.
 

KimCoppolaAficionado

The most underrated actor of the 21st century
kiwifarms.net
I mean, as my cripplingly autistic post shows, one can definitely make a valid argument that No More Heroes is a game with interesting things to say about the average gamer's relationship with mindless entertainment and our willingness to consume it and, to some extent, personalize the experience, and what that sort of thing would truly look like.

But this article is not it.
Oh, I'm not saying that there isn't a text to be examined there -even Hostel (the first one) had some meat to it- but any article that takes a game known for pushing the limits of good taste (the first mass-market game for the Wii to be given the infamous "kiss of death" AO rating) and points out that the protagonist is a morally horrid person is like saying that Hannibal Lecter is not a good person. It's nothing more than an exercise in self-righteous posturing dressed up as something intelligent.
 

Shokew

Trial by Fire! Trial by Fire!
kiwifarms.net

FTFY.

Seriously, though - Travis is a sick-ass, messed up motherfucker himself, but the people he deals with are much, much fucking worse. If the first game especially gets one thing right, it's this - spending your life killing people, just to make ends meet in any sense SUCKS (the second game tries to nail this harder, but just ends up with a rather poorly executed message on how revenge ain't worth it - no matter how justified it may come off to oneself at first glance...). I have a hard time admiring what you're trying to say here, due to this article being nothing more than simply SJW-pandering BS. However, I've read the thread title (Silly me for missing that) and I'm glad to see you're not taking this SJW-pandering BS seriously either. Good boy.

:autism: Admittedly, I haven't played the game(s), but I've seen some Long-plays of both (and have the soundtracks to listen to every now and then.) of both to come to this conclusion (in terms of paying attention to what goes on in them), even if I'm sure to some over-judgmental assholes / a-logs out there will tell me that's simply not enough - sorry, but I ain't fucking with those annoying & rather lame-ass Wii controls (again, IMHO.), thank you very much - especially if all I'm going to be told is "excessive violence is bad, m'kay???". After all, I play vidya (mostly old stuff) to have fun, not to be lectured to, as it is. :autism:
 
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Q

QB 290

Guest
kiwifarms.net
Gee, it's almost like it's called "no more heroes" for a reason.

Because there are none, they don't exist, Travis, the murderous chavenistic, lazy, sociopathic prick is the closest we have. His enemies can be better or worse but none of them can be called a hero either.
 

Elwood P. Dowd

kiwifarms.net
In 2008 I'm pretty sure this game attracted negative attention from the Jack Thompson types. Especially given that it was produced on the Wii platform.

- sorry, but I ain't fucking with those annoying & rather lame-ass Wii controls (again, IMHO.), thank you very much - especially if all I'm going to be told is "excessive violence is bad, m'kay???".

I did almost the whole game but finally quit before the final boss battle. Kept crashing the motorcycle into one of the bridges on the way there. Didn't even rage quit. If there's such a thing as an "ennui quit," I guess that's what I did. I guess that's more on me than the Wii Controls, but whatever, the controls were in fact pretty frustrating. Kept meaning to go back to it, never did. And ultimately forgot about the game until this post. Not even sure where my Wii is at this point. Have no interest at starting from scratch on my Wii-U. It was fun, but not that fun.

Having said all of that, the side quests of pumping gas, mowing lawns, etc., punching dumpsters for coins and collecting luchadore masks to level up your skills was all kind of amusing.
 

Shokew

Trial by Fire! Trial by Fire!
kiwifarms.net
In 2008 I'm pretty sure this game attracted negative attention from the Jack Thompson types. Especially given that it was produced on the Wii platform.



I did almost the whole game but finally quit before the final boss battle. Kept crashing the motorcycle into one of the bridges on the way there. Didn't even rage quit. If there's such a thing as an "ennui quit," I guess that's what I did. I guess that's more on me than the Wii Controls, but whatever, the controls were in fact pretty frustrating. Kept meaning to go back to it, never did. And ultimately forgot about the game until this post. Not even sure where my Wii is at this point. Have no interest at starting from scratch on my Wii-U. It was fun, but not that fun.

Having said all of that, the side quests of pumping gas, mowing lawns, etc., punching dumpsters for coins and collecting luchadore masks to level up your skills was all kind of amusing.

For the record, I proudly admit the closest I've ever come to a new-gen console is Playstation 2 - that's it. I mostly only play Genesis/SNES/GBA/NDS games. Still, my point about earlier stands - this article is a big old load of crap.
 
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Sigma

Eighteen Inches
True & Honest Fan
kiwifarms.net
So the only reason they didn't like it is because Travis disses women? That's rather petty everything considered.
In the sequel, Travis somewhat grows as a character too and develops more restraint. I guess they haven't touched that one.
 
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Sigma

Eighteen Inches
True & Honest Fan
kiwifarms.net
Now that I think about it, Travis isn't really that misogynistic either. The worst he ever did was oggle and hit on some of the female characters but even then, it wasn't frequent. He even put them on a pedestal at first because he wasn't willing to kill a number of the female assassins. Even then, he's not supposed to be an especially likable protagonist.
 

DumbDosh

It was justified
True & Honest Fan
kiwifarms.net
If they’re not weak-willed and left humiliated, like Shinobu, they’re presented as manipulative (Sylvia) or man-hating maniacs (Bad Girl). And while it’s a quick way for the game to get its message across, fast-forwarding through Jeane’s backstory is a disgustingly callous move that minimizes all the horror, much of it sexual, that she went through.

Shinobu is like the best part of the 2nd game, she isn't weak willed, she's left alive so she can come back stronger and more badass.

Also they literally explain to you why they have to fast forward through Jeane's backstory, because the game wouldn't get released if it was left intact. It's amazing they even had the balls to include it as a fast forwarded cutscene they knew fans would just slow down anyways.

 

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