Oculus Rift Price and Release Date Announced: $600 USD , April 2016 -

José Mourinho

The Special One
Global Moderator
True & Honest Fan
kiwifarms.net
FIVE HUNDRED AND NINETY NINE US DOLLARS (PLUS ONE)

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https://archive.md/tqHZo

Pre-orders are now open for the Oculus Rift, and it'll cost you $600 USD / £500 / €700.

The VR headsets are to be released in waves. The first one is scheduled for March, but this allotment has now sold out. The listing currently says that the "expected ship date" is April 2016.

You can pre-order now from the Oculus shop, where orders are limited to one per customer. The price tag "does not include tax and shipping."

The package includes a headset, sensor, Oculus Remote, cables, an Xbox One Controller, and the games EVE: Valkyrie and Lucky's Tale.

Founder of Oculus Palmer Luckey has Tweeted that "Rift+PC bundles are starting at $1499 USD. Might be able to build on your own cheaper, but good option for normal people."
 

Strelok

Perfectly Cromulent Poster
kiwifarms.net
I suspect it'll gain a lot of traction in certain communities, namely racing sims, flight sims, etc, stuff where the current solution is ungodly large monitors and heavy hardware to actually pump out a decent frame rate on rendering 3 scenes at once. In applications like that it's actually a very, very attractive prospect, especially with the depth perception and peripheral vision issues that 2d monitors have in games such as those. A traditional Triple Monitor setup can run you $700 -$900 with the cost of monitors and the mounting solutuion, and that's not counting the desk space it takes up.

It's in those communities you've seen a lot of the VR work being done, the simulation communities, and other ones where the character is in a sort of cockpit. That said I imagine the Occulus itself is going to have issues once that open source alternative happens, and far cheaper alternatives start flooding the market. Sorta the iPhone vs Android situation, without the household brand recognition the apple products had, or the massive head start at getting to market.

I should add that those communities also have a ton of money to throw around, as a large portion aren't traditional gamers, but members of the real version of the hobby who are looking to either cut costs by moving to a virtual version, or get extra time in their hobby. Alot of my opponents in iRacing for instance, are in their 30s and 40s and have raced in the real world on an amateur level (think your local 1/2 mile dirt track) but as they got into proper adult ages couldn't afford pissing their money away every week at the local track (Tires alone will set you back $500).
 
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Somar

I have amazing taste
True & Honest Fan
kiwifarms.net
$600? thanks but I'll stick to the Samsung Gear VR, It's actually pretty cool and I would highly recommend it to people with a Galaxy smartphone, especially since it's $500 cheaper then the Oculus Rift and powered by the same company.
 

AN/ALR56

Meu avô era do DOPS
True & Honest Fan
kiwifarms.net
If I wanted an overpriced phone with no expandable memory and an unremovable battery, I'd just buy an iPhone.
You can squeeze in another Android phone from what I read about,but you lose some functionality.
 

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