Hiding from the Frontier fallout.
You can't just tease us like that, man. Specifics!
Known several people who play Paradox Interactive games and have been watching many more. Always wanted to dive in, but was afraid of the daunting size and time requirements. Well, I just noticed Stellaris has a massive discount on Steam, so I said "fuck it" and dived in. Wish me luck, lol.
You can't just tease us like that, man. Specifics!
Every Stellaris Run in a Nutshell:For Stellaris, I just want my slaves to be working their menial jobs and my master race of 200+ living Übermensch to do the bartering and selling. Seeing the vice versa makes me want to purge those filth we domesticated into eternal servitude.
Paradox in general seems to have nerfed espionage in their games. CK3 intrigue was the most effective way to play until they rolled out the patch that makes it almost impossible to kidnap anyone. At least in my experience, with a well built Intrigue ruler it’s almost guaranteed that the scheme will be found out (which tanks success). I even tried it cheating and that fucker still gets discovered.Welp, I haven't had too much time to play Stellaris 3.0 except one game playing a megacorp criminal heritage/subversive cult.
And man did they get fucked badly. Even with that 20% infiltration bonus, the whole espionage/first contact change ruined the token perk those empires could have: first dibs on branch office establishment in advanced empire capitals. Because now finding those planets require a long ass time of spy network establishment. And by the time you do manage to get branches up and running, it'll be long enough for the other megacorps to build commercial pacts to install their own branches.
That, and they nerfed the criminal branch building that negatively affects pop ethics attraction. Fuckin' bullshit.
I don't play CK3 but that seemed like an overreaction to a bug which was:the patch that makes it almost impossible to kidnap anyone
It was more that people would start wars, kidnap the enemy ruler (which automatically gives you 100% war score), gain territory, and rinse and repeat. Intrigue is still very potent, it's just that they specifically made it almost impossible to kidnap a ruler you're at war with.I don't play CK2 but that seemed like an overreaction to a bug which was:
• as a one or two province minor surrounded by hostile neighbours (the one people always used was the Jews of Axum) kidnap neighbouring rulers (Abyssinia, Egypt)
• demand religious conversion for release
• hey presto, Jews now control Egypt!
The cycle was;It was more that people would start wars, kidnap the enemy ruler (which automatically gives you 100% war score), gain territory, and rinse and repeat. Intrigue is still very potent, it's just that they specifically made it almost impossible to kidnap a ruler you're at war with.
I agree, but they need to overhaul kidnap in general. I basically never use it because fabricating a hook is always more useful.The cycle was;
Start a kidnap scheme against a ruler whose land you want and possess a claim on
Once the scheme actually starts, pause, declare war, play
In three days time, you kidnap the ruler and immediately win the war.
I’d be alright with nerfing that if they didn’t end up rendering kidnap overall kind of pointless. They adjusted the success/discovery chance for it. It’s ridiculous how quickly ANY kidnap scheme is uncovered. I have much better luck with murder than kidnapping.
Paradox only releases a new game if they're interested in scamming you or if there's a radical change to the engineI honestly wonder if Paradox should have just released a Stellaris sequel instead of progressively changing so much about the original game over time.
I guess it’s about situation; if you’re a vassal, intrigue is 100x more useful, but if you’re independent it’s kind of pointless. Even dealing with vassals as a lord is incredibly easy to manage without schemes. I just fall into a cycle of “Martial/Steward/Learning” depending on expansion, growth, or tech needs. I don’t think I’ve ever used Diplomacy, no real need for it unless France or Byzantium starts eye-balling my shit and I’m too small to be intimidating.I agree, but they need to overhaul kidnap in general. I basically never use it because fabricating a hook is always more useful.
The sad thing is that the 3.0 update was meant to address the endgame slowdown that was happening that makes even high-end PCs run the game at snail pace because of the game tracking 10,000s of pops. So all the devs did was fix a problem everyone hates with new problems everyone hates.The Stellaris devs are flying by the seat of their pants worse than the average manga author. Every change just introduces new problems that need their own fixes which in turn create their own problems... Maybe you should decide these things, I don't know, before releasing the game? Imagine Doom suddenly patching in turn based combat, that's how bad some of these changes have been. But nobody notices because the game just has to look pretty and play itself for most people to be satisfied. Most players didn't even realize back when the AI was so terminally fucked that it stopped playing halfway through the game.