PLAYER UNKNOWN'S Battlegrounds - a 20 man team builds an early access game more complete than Day Z

TiggerNits

Yankee vampire living off the blood of the poor
True & Honest Fan
kiwifarms.net
So I fucking HATE indie shit.

I cannot abide by "Survival" games

I cannot, for the fucking life of me, justify the existence of Early Access titles

Yet, here I am, loving a game thats all 3.

So, some of you know about H1Z1: King of the Kill, Day Z: Battle Royale, and Survivor gameZ. These were made by Player Unknown, a dude who just likes building shit. He ended up getting a job with Blue Hole Studios and they let him lose on a low budget openworld survival PvP game. It seemed like a recipe for dollar bin steam list garbage. Using a fairly un-optimized version of the Unreal 4 engine and a map that looks like it came from ARMA 2, it just shouldn't be any good.

But it is. It's really, really, really good.

You start out and make your character. You choose a face, a hairstyle, and a gender (one of two) and then you're thrown on a C-130 flying over an island that's about 8km by 8km, filled with a few towns, a pair of cities, a military base, an airfield, a nuclear power plant and farm houses. You the parachute out, not having any weapons, at a place of your choosing while everyone (up to 99 other players) on voice chat calls you a "fucking nigger" and tells you how they're gonna murder you in the name of Jesus, Allah or Tom Cruise.

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Now, if you're bad at the game, like everyone seems to be their first 10 tries or so, you will die quickly, making this game a simulator of being in the worst fucking skydiving club ever, where everyone lands in different places, screams racial insults and wears nothing but their underwear. But once you start getting good, it gets more intense. See, the map is the same, but the item locations are randomized everytime. You never know what you're gonna find and where you'll find it. Most houses have a gun somewhere, maybe a small box of ammo. Some have clothes, others, medical supplies and even a few have armor and gas cans for filling up gas tanks. But the thing is, you have to search quickly, modify weapons on the fly, scrounge for ammo and clothes all while keeping a sharp eye and ear out for other players doing the same.

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Now, as time goes on, the map gets smaller, by doing a mean distance between players, the game starts making a circle that you need to stay in, and if you don't, well then you'll be killed by the shrinking blue wall. So as more players die, the map gets smaller and smaller to force players in to one another's area. So when the game first starts, you spend the first 5 minutes looking in every building you can see, but once the map gets shrunk, you start worrying about the time it will take you to travel to a safe zone, as well as how well you can stay concealed on the way, since you never know when some asshole has taken up residence on top of a corn silo with a bolt action rifle. At this point, every choice you make is a tactical choice.

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Now, you start dealing with red-zones, areas where intense artillery barrages occur, you get little warning, so more often than not instead of running out of them, you look for shelter in houses and bunkers. This adds an extra level of danger, because if you're an asshole like me, you go IN to red zones to take cover in buildings, because people are panicking to get inside and not always checking the place out when entering. So now, where you should be safe has an asshole with an SMG camping out in a corner waiting for you to check the bathroom for bandages so he can pump you full of 9mm rounds and steal all your shit.

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Now, there are a few other things I didn't mention, like cargo drops with upgrades and rare weapons, other game modes (duo and squad, so you're not 100% on your own) and the developers actually working on the game with regular patches and additions. But it really is a lot of fun in each of these modes as well. This is a game where you need to have headphones on, because sound is often more important than sight in tight spaces. You need to play to your own strengths and worry about blending in to your environment (green and brown clothes are way more help than you'd think) and most of all, adjusting your play style to the equipment you can find. Because SMGs make for shitty sniper rifles and an over-under shot gun isn't the best thing for frantic close quarters against someone with a high cap pistol.

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This is maybe the only game I've played in years where I feel immersed to the point where I'm putting genuine thought in to every movement I make. And honestly, I cannot recommend it enough
 

Sable

DANGEROUSLY WAITING FOR MORE 2HUS
kiwifarms.net
It's one of the things that looks nice, but I'll wait for it to go on a big sale.
 

TiggerNits

Yankee vampire living off the blood of the poor
True & Honest Fan
kiwifarms.net
It's one of the things that looks nice, but I'll wait for it to go on a big sale.


Can't blame you, I think 30 bucks is a fair price for it, but I'm glad it was gifted because I might have never grabbed it over 20 bucks. That said, after having played it for 2 weeks, I am totally sold on it at the current price point. I've honestly never been this impressed with a small studio game since id in the early days. There's still bugs, it still crashes every now and again when I'm joining a game, and Im kinda shocked at how poorly the vehicles control at times, but the shooting mechanics and commitment to minimalist design is really impressive
 

RJ MacReady

cheating bitch
True & Honest Fan
kiwifarms.net
PUBG is popular because people have been dying for a worthy successor to the original Arma BR. Besides being a ramshackle pile of shit plagued by hackers and desync that barely runs, H1Z1 is luck-based and minimally tactical. The playstyles are night and day tbh.

Bluehole bought a lot of goodwill just by being marginally competent and communicative. I thought the game would die within two months on account of the usual hype cycle but I'm pleasantly surprised.
 

TiggerNits

Yankee vampire living off the blood of the poor
True & Honest Fan
kiwifarms.net
Looks almost exactly like H1Z1. Why is it like 20 times more successful?


Better mechanics, dev team that keeps promises, heavy amount of insight in how important sound is and genuinely being fun, even when you're in the "die after 3 minutes and find a new server" phase
 

Strelok

Perfectly Cromulent Poster
kiwifarms.net
Looks almost exactly like H1Z1. Why is it like 20 times more successful?

Because unlike H1Z1 this is built as a Battle Royal game, not a Battle Royal game haphazardly stapled onto a Day Z clone.

Also SOE/Daybreak can kill any good idea quite easily. See the sad slow death spiral of Planetside 2.
 

Woodcutting bot

kiwifarms.net
Because unlike H1Z1 this is built as a Battle Royal game, not a Battle Royal game haphazardly stapled onto a Day Z clone.

Also SOE/Daybreak can kill any good idea quite easily. See the sad slow death spiral of Planetside 2.
Weekly updates explaining why they add or change things helps; and being more complete than other early access games on the service for years.

I'll have to give it a go once I finally get around to buying a new desktop. I don't play FPS often, but if it can give me even a small percentage of the fun I had during 2012 DayZ, it will be a decent game.
 

Sable

DANGEROUSLY WAITING FOR MORE 2HUS
kiwifarms.net
Same here.

Of course, my main experience of DayZ was being swallowed by the floor and bleeding to death because my toaster couldn't run it.

This seems much quicker than DayZ, you can't hide on a roof for ages because the deadzone kills you.
 

TiggerNits

Yankee vampire living off the blood of the poor
True & Honest Fan
kiwifarms.net
Same here.

Of course, my main experience of DayZ was being swallowed by the floor and bleeding to death because my toaster couldn't run it.

This seems much quicker than DayZ, you can't hide on a roof for ages because the deadzone kills you.


Also helps that everyone is spawning in a straight line thanks to para-dropping in, and you can see where everyone near you lands if you pay attention. It's also neat that little details help you make smarter decisions instead of just rushing out to find the nearest rifle. Things like closing doors behind you, not picking up items you don't need and not immediately attacking people when you see them (best to wait, see what they're after, and kill them IF it makes tactical sense to potentially give away your position to anyone else watching)
 

Strelok

Perfectly Cromulent Poster
kiwifarms.net
Not to sperg, but the real difference between Day Z and PUBG is that PUBG is exactly what it claims to be. Day Z supposedly can be an open sandbox. Maybe you form up with some randoms and build a kick ass town, maybe a large militia forms in response to a small, but skilled, oppressive raider group and you hunt them down. Maybe you and your friends can build a trade station that people across the server will barter at!

But instead you get the trigger discipline of the open world part of GTA Online, without any of the cool cars to dick around in. While PUBG goes "Look, we both know you're just going to gun each other down like brain damaged, rabid animals, so why not just focus on making that bit fun, shall we?"
 

TiggerNits

Yankee vampire living off the blood of the poor
True & Honest Fan
kiwifarms.net
Not to sperg, but the real difference between Day Z and PUBG is that PUBG is exactly what it claims to be. Day Z supposedly can be an open sandbox. Maybe you form up with some randoms and build a kick ass town, maybe a large militia forms in response to a small, but skilled, oppressive raider group and you hunt them down. Maybe you and your friends can build a trade station that people across the server will barter at!

But instead you get the trigger discipline of the open world part of GTA Online, without any of the cool cars to dick around in. While PUBG goes "Look, we both know you're just going to gun each other down like brain damaged, rabid animals, so why not just focus on making that bit fun, shall we?"


But the funniest part is that PUBG is designed in such a way that good discipline is the most OP thing in the game. I've won 3 matches, and in none of them have I killed more than 2 people (and in one of them, with on 2 shots fired) because giving away your position is the absolute biggest blunder you can commit, and the average person with a rock-hard murder boner for everyone else is going to fuck that up everytime they think they even see the smallest bit of movement at 250 yards. Hell, people who use light colored clothes are the biggest idiots in my opinion because they're so easy to spot from range.
 

RJ MacReady

cheating bitch
True & Honest Fan
kiwifarms.net
This game's been growing hard the past two months. Player count is now within striking distance of CS:GO at times and they've been pushing patches hard.

Next major update in early August is going to add first-person only servers. The zombies mode for private servers (won't be an official game mode) will be coming later this year along with full game replays (CS/Starcraft style), weather conditions (possibly night maps) and new arctic/desert maps. Playerunknown posted a few WIPs of the desert map. They also intend to add a new gun every month until release.

Apparently their current focus is server stability and game optimisation (which has shown results, e.g. that one lag city has been fixed). Cosmetics will be their lowest priority until the game is out of EA, but the next update includes a paid crate to fund the Gamescom PUBG invitational and support some charities.

PUBG also saw its first taste of autistic drama in the past two weeks:

- First, a major streamer (Dr. Disrespect) caught a 3-day ban for teamkilling a random in his squad for basically no reason. Per the link, the actual drama starts when Playerunknown reiterates on Twitter that streaming doesn't excuse anyone from the rules and Dr. Disrespect (a character played by a dude named Guy Beamh) jokingly says he'll kick him through a window. Playerunknown doesn't find it funny and posts a bizarre Twitlonger where he claims he had a bad flashback to being kicked through a window as a college student by his roommate. Doc honoured this story by changing his username to Glasswindow.

- Just yesterday, shroud (a professional CS:GO player for C9) and summit1g (another major streamer) were getting stream sniped (i.e. using a streamer's stream to find and grief them) and the reports from their viewers led to some dude getting banned. His friend whined on reddit and now hundreds of plebbitors are shitting their pants over the devs banning a guy "just because the streamers said so". The game's community manager said they don't ban without evidence and have means to track stream sniping, so who knows. It's funny because the same plebbitors who hailed PUBG as the Second Coming like three months ago are now throwing a hissy fit over the game "dying a slow death" and Playerunknown being a shitty tyrant all along. The man actually favourited a bunch of tweets saying that redditors are basically retarded faggots, which is even funnier.
 

Elysian

kiwifarms.net
- Just yesterday, shroud (a professional CS:GO player for C9) and summit1g (another major streamer) were getting stream sniped (i.e. using a streamer's stream to find and grief them) and the reports from their viewers led to some dude getting banned. His friend whined on reddit and now hundreds of plebbitors are shitting their pants over the devs banning a guy "just because the streamers said so". The game's community manager said they don't ban without evidence and have means to track stream sniping, so who knows. It's funny because the same plebbitors who hailed PUBG as the Second Coming like three months ago are now throwing a hissy fit over the game "dying a slow death" and Playerunknown being a shitty tyrant all along. The man actually favourited a bunch of tweets saying that redditors are basically exceptional faggots, which is even funnier.

How do you even grief someone in a game where the only point is to find and kill anyone that's not you though? Redditor :autism: aside, the streamers kinda sound whiny and egotistical. Like I could get someone getting in a team in a CS:GO game with them and teamkilling them for the lulz to be "stream sniping" but the idea of it seems kinda exceptional in this game. Unless they were cheating or something, in which case I'd see the point.

People are getting pretty :autism: over the loot crates for this game that were recently announced too, since they're mirroring CS:GO's system from which sprung up its cancerous gambling industry and they promised not to make paid crates until the game left early access but they started doing it anyway. The Steam reviews have been fairly salty as of late.
 

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