So I fucking HATE indie shit.
I cannot abide by "Survival" games
I cannot, for the fucking life of me, justify the existence of Early Access titles
Yet, here I am, loving a game thats all 3.
So, some of you know about H1Z1: King of the Kill, Day Z: Battle Royale, and Survivor gameZ. These were made by Player Unknown, a dude who just likes building shit. He ended up getting a job with Blue Hole Studios and they let him lose on a low budget openworld survival PvP game. It seemed like a recipe for dollar bin steam list garbage. Using a fairly un-optimized version of the Unreal 4 engine and a map that looks like it came from ARMA 2, it just shouldn't be any good.
But it is. It's really, really, really good.
You start out and make your character. You choose a face, a hairstyle, and a gender (one of two) and then you're thrown on a C-130 flying over an island that's about 8km by 8km, filled with a few towns, a pair of cities, a military base, an airfield, a nuclear power plant and farm houses. You the parachute out, not having any weapons, at a place of your choosing while everyone (up to 99 other players) on voice chat calls you a "fucking nigger" and tells you how they're gonna murder you in the name of Jesus, Allah or Tom Cruise.
Now, if you're bad at the game, like everyone seems to be their first 10 tries or so, you will die quickly, making this game a simulator of being in the worst fucking skydiving club ever, where everyone lands in different places, screams racial insults and wears nothing but their underwear. But once you start getting good, it gets more intense. See, the map is the same, but the item locations are randomized everytime. You never know what you're gonna find and where you'll find it. Most houses have a gun somewhere, maybe a small box of ammo. Some have clothes, others, medical supplies and even a few have armor and gas cans for filling up gas tanks. But the thing is, you have to search quickly, modify weapons on the fly, scrounge for ammo and clothes all while keeping a sharp eye and ear out for other players doing the same.
Now, as time goes on, the map gets smaller, by doing a mean distance between players, the game starts making a circle that you need to stay in, and if you don't, well then you'll be killed by the shrinking blue wall. So as more players die, the map gets smaller and smaller to force players in to one another's area. So when the game first starts, you spend the first 5 minutes looking in every building you can see, but once the map gets shrunk, you start worrying about the time it will take you to travel to a safe zone, as well as how well you can stay concealed on the way, since you never know when some asshole has taken up residence on top of a corn silo with a bolt action rifle. At this point, every choice you make is a tactical choice.
Now, you start dealing with red-zones, areas where intense artillery barrages occur, you get little warning, so more often than not instead of running out of them, you look for shelter in houses and bunkers. This adds an extra level of danger, because if you're an asshole like me, you go IN to red zones to take cover in buildings, because people are panicking to get inside and not always checking the place out when entering. So now, where you should be safe has an asshole with an SMG camping out in a corner waiting for you to check the bathroom for bandages so he can pump you full of 9mm rounds and steal all your shit.
Now, there are a few other things I didn't mention, like cargo drops with upgrades and rare weapons, other game modes (duo and squad, so you're not 100% on your own) and the developers actually working on the game with regular patches and additions. But it really is a lot of fun in each of these modes as well. This is a game where you need to have headphones on, because sound is often more important than sight in tight spaces. You need to play to your own strengths and worry about blending in to your environment (green and brown clothes are way more help than you'd think) and most of all, adjusting your play style to the equipment you can find. Because SMGs make for shitty sniper rifles and an over-under shot gun isn't the best thing for frantic close quarters against someone with a high cap pistol.
This is maybe the only game I've played in years where I feel immersed to the point where I'm putting genuine thought in to every movement I make. And honestly, I cannot recommend it enough
I cannot abide by "Survival" games
I cannot, for the fucking life of me, justify the existence of Early Access titles
Yet, here I am, loving a game thats all 3.
So, some of you know about H1Z1: King of the Kill, Day Z: Battle Royale, and Survivor gameZ. These were made by Player Unknown, a dude who just likes building shit. He ended up getting a job with Blue Hole Studios and they let him lose on a low budget openworld survival PvP game. It seemed like a recipe for dollar bin steam list garbage. Using a fairly un-optimized version of the Unreal 4 engine and a map that looks like it came from ARMA 2, it just shouldn't be any good.
But it is. It's really, really, really good.
You start out and make your character. You choose a face, a hairstyle, and a gender (one of two) and then you're thrown on a C-130 flying over an island that's about 8km by 8km, filled with a few towns, a pair of cities, a military base, an airfield, a nuclear power plant and farm houses. You the parachute out, not having any weapons, at a place of your choosing while everyone (up to 99 other players) on voice chat calls you a "fucking nigger" and tells you how they're gonna murder you in the name of Jesus, Allah or Tom Cruise.
Now, if you're bad at the game, like everyone seems to be their first 10 tries or so, you will die quickly, making this game a simulator of being in the worst fucking skydiving club ever, where everyone lands in different places, screams racial insults and wears nothing but their underwear. But once you start getting good, it gets more intense. See, the map is the same, but the item locations are randomized everytime. You never know what you're gonna find and where you'll find it. Most houses have a gun somewhere, maybe a small box of ammo. Some have clothes, others, medical supplies and even a few have armor and gas cans for filling up gas tanks. But the thing is, you have to search quickly, modify weapons on the fly, scrounge for ammo and clothes all while keeping a sharp eye and ear out for other players doing the same.
Now, as time goes on, the map gets smaller, by doing a mean distance between players, the game starts making a circle that you need to stay in, and if you don't, well then you'll be killed by the shrinking blue wall. So as more players die, the map gets smaller and smaller to force players in to one another's area. So when the game first starts, you spend the first 5 minutes looking in every building you can see, but once the map gets shrunk, you start worrying about the time it will take you to travel to a safe zone, as well as how well you can stay concealed on the way, since you never know when some asshole has taken up residence on top of a corn silo with a bolt action rifle. At this point, every choice you make is a tactical choice.
Now, you start dealing with red-zones, areas where intense artillery barrages occur, you get little warning, so more often than not instead of running out of them, you look for shelter in houses and bunkers. This adds an extra level of danger, because if you're an asshole like me, you go IN to red zones to take cover in buildings, because people are panicking to get inside and not always checking the place out when entering. So now, where you should be safe has an asshole with an SMG camping out in a corner waiting for you to check the bathroom for bandages so he can pump you full of 9mm rounds and steal all your shit.
Now, there are a few other things I didn't mention, like cargo drops with upgrades and rare weapons, other game modes (duo and squad, so you're not 100% on your own) and the developers actually working on the game with regular patches and additions. But it really is a lot of fun in each of these modes as well. This is a game where you need to have headphones on, because sound is often more important than sight in tight spaces. You need to play to your own strengths and worry about blending in to your environment (green and brown clothes are way more help than you'd think) and most of all, adjusting your play style to the equipment you can find. Because SMGs make for shitty sniper rifles and an over-under shot gun isn't the best thing for frantic close quarters against someone with a high cap pistol.
This is maybe the only game I've played in years where I feel immersed to the point where I'm putting genuine thought in to every movement I make. And honestly, I cannot recommend it enough