- Joined
- May 30, 2014
So in my unending quest to find mobile games that are
1. Decent
2. Actually Multiplayer, so not the shit kind of multiplayer where you go and attack some assholes base he build 30 hours ago
and
3. Not so bloated that they take up 1/2 your phones storage (looking at your Hearthstone) because they refuse to download to the SD card
I came across Pokemon Duel, which is a newish game made by Nintendo that they sort of just released without any buildup or fanfare. What it is is not really a Pokemon game, but a Pokemon Themed board game for mobile. Both sides build a "deck" of 6 pokemon and varying number of cards, and take turns moving these figurines around a board, trying to win by either getting a figurine to the opponent's goal spot, or eliminating all their pokemon.
Pokemon are brought from offboard in through the corner spaces on your side, and your opponent can only have 2 pokemon out of action at the most, any past that go back to the bench to be brought back during their turn. But you can only move with one figure per turn, so it becomes about positioning and risk-taking.
The wheels are how battles are done. When two pokemon are adjacent, they can attack each other. It spins both the attacker and defender's wheel, and whoever has the highest number wins and sends the 0pponent off board. Except Purple wedges (which are often status inflictors or shot blockers) beat the normal ones, and gold wedges beat purple but have to defeat the normal ones on their regular attack score. As you level up your figures, which is caused by feeding them figures you don't want, the size of the attacks you want to happen gets bigger while the critical failure Miss wedges get smaller.
The different attack wheels set the meta strategy, as some pokemon are better attackers, others are good for holding a lane down and shrugging off attacks by the hardest hitting pokemon, others instead play with the board positioning, and so on. Unlike actual pokemon, types don't factor into anything, which is why I say this game is Pokemon-themed, not actually a pokemon game.
Matches take about 3-4 minutes, and 10 at the worst case scenario as each player has a 5 min chess clock. It's been a pretty fun timewaster for when you only have a few minutes and can't really do something more intensive with your phone because you have shit to do afterwards.
Supposedly it's based on an actual japanese pokemon boardgame , but I'm not a weeb so I don't know if that rumor is true or not, and I don't actually care either.
So, anyone else tinker around with this?
1. Decent
2. Actually Multiplayer, so not the shit kind of multiplayer where you go and attack some assholes base he build 30 hours ago
and
3. Not so bloated that they take up 1/2 your phones storage (looking at your Hearthstone) because they refuse to download to the SD card
I came across Pokemon Duel, which is a newish game made by Nintendo that they sort of just released without any buildup or fanfare. What it is is not really a Pokemon game, but a Pokemon Themed board game for mobile. Both sides build a "deck" of 6 pokemon and varying number of cards, and take turns moving these figurines around a board, trying to win by either getting a figurine to the opponent's goal spot, or eliminating all their pokemon.

Pokemon are brought from offboard in through the corner spaces on your side, and your opponent can only have 2 pokemon out of action at the most, any past that go back to the bench to be brought back during their turn. But you can only move with one figure per turn, so it becomes about positioning and risk-taking.
The wheels are how battles are done. When two pokemon are adjacent, they can attack each other. It spins both the attacker and defender's wheel, and whoever has the highest number wins and sends the 0pponent off board. Except Purple wedges (which are often status inflictors or shot blockers) beat the normal ones, and gold wedges beat purple but have to defeat the normal ones on their regular attack score. As you level up your figures, which is caused by feeding them figures you don't want, the size of the attacks you want to happen gets bigger while the critical failure Miss wedges get smaller.
The different attack wheels set the meta strategy, as some pokemon are better attackers, others are good for holding a lane down and shrugging off attacks by the hardest hitting pokemon, others instead play with the board positioning, and so on. Unlike actual pokemon, types don't factor into anything, which is why I say this game is Pokemon-themed, not actually a pokemon game.
Matches take about 3-4 minutes, and 10 at the worst case scenario as each player has a 5 min chess clock. It's been a pretty fun timewaster for when you only have a few minutes and can't really do something more intensive with your phone because you have shit to do afterwards.
Supposedly it's based on an actual japanese pokemon boardgame , but I'm not a weeb so I don't know if that rumor is true or not, and I don't actually care either.
So, anyone else tinker around with this?
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