To be fair, that ad did cause a media shit fit when it came out.
To be fair, that ad did cause a media shit fit when it came out.
This game actually got the licence terms for the engine it used (Genesis 3D) changed.Ethnic Cleansing is an obvious one.
A poorly copied Dynasty Warriors/Ace Combat clone and that's what they home in on?Heck, I remember a critic in OPM giving the original Drakengard a bad review solely because he found something in the game's storyline offensive, which anticipates the modern Kotaku style of gaming journalism, but that was in 2004.
There's a name I haven't heard in a while.whatever happened to Hsu and Chan anyway?
A local mag had a good setup. Earthbound was a good example of how it worked, there was the large 2-3 page review and a final score that weighed in graphics and bullshit, but there were also two jRPG guys on staff giving it their personal score. One gave it a 6/10, the one that wrote the review gave it a personal 9/10(I think), both had roughly 2500 characters to explain their reasoning and they were both fair. Make your choice.Jak 2 is another infamous review that sticks out in my memory, they gave Gary Steinman, who was the resident JRPG geek, an action platformer to review and he really struggled with it, giving it a meh review simply because he found it too hard.
Jak 2 certainly had some tough moments but I never found the game hard enough to knock points off it's score for, dumb review.
Ghost Hunter is another game I was thinking of, OPM trashed it, but I found it interesting enough to actually buy the game and I loved it, your instincts were always better trusted than critics.
It's cool that PSM liked the game though, but I was never a regular reader of them unlike OPM, I would only get PSM on occasion, so I must have missed their review.
What's the story with that, anyway? Is it because the Mega Drive outsold Nintendo consoles in the UK?Hardly any jRPGs were released over here so this was the way things worked.
I don't really know. Translation could be pretty weird with how text was compressed down into words and not always phrases or a script, to save space, maybe the translation effort to french/italian/german and the creation of sprite fonts would be too much at the time?What's the story with that, anyway? Is it because the Mega Drive outsold Nintendo consoles in the UK?
Oh, they localized some into Swedish, a population of several millions... Imagine the crew and time behind that.They did localize a few titles into French and German, and the result was horrific.
Shadowrun, f**k yeah.It was actually pretty decent in the case of Shadowrun