Lawbreakers was a pretty interesting game mechanically speaking, though design wise it's a very bland game, it's got a very samey feel to it and really lacks an clear identity. On one hand I think the failure of Lawbreakers is unfortunate, given that Cliffy was following alot of what people were asking of today's games. On the other hand, there's merit to the claim that he's a bit arrogant, and everybody likes to watch somebody haughty fall on their sword. I feel for the employees of Boss Key, you could tell there was a great deal of effort that went into Lawbreakers, in spite of it's failure. As for Radical Heights, I think it's pretty evident that game is horseshit, a last ditch attempt to save a company hemorrhaging money.