Ragequit Moment(s) - Your less-than-stellar gaming moments

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The Charles Dickens of Disco
True & Honest Fan
kiwifarms.net
(Didn't see anything like this yet... apologies in advance if I missed the opportunity to necro an older thread.)

As gamers, we like to pride ourselves on having control over our the games we play. But sometimes, whether due to the game glitching, hitting a difficulty wall, crappy game design, or through player interaction, we find ourselves losing our cool for a few seconds, throwing a controller, and/or getting the police involved after the neighbors call the cops. Don't deny it- you've had one of those moments.

For example, just yesterday I was playing the new Elusive Targets mission in the latest Hitman game. For those who haven't played it, essentially a character will be added to a game map, and you, as Agent 47, have 48 hours in real time and limited intel to find and kill the target. Here's the kicker though- it's a one and done affair. No saves, no replays- you got one chance. If you die, the target escapes. If you don't play the mission in that 48 hours, the target escapes. That's it.

So the last mission was to assassinate Congressman Troutt, who was at all times surrounded by a private entourage of guards and servants. He is located inside a manor filled with armed guards and surrounded by surveillance cameras.

Now, an unskilled player might try and rush the kill, go in guns blazing, and take out as many people as possible. But Agent 47 doesn't do that- he is methodical, strategic, cunning. That and plus if you go in guns blazing you will get rekt before you get within 10 yards of the manor.

So, I am slowly planning out my attack. After about 20-30 minutes of just snooping around and stealing a guard's uniform and stashing the unconcious sap, I finally find the good Congressman. So I shadow the guard and his men, figure out their route, look for openings.

And holy shit so many possibilities... but so many of them come with a catch- a chance of being caught. Further, Agent 47- ideally- only kills the target. I am being a perfectionist here and I just want Troutt dead.

So, after about another 30-40 minutes of planning and aborting possible assassination attempts, I finally find Troutt in the wine cellar. Bingo. Poison the wine, make him ill, have him run to the bathroom, kill him there and escape unseen.

Problem: the cellar is patrolled by three manor servants. So when Troutt leaves, I have only minutes before he returns. Like a goddamn ninja, I lure each servant away and hide their unconscious bodies, then poison the wine. And then I wait.

Troutt returns. I am in position, hiding in the bathroom. I hear him gagging- on the HUD minimap, I see him heading my way. His entourage is hanging back, letting the man upchuck in peace.

I've done this trick before on other maps. The bodyguards always hold back and let the person have their peace with the porcelain gods. I got this. Nearly two hours of plotting and planning, and I will get this. I will be a perfect Silent Assassin.

Troutt enters. I am hiding behind the door. He doesn't see me as he bows before the toilet. The door shuts, leaving us alone.

Different ways to kill him. I decide to drown him in the toilet. Sneaking up on him I shove his fat face into his porcelain god. He is going to die. I am this close to killing the target.

Then I see the minimap, the two dots representing his entourage are beelining my way. But bodyguards never actually walk into the bathroom. They never...

...they open the door and see me trying to drown their employer in a pool of his own vomit. They waste no time to unload their guns into me. I don't even have a chance to even draw my gun. I die, dressed up like some guido in a cellar bathroom.

Two hours of planning and preparation... shot all to hell. Game over. That's it, kiddo. Hit the bricks, yer done.

MotherFUCKER.

What are some of your less than graceful moments in gaming?
 

niggers

GOT A FEELING I CAN'T SHAKE IT
kiwifarms.net
tech babble:

sf5 has a whopping 8 frames of input lag, just from the controller to the display. now, a certain degree of delay is unavoidable; for reference, killer instinct has about 4 frames of lag and skullgirls has 3.

when you play online, it's reasonable to expect 5-7 more frames to account for netcode. so all in all, you're getting about 12-15 frames of delay. to non-fighters, that probably sounds fine - it's like having 120 ping in a shooter (bad, but not unplayable). for a competitive fighter trying to create a tryhard ranking system, it's fucking awful.

for example, nash's dash will move him a huge amount of space, about half screen, in 17 frames. considering the average human can react to things within about 16 frames (remember, each frame is 1/60th of a second), it's possible, but difficult to see coming. when you factor in the total input lag, you've got about a 3 frame window to recognize what's happening and react. (making things even worse, nash doesn't even move forward until the eighth frame, so the whole situation is super awful to anticipate)

recently i've been trying to play zangief online and i've had to completely abandon any idea of punishing -4 or -5 moves, and the delay makes walking forward and trying to vskill/headbutt fireballs incredibly unrewarding and dangerous. it's so irritating to watch players get away with raw sweeps and unsafe special moves, to the point where i'm pretty done with the game as a whole. the delay encourages flowchart play - jump roundhouse/forward and do a predetermined set of normals,. if it hits, special move, if not, rinse and repeat. frame trapping and going for command throws is worthless because if you respond to the visuals on screen, you give your opponent more time to press buttons (made worse by the fact that command grabs are slower than normal throws because ????)

so every match just boils down to blockstrings and tick throws.

tl;dr :stress::stress::stress:
 

Bluebird

Carries the Sky on His Back
True & Honest Fan
kiwifarms.net
If I lost a whole bunch of times i became so frustrated that i would bite the back of my hand. Hard.
It was like the pain helped me to focus so i could do better. Needless to say, i dont video game anymore.
 

XYZpdq

fbi most wanted sskealeaton
True & Honest Fan
kiwifarms.net
I quit Castlevania: Second of the GBA (the one with the double castle and furniture) twice over, each time getting totally stuck and unable to get a walkthrough to do anything to help.
Which is a shame because I really enjoyed the gameplay.
 

Mimic

Squeak!
True & Honest Fan
kiwifarms.net
I recently bought Last Blade 2 on PSN since I love me some SNK fighters, and I guess I went in super cocky because it was a trainwreck of a playthrough. So many credits used, and I would often pray that each next fight would be the final boss. I eventually did get to the final boss, and received a bitchslapping so hard I just gave up to stew in my salt.

I generally don't get salty, so that was a first in a while. I'm really not proud of that.
 

Tranhuviya

Degenerate Robot
kiwifarms.net
Probably whenever I've been outnumbered in any Total War game. Retreating is usually futile, so I just stand and fight - and get my shit kicked in by the superior force. I then proceed to fuck off from the campaign and play a Custom Battle.
 

Skeletor

Premeditated Worder
kiwifarms.net
(Didn't see anything like this yet... apologies in advance if I missed the opportunity to necro an older thread.)

As gamers, we like to pride ourselves on having control over our the games we play. But sometimes, whether due to the game glitching, hitting a difficulty wall, crappy game design, or through player interaction, we find ourselves losing our cool for a few seconds, throwing a controller, and/or getting the police involved after the neighbors call the cops. Don't deny it- you've had one of those moments.

For example, just yesterday I was playing the new Elusive Targets mission in the latest Hitman game. For those who haven't played it, essentially a character will be added to a game map, and you, as Agent 47, have 48 hours in real time and limited intel to find and kill the target. Here's the kicker though- it's a one and done affair. No saves, no replays- you got one chance. If you die, the target escapes. If you don't play the mission in that 48 hours, the target escapes. That's it.

So the last mission was to assassinate Congressman Troutt, who was at all times surrounded by a private entourage of guards and servants. He is located inside a manor filled with armed guards and surrounded by surveillance cameras.

Now, an unskilled player might try and rush the kill, go in guns blazing, and take out as many people as possible. But Agent 47 doesn't do that- he is methodical, strategic, cunning. That and plus if you go in guns blazing you will get rekt before you get within 10 yards of the manor.

So, I am slowly planning out my attack. After about 20-30 minutes of just snooping around and stealing a guard's uniform and stashing the unconcious sap, I finally find the good Congressman. So I shadow the guard and his men, figure out their route, look for openings.

And holy shit so many possibilities... but so many of them come with a catch- a chance of being caught. Further, Agent 47- ideally- only kills the target. I am being a perfectionist here and I just want Troutt dead.

So, after about another 30-40 minutes of planning and aborting possible assassination attempts, I finally find Troutt in the wine cellar. Bingo. Poison the wine, make him ill, have him run to the bathroom, kill him there and escape unseen.

Problem: the cellar is patrolled by three manor servants. So when Troutt leaves, I have only minutes before he returns. Like a goddamn ninja, I lure each servant away and hide their unconscious bodies, then poison the wine. And then I wait.

Troutt returns. I am in position, hiding in the bathroom. I hear him gagging- on the HUD minimap, I see him heading my way. His entourage is hanging back, letting the man upchuck in peace.

I've done this trick before on other maps. The bodyguards always hold back and let the person have their peace with the porcelain gods. I got this. Nearly two hours of plotting and planning, and I will get this. I will be a perfect Silent Assassin.

Troutt enters. I am hiding behind the door. He doesn't see me as he bows before the toilet. The door shuts, leaving us alone.

Different ways to kill him. I decide to drown him in the toilet. Sneaking up on him I shove his fat face into his porcelain god. He is going to die. I am this close to killing the target.

Then I see the minimap, the two dots representing his entourage are beelining my way. But bodyguards never actually walk into the bathroom. They never...

...they open the door and see me trying to drown their employer in a pool of his own vomit. They waste no time to unload their guns into me. I don't even have a chance to even draw my gun. I die, dressed up like some guido in a cellar bathroom.

Two hours of planning and preparation... shot all to hell. Game over. That's it, kiddo. Hit the bricks, yer done.

MotherFUCKER.

What are some of your less than graceful moments in gaming?

Oof, that's why I go with lethal poison instead of the emetic rat poison. You won't get a silent assassin rating, but it gets the job done reliably.
 

Shokew

Trial by Fire! Trial by Fire!
kiwifarms.net
Megaman Battle Network 2 & 3, indefinitely did this to me - so bad that I destroyed the cartridges, too. This was back when I was going into High School, so I was much less mature than I usually try to be IRL.
 

RJ MacReady

cheating bitch
True & Honest Fan
kiwifarms.net
Any time I start up Civ 5 and meet Montezuma/Shaka/Attila/Alexander on turn 2.
 

ActualKiwi

Return Of The Spinning Kiwis From Middle Earth~~
True & Honest Fan
kiwifarms.net
Divinity:Original Sin, when the "Adaptive" style pathing sent my characters not on the path I'd originally indicated towards the enemy, but janking over lava, killing them instantly, not once, but repeatedly.
 

ULTIMATEPRIMETIME

my dream is an internet without women
kiwifarms.net
Any point in Saints Row 2 when you're out in the open and you have 5 stars for a gang AND police so there's always a fuckload of cars colliding into you all the time and you have no explosives so you just melt as soon as they come

see: the Sons of Samedi Stornghold where you fuck up the boats, or the Brotherhood mission where you make Donnie blow up the cars


come to think of it there's a lot of bullshit that happens in SR2, especially in the PC version where everything's unoptimized so you're getting stuck in things sometimes or the keys get sticky and you crash
 

Ravelord

How quickly the tide turns
True & Honest Fan
kiwifarms.net
Basically many attemps at Blue Womb with The Lost in The Binding of Isaac: Afterbirth. Do I have enough damage? I don't have any defensive item to be on the safe side. My problem with that fight is that I hate the continuum tears, I can't predict/dodge those efectively ;_; and that ends up killing me. Also, reaching in time, because otherwise it would be fine. I can abuse mechanics to the point of being massive OP (also kinda needed if you want to get Mega Satan and you rely on Blue Hearts or don't have much health, just to get Dad's Key or FooJ Card).
 

AnOminous

each malted milk ball might be their last
True & Honest Fan
Retired Staff
kiwifarms.net
I'd say in Nethack but it usually kills you so fast you don't have time to ragequit.
 
Q

QI 541

Guest
kiwifarms.net
Probably whenever I've been outnumbered in any Total War game. Retreating is usually futile, so I just stand and fight - and get my shit kicked in by the superior force. I then proceed to fuck off from the campaign and play a Custom Battle.

Learn to play like this guy

 

Dio Brando

Saikou ni HIGH te Yattsu da!!!
kiwifarms.net
Let me tell about a little game called F-Zero GX. For a racing game, GX is already pretty hard; the tracks progressively more intricate, you'll be forced to sacrifice speed for survival, all the while trying to get past 29 other racers.

But the real challenge comes from beating the game's story mode. In story mode, you are given the strictest time to beat the hardest courses seen in the game while facing more bullshit AI than Master class in Grand Prix.....and this is all on the easiest difficulty. And if you want to unlock the AX machine parts and 11 new racers, you have to beat every mission in story mode on 2 harder difficulties. In a nutshell: :stress:

I first rented the game from a blockbuster when I was a kid, couldn't even get past the second mission. Many years later in high school, now with my own copy, I was able to beat the missions at least once. Much much later, I was able to beat all missions on hard and got the machine parts I didn't give a shit about... As for the final difficulty.....

I was able to beat every mission and unlock their respective racer except for one: goddamn mission 7. 5 laps in what supposed to be Mute City with a thin, rail-less track with lava pits, ice, and mines out the ass. And if don't take care of them fast, two specific racers will always get 1st and 2nd place, of course you need to be weary of the other 27 bullshit racers. It was probably the first since I was a kid that threw my controller in a fit of rage. It was pretty terrible.

However, I don't need to worry about it anymore.....because I finally beat it last month 8)
 

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