Careercow Randy Pitchford / DuvalMagic - Gearbox's magical fuck-up of a CEO, lost a USB drive full of porn.

Markorian

kiwifarms.net
If BL3 is doing bad, why did Gearbox announce a SECOND season pass for it?

Because it's going to cost them virtually nothing to do.



Literally a single player game mode, some skins, and another skill tree - really all things that should be an "update" and not "more DLC" but what do I know? It sure all sounds like stuff that was probably supposed to be in at launch but didn't finish in time that the skeleton crew is trying to shit out for $$$.

It isn't even interesting like SP1 (which had new areas/quests/items/etc).
The simple answer is dlc, especially the expansion pass standard of the modern industry, is absurdly easier to get a return on investment in than an actual new game.
90%+ of the work is already done, just by virtue of being add-ons to a base game, and they can charge $30-40 for an additional 2 or 3 hours of content on top of a 10 hour $60 game. Even if a fraction of a fraction of the install base purchases, they've more than made back the money they spent barely paying their borderline slave labor code monkeys.
 
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Man vs persistent rat

A good egg is a nice person
True & Honest Fan
kiwifarms.net
Where does this group even get its money from? They've been buying up properties for years but not doing anything with them, If anything I expected them to be in financial trouble by now, not buying large studios. I don't see their end-game unless they seriously think Borderlands is going to save them, even though there's no proof people aren't sick of that franchise.
 

The Demon Pimp of Razgriz

Still Pimpin
kiwifarms.net
Where does this group even get its money from? They've been buying up properties for years but not doing anything with them, If anything I expected them to be in financial trouble by now, not buying large studios. I don't see their end-game unless they seriously think Borderlands is going to save them, even though there's no proof people aren't sick of that franchise.
I mean, they have been releasing games during that time. Embracer Group subsidiary THQ Nordic published the last Metro game, for instance.
 

Mr. Duck

kiwifarms.net
Randy has been doing stupid shit for a very long time, i've found an old post from 2003, in which he defends his (honestly rather unoptimized for the era) port of Halo, while bragging about his (for the time) monster PC, it was originally posted on the Gearbox Forums, but i only found a copy on the Overclockers forums.

Halo PC is fast for what it's doing. And it's doing a lot.

Halo for Xbox wanted to be locked at 30fps running at an interlaced 640x480, but often dropped frames during the tricky scenes.

On the PC, you guys tend to want to run in resolutions that are drawing 1,000 times more pixels than what your Xbox and your TV could do. I want this too - it's how I'm playing the game now. If you're doing this with video hardware that is roughly comparable to an Xbox and you're turning on graphics settings that the Xbox didn't offer, you're guaranteed better performance than what the Xbox could do (the game is much more optimal now) but frankly you'd be a bit foolish to expect triple digits of FPS under those conditions.

The video hardware of the Xbox is roughly equivalent to a pixel shader 1.4 card, but it has several custom things about it that make it quite a bit faster than even the most recent video cards with the applications that are designed for it (such as Halo).

Halo for PC is more optimal - it's faster code as it's had more time to be optimized and it had direct attention from programmers at Bungie, Gearbox, Microsoft, the leading hardware manufacturers, and the DirectX team.

Halo for PC has four graphics pipelines and loads of graphics options in the menus and command lines. You can trade performance for graphics as much as you like. I personally recommend getting as many graphics features as you can while keeping the game locked at no worse than 30 FPS. I'm able to do this fairly easily even with my home machine - a GeForce 4ti with a P4 1.6ghz and 512mb of RAM. I don't know what you guys are doing...

The coders included the -timedemo feature to help you tune your performance and compare cards against one another. The feature is honest and rigorous (the -timedemos are running the most intesive pixel shaded scenes in the game - scenes that were designed to be non-interactive where performance isn't as crucial). We hope that this feature is used not as a measure of average performance during game play (because it is not), but as a metric for doing benchmark comparisons from one system to the next.

In any case, you'll find that on high end cards with users who fiddle with options like AA and AF the game tends to be fill rate bound. That's natural for a PS 2.0 game and setting a new benchmark for performance is the price Halo has to pay to be the first FPS that's really pushing your card by asking it to use the pixel shaders that it wants to support. I expect reasonably comparable performance from some of the other upcoming PS 2.0 games (although these games may make different trade offs with scalability or other factors like physics and animation complexity, geometry complexity, pixel shader complexity and other things like AI that may affect the CPU).

The bottom line, though, is that Halo is fun and the code is fast at what it does (it's doing a LOT). Is was that way when we got it and some of the smartest programmers available from hardware manufactuers, the DirectX team, Microsoft, Bungie and Gearbox worked very hard and very long to make it do more things even faster than before.

If you're less interested in the quality of the game than you are in seeing a high FPS number, there are plenty of games using DirectX 7 graphics engines that will likely satisfy you.

In the mean time, I'm playing Halo on-line and I'm loving it.

At the end of the day, I finally get to play Bungie's masterpiece on my PC, in high resolution, with a mouse and keyboard and play multiplayer over the internet. The experience is better than I anticipated it would be when the guys got started and I think that every bit of their effort has been worth it. It's the game I want to play and the game I will be playing for many, many months.

If you guys want to copy my sentiments here on any other boards where this kind of discussion comes up, feel free.

I'm proud of the hard work the engineers have done and I'm thankful I get to play this incredible game Bungie made as I've long wanted to play it.

-Randy Pitchford

https://archive.md/w0UKt

It's rather tame compared to the stuff he does nowadays, but it's still funny to see a CEO defending his product like that and telling customers with less powerful PCs to play another game.
 

kaien

kiwifarms.net
Where does this group even get its money from? They've been buying up properties for years but not doing anything with them, If anything I expected them to be in financial trouble by now, not buying large studios. I don't see their end-game unless they seriously think Borderlands is going to save them, even though there's no proof people aren't sick of that franchise.
They've raised a fortune through multiple stock offerings in the last few years. That said, I'd be interested in knowing exactly who's bought all those shares.
 

2sm

Autistic Boomer
kiwifarms.net
They've raised a fortune through multiple stock offerings in the last few years. That said, I'd be interested in knowing exactly who's bought all those shares.
Wild guess but it's most likely Activision who owns a majority of the shares, they use many loopholes. I don't know though.
 

BrunoMattei

No I am not the Cinema Snob
True & Honest Fan
kiwifarms.net
Late but I have no regrets that I pirated that port of Halo from way back then.
 

S.C.U.D.

Full-Blown AIDS
kiwifarms.net
Late but I have no regrets that I pirated that port of Halo from way back then.
I had my brother buy it for me. What really made it fun was Halo: Custom Edition which was THE board on the Gearbox forums until Borderlands came out and drowned out everything and the company got super pozzed.
 

BlueSpark

kiwifarms.net
Randy Pitchford said:
Halo for Xbox wanted to be locked at 30fps running at an interlaced 640x480, but often dropped frames during the tricky scenes.

On the PC, you guys tend to want to run in resolutions that are drawing 1,000 times more pixels than what your Xbox and your TV could do
A thousand times the pixels? Wow, display resolution has really regressed since those days.
 

kaien

kiwifarms.net
Any signs of him getting ass cancer yet? I don't like that Duke Nukem's fate lies in his hands.
I'm no kind of insider or anything, but my bet is that we never see another Duke game. I mean I'm half ready to believe that Pitchford only bought the series and released DNF in the first place as a favor to his old buds at 3D Realms, nostalgia for where he got started. But either way, in the current political climate I see no way they could do a Duke Nukem in anything like the spirit of Duke 3D without suffering through the mother of all PR battles for 18 months of announcement-hype-launch-aftermath cycle. They could as easily put the time and effort into something that would move the same units and wouldn't make the marketing/PR department quit en masse.
 

Pissmaster

True & Honest Fan
kiwifarms.net
I'm no kind of insider or anything, but my bet is that we never see another Duke game. I mean I'm half ready to believe that Pitchford only bought the series and released DNF in the first place as a favor to his old buds at 3D Realms, nostalgia for where he got started. But either way, in the current political climate I see no way they could do a Duke Nukem in anything like the spirit of Duke 3D without suffering through the mother of all PR battles for 18 months of announcement-hype-launch-aftermath cycle. They could as easily put the time and effort into something that would move the same units and wouldn't make the marketing/PR department quit en masse.
Come to think of it, Duke's best chance at being in a video game nowadays is just as a guest character, like how he was in something Bulletstorm a few years ago.

Put Duke in Smash, it's the only way he can be used in this day and age. He'll go great next to Bayonetta.
 

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