@albert chan
What kind of faggot uses an image of a game they like as their profile pic
The one where the Spanish seem to do a better job at making them look cooler than me on this website
@albert chan
What kind of faggot uses an image of a game they like as their profile pic






A next gen Sly game with an openworld inspiration similar to Sly 2 with maybe 3-4 biomes . Hell just remake Sly 2 with 'modern twists' similar to FF7 because the plot of that game is 1000x better than anything we've gotten since.I ended up preordering a physical copy of Rift Apart off of Amazon, we’ll see if it stands up to previous entries.
That said, Insomniac Games’ Twitter account did a little bit where Ratchet, Clank, and Rivet took over the account and revealed a couple of things about the game (both of which I’ll put into spoilers for obvious reasons).
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It looks like Skidd McMarx, or at least an alternate version of him, will appear and play an important role in the game.
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Oh, and the Taunter glitch from the first game is canon.After a little game of “Guess the Password” Insomniac Games blew their load early and revealed the RYNO 8...
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...but then a REALLY weird set of Tweets involving things from other IPs falling through dimensional rifts appeared...
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...and it turns out that’s the RYNO 8’s gimmick, it basically summons junk from other dimensions and there’s a chance things from other Sony IPs will come out, at the near end of the video Ratchet fires the weapon and a Thunderjaw from Horizon: Zero Dawn falls through the rift.
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I’m kind of surprised that they revealed this 4 days before the game drops, but I’m not too worried.
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Looks like Insomniac is having fun with marketing Rift Apart. I give them props, they know how to get people excited.That said, Insomniac Games’ Twitter account did a little bit where Ratchet, Clank, and Rivet took over the account and revealed a couple of things about the game (both of which I’ll put into spoilers for obvious reasons).
To be fair if it’s just a weapon gimmick, than it’s exactly what you’d want to reveal around now because it’s just a neat gimmick. Anyone else find this game to be the only next gen game that’s slightly interesting? Shame getting either of the new consoles is going to be nearly impossible for who knows how much longer.I ended up preordering a physical copy of Rift Apart off of Amazon, we’ll see if it stands up to previous entries.
That said, Insomniac Games’ Twitter account did a little bit where Ratchet, Clank, and Rivet took over the account and revealed a couple of things about the game (both of which I’ll put into spoilers for obvious reasons).
View attachment 2241884
View attachment 2241891
It looks like Skidd McMarx, or at least an alternate version of him, will appear and play an important role in the game.
View attachment 2241895
Oh, and the Taunter glitch from the first game is canon.After a little game of “Guess the Password” Insomniac Games blew their load early and revealed the RYNO 8...
View attachment 2241941
View attachment 2241942
...but then a REALLY weird set of Tweets involving things from other IPs falling through dimensional rifts appeared...
View attachment 2241957View attachment 2241958View attachment 2241959View attachment 2241962View attachment 2241963
...and it turns out that’s the RYNO 8’s gimmick, it basically summons junk from other dimensions and there’s a chance things from other Sony IPs will come out, at the near end of the video Ratchet fires the weapon and a Thunderjaw from Horizon: Zero Dawn falls through the rift.
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I’m kind of surprised that they revealed this 4 days before the game drops, but I’m not too worried.
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There was furry porn of her in less than an hour after the reveal. I think we’re already past that point.How long until we get this but with Rivet?
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It was easier and cheaper to get a Big mac during the fall of the Soviet Union than it is to get a playstation 5 in modern America.Love Ratchet and Clank and this new game looks great, but not worth buying a PS5. That would be if you could just grab one off the shelf today much less the Raiders of the Lost Ark quest you'd have to go on to find one not beiing sold by some scalper for $1,000+.
That's why I'm hoping for a Future trilogy rerelease.Too bad only the two people that own a ps5 will be able to play it
I think Rift Apart was built specifically for PS5 hardware. A PC port would be tricky."C'mon, c'mon, gimme the PC port already you fags," said the ophidian creature drooling over a spoon and a lighter.
Insomniac is at the top of their pedigree this generation. The Sunset Overdrive cameo gives me hope for a sequel.To be fair if it’s just a weapon gimmick, than it’s exactly what you’d want to reveal around now because it’s just a neat gimmick. Anyone else find this game to be the only next gen game that’s slightly interesting? Shame getting either of the new consoles is going to be nearly impossible for who knows how much longer.
I'd be wary of doing that. The few times they've tried deviating from the usual formula, the results were mediocre at best and outright bad at worst.Do you think Ratchet & Clank would stay a single player experience onward or would Insomniac go back to experimentation?
I know some people aren’t going to be happy with R&C getting another cinematic soundtrack but I’m happy with Sony getting Mark Mothersbaugh to compose the soundtrack is a MAJOR plus.The soundtrack to Ratchet & Clank: Rift Apart is so special to me and none of it would have happened without the involvement of Scott Hanau, Music Producer from SIE, so we’ve asked him to co-write this blog.
Early on in our search for the perfect composer for Ratchet & Clank: Rift Apart, we had been discussing the music pillars and landed on:
Epic – to be able to create soaring compositions that elevate the action of the game.
Levity – To not be too serious as this is a franchise doesn’t take itself too seriously, but also to not be overtly ‘whacky’ as humor in music can turn cartoonish fairly easily.
Unexpected – because the universe of Ratchet & Clank is all about the mash-up/Duality nature of combining ideas into unexpected results, we wanted someone comfortable with the unusual and the surprising.
Themes – Ratchet & Clank has never really had a theme, a musical motif that players could hum and say, “I’ve got the Ratchet theme stuck in my head!”
Scott suggested the work of Mark Mothersbaugh (DEVO, The Lego Movie, The Life Aquatic with Steve Zissou, Thor: Ragnarok) as these pillars are common elements of his work. It was a perfect fit. So we started looking for people who could hit similar tones. After comparing dozens of prospective composers against our Pillars, however, Scott suggested, “instead of finding someone like Mark Mothersbaugh, why don’t we just ask Mark?”. I didn’t think it was a possibility, but in a week or so we were pitching the game to Mark (along with Wataru Hokoyama from Mutato Muzika) and exchanging, “is this really happening?” glances while hopelessly trying to act like professionals.
Scott Hanau: With Mark and his team onboard we quickly went to work from both creative and technical angles. Armed with Marcus’s latest story treatment, Mark began producing an initial batch of themes. Having worked on games before, he was already familiar with creating compositions that are both evocative and memorable as well as providing the depth and versatility needed to adapt to an open-ended gameplay experience. Several weeks later, we received a first batch of music which included not only our main theme “Rift Apart” but also the theme for Dr Nefarious and the foundations for Clank puzzles and pocket dimensions. A huge success to put it mildly.
Mark continued to churn out tons of killer tracks based on inspiration and concept art alone, at one point concerning us that he might get too far ahead of the rest of production. Having to ask such a prolific artist to “slow down” is definitely a tough career moment.
While Ratchet & Clank: Rift Apart’s score is mainly rooted in orchestral and electronic elements, unexpected instrumentation such as concertina, pirate chanting, choir, guitar, conch shells, theremin and more frequently provide unique sonic backdrops to each locale. Mark even used some of his trademark synths, such as a mini-moog and Oberheim TVS-1, that have been featured on classic DEVO albums.
Marcus: Back in February, 2020, just before lockdown started here in the US, we did our first strings and brass orchestra recording session in Nashville, TN at Ocean Way Studios. However, a month later and we were all separated, working from home. We recorded two more sessions at Ocean Way, but everyone (aside from the musicians, who followed strict safety measures) tuned-in remotely. It was incredible to have the technology to be able to listen in to a recording session happening a few thousand miles away and hear it in high fidelity in real time.
Scott: Post-recording, the PlayStation Studios Music team edits the countless individual takes to final mixes and stems, which are then edited into thousands of assets and integrated into a seamless musical experience. Most of this occurred under the unpredictability of COVID. Not only did the majority of the mixing, editing, integration and testing happen during work from home, we were all reinventing how to do our jobs at the same time. It’s challenging circumstances to navigate but a worthwhile pursuit along the way.
We sincerely hope you enjoy the game and the brilliant musical score created by Mark and Wataru. The official soundtrack is available now on all major digital music services, and keep an eye out for an epic vinyl edition to be sliding through the Rift from Milan Records.