Ravenloft: Strahd's Possession is one of the licensed D&D games. While similar to Eye of the Beholder, combat is in real-time and you can only make a party of two. Movement in the game can be a bitch since enemies move faster than you can use the mouse or numpad. Luckily, we can adjust stats during character creation as see fit.
Now the story of the game is simple: your two-man party returns from patrol only to find out your dear friend whose lord of a keep was attacked. The assassin ran off with his amulet and you have to get it back. Might sound simple but one would think "there's more to it". In a way, yes. Let's just say it involves more than just an amulet.
I made a party consisting of myself and @Jaimas, gnome cleric and human ranger respectively. As I said before, you can adjust stats so I tried to max them out. Before one says it's cheating, understand combat is real-time and I get rather frantic. Enemies will hit hard and I mean hard.
We kill our assassin and loot his gear. As we pick up some fancy object, something bad happens as fog rolls in.
Although this misty beast doesn't attack, the mist itself is still dangerous, especially for those familiar with Ravenloft.
We don't end up in Silent Hill but we do end up in a much more horrid place: Ravenloft. Right off the bat, our two man group is fighting wargs and I'm save-scumming because resting in this area is bound to be interrupted.
Nearby is a ruined home, containing a dead skeleton and a note, outside is a warg.
Strahd doesn't sound like the nicest ruler of this land.
Don't let the number fool you, there are more wargs around me than just on screen, and these giant hounds will overwhelm you.
Upon further exploration, we kill some goblins (or as the game calls them "goblyns") and get some good loot on the ground. We also rescue their captive, a merchant adventurer who joins our group.
His stats are no doubt bad I bet but in my case, I'll take whatever I can get my hands on.
We later find a man but unlike the merchant, we don't get a new member. He does make some exposition in that his son is gone but once we're done conversing, he's gone.
His son might be one of the fallen skeletons in the field. Dead either by goblyn or by warg.
After finishing up around the first map, we go on to the next one because I don't want to get ganked by wargs. The next area is macabre in having skeletons on poles with a warning from Strahd to any passerby. What's worse is that brigands lie around. On the upside though, it's much safer to rest.
These brigands could no doubt trigger an SJW in claims of racism but then again, they most likely have to live a shit life in these horrid lands.
For now, that will be it. Next update, I at least hope to know in where I am going since I'm honestly new to the game outside of the first few inches of the first area.
Now the story of the game is simple: your two-man party returns from patrol only to find out your dear friend whose lord of a keep was attacked. The assassin ran off with his amulet and you have to get it back. Might sound simple but one would think "there's more to it". In a way, yes. Let's just say it involves more than just an amulet.
I made a party consisting of myself and @Jaimas, gnome cleric and human ranger respectively. As I said before, you can adjust stats so I tried to max them out. Before one says it's cheating, understand combat is real-time and I get rather frantic. Enemies will hit hard and I mean hard.
We kill our assassin and loot his gear. As we pick up some fancy object, something bad happens as fog rolls in.
Although this misty beast doesn't attack, the mist itself is still dangerous, especially for those familiar with Ravenloft.
We don't end up in Silent Hill but we do end up in a much more horrid place: Ravenloft. Right off the bat, our two man group is fighting wargs and I'm save-scumming because resting in this area is bound to be interrupted.
Nearby is a ruined home, containing a dead skeleton and a note, outside is a warg.
Strahd doesn't sound like the nicest ruler of this land.
Don't let the number fool you, there are more wargs around me than just on screen, and these giant hounds will overwhelm you.
Upon further exploration, we kill some goblins (or as the game calls them "goblyns") and get some good loot on the ground. We also rescue their captive, a merchant adventurer who joins our group.
His stats are no doubt bad I bet but in my case, I'll take whatever I can get my hands on.
We later find a man but unlike the merchant, we don't get a new member. He does make some exposition in that his son is gone but once we're done conversing, he's gone.
His son might be one of the fallen skeletons in the field. Dead either by goblyn or by warg.
After finishing up around the first map, we go on to the next one because I don't want to get ganked by wargs. The next area is macabre in having skeletons on poles with a warning from Strahd to any passerby. What's worse is that brigands lie around. On the upside though, it's much safer to rest.
These brigands could no doubt trigger an SJW in claims of racism but then again, they most likely have to live a shit life in these horrid lands.
For now, that will be it. Next update, I at least hope to know in where I am going since I'm honestly new to the game outside of the first few inches of the first area.