Battle Creek's Finest
Most games also don't model just how many shots ships needed on average to get a single hit at long range. Even World of Warships, which has less accurate ships than most, doesn't come close to the amount of lead WWII ships needed to put in the air in order to get a clean hit on a target far enough away.As someone who isn't really into war stuff and is only really a layman at the history, I also found it interesting that a lot of modern naval battles were more of a loose game of hide and seek, where timing and surprise are one of the more important things besides firepower. Same as to how many warships optimally needed months of repair/refit after engagement.
Most modern media in emphasizing only the battles sort of makes you think that ships went from battle-battle, and that battles were still massive fleets steaming into battle with one another. This also carries forward into the sci-fi genres (where space ships are equivocated to earth navies), and so something like Children of a Dead Earth was interesting in the way it portrayed space ships and battles.