Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

JamesFargo

saying "Oh cool" as I put the gun in my mouth
kiwifarms.net
Fantastic voice lines
LET THEIR BLOOD RAIIIIIIIIIIIIIIIIIIIN

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Johan Schmidt

kiwifarms.net
I tried getting into Resi 2 recently.

Couldn't do it, game's fucking boring. It's essentially a horror themed point and click game. The inability to truly get rid of the zombies is retarded, your pea shooter does fuck all against them; I get that the point of them is to act as obstacles, but they don't. You just yakety sax around them for a bit until a path opens and then run away because putting even one down takes between 4 or 24 shots to the head. The constant backtracking and juggling things like keys is causing me physical pain out of anger; and even when I'm hitting the stride of it, it's still barely above mediocre in terms of enjoyment. How people manage to call this thing a masterpiece is genuinely beyond my understanding.

It's the video game equivalent of going to the dentist. Unironically resident evil 4-5 were better. At least with them you get the mild dopamine hit of 'hurr hurr headshot go boom'. Resident Evil 2 is tedium interspersed with mild frustration when you are forced via poor decision making, or by level design into having to actually fight the zombies rather than loony toons past them. I finished the police station, then turned it off. Am I being unfair to the game? Is the early section just a bit shit, or is it this way through the entire game?
 

JamesFargo

saying "Oh cool" as I put the gun in my mouth
kiwifarms.net
Unironically resident evil 4-5 were better. At least with them you get the mild dopamine hit of 'hurr hurr headshot go boom'.
It's like comparing Clock Tower (SNES) to Dino Crisis. "Survival horror" is an umbrella term for wildly different titles—even within the same franchise.

If we're talking about old-school survival horror: inventory management, keys, and puzzles. Those might not be for you, my dude.

Is the early section just a bit shit, or is it this way through the entire game?
Looks like Capcom took inspiration from Assault on Precinct 13.

Once you leave the station, it gets pretty conventional. Just point and shoot.
 
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Johan Schmidt

kiwifarms.net
It's like comparing Clock Tower (SNES) to Dino Crisis. "Survival horror" is an umbrella term for wildly different titles--even within the same franchise.

If we're talking about old-school survival horror: inventory management, keys, and puzzles. Those might not be for you, my dude.
I'm starting to think that might be the case. My friend has a massive boner for those sorts of games, and he really loves RE2. I find it it a tedious, boring, slog that's over the top and at the same time completely flat. Yeah, tedious is probably the best way to describe my experience of RE2. I didn't find it difficult, or tense or particularly satisfying. Everything I did that opened up new areas, or solved puzzles (which revealed yet more, tedious fucking puzzles) just made me make a slightly tired noise through my nose.

Like a short 'Shhhnnn' sighing noise.

Shame really, since I really wanted to enjoy the game as well.
 

JamesFargo

saying "Oh cool" as I put the gun in my mouth
kiwifarms.net
It's the old debate. Fun vs. immersion.

While we're on that topic: I'm watching a no-damage walkthrough of Parasite Eve 2. The fanbase is split between those who wanted more RPG elements, and those who crave action. If you want deep gun mechanics, then there's a lot to enjoy there. Experimenting with weapons is half the fun. If you want a story on par with PE1, then you're shit out of luck.
 
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Dom Cruise

I'll fucking Mega your ass, bitch!
True & Honest Fan
kiwifarms.net
My personal explanation is she knew about the traitor in the team from Enrico and Chris didn't give her enough reason to trust him, especially if he had failed to save Edward.
That makes a lot of sense actually.

It does look good.

I think Capcom overestimated how much people wanted to fight leeches. It's also the point where the villains jumped the shark, as it were.
I really, really miss Capcom's style of "pre-rendered backgrounds and 3D character models", that style affords a level of detail beyond even what modern 3D engines can do.

Zero was the last hurrah for it, at least in the states (there was one last game that did it, 2003's Glass Rose, but that was Japan and PAL only) and while REmake is slightly dated at times (though still looks great more often than not) Zero is still pretty damn amazing looking.

What have been cool to see it continue into the HD era.
 

JamesFargo

saying "Oh cool" as I put the gun in my mouth
kiwifarms.net
I really, really miss Capcom's style of "pre-rendered backgrounds and 3D character models",
Like it or not, there's no need for a locked camera anymore; thus, no need for tank controls. A fixed HD camera is a contradiction in terms.
 
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Dom Cruise

I'll fucking Mega your ass, bitch!
True & Honest Fan
kiwifarms.net
Like it or not, there's no need for a locked camera anymore, and thus no need for tank controls. A fixed camera in HD is a contradiction in terms.
In my opinion it's still a worthy style just for the leap ahead in visual fidelity, considering how good near 20 year old pre-rendered graphics can still look, I can only assume today it'd look flat out photorealistic, which you'd think would "wow" people enough to make them interested.

However the limitations that does put on gameplay does it make it understandable why it went away, as much as I love the classic REs even I find myself wishing I could aim more precisely ala RE2 Remake at times.
 

Dom Cruise

I'll fucking Mega your ass, bitch!
True & Honest Fan
kiwifarms.net
It does look good.

I think Capcom overestimated how much people wanted to fight leeches. It's also the point where the villains jumped the shark, as it were.
The villain in Zero is definitely odd and not necessarily in a good way.
 

JamesFargo

saying "Oh cool" as I put the gun in my mouth
kiwifarms.net
Singing opera to leeches definitely straddles that line.
ME: "why u in a robe, dude, it’s pissing rain out."

Others might point to Ramon Salazar. However, Leon knew he was laughably annoying, along with having terrible dialog. ("Your right hand comes off?") Leon is quotable and meme-able when interacting with him.

With Marcus, you could tell they were itching an itch which would produce Devil May Cry.
 
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KaibaCorp ToeSucker

Seto Kaiba plz step on me I beg of you
kiwifarms.net
So I was digging around my shelf, and I forgot I actually owned this game. Might fire it up later in my JPN PS2 I bought for anime game imports I can't read, and I found out this game is still actually pretty pricey weirdly? It's like $40 roughly.
I still love this box art thought, it looks pretty damn cool.
Anyone else got a fave Resi box art? This and the boxart for REmake 2 is pretty up there for me that is.
51M16FKEEFL.jpg
 

Dom Cruise

I'll fucking Mega your ass, bitch!
True & Honest Fan
kiwifarms.net
Now that I've been able to play more of Zero, I love it, it is the most underrated game in the series, without a doubt.

What's cool is despite sharing a similar visual style to REmake, it's very different than REmake, the training facility seems to take a lot of inspiration from the police station in 2, as well as a few areas in Code Veronica, it's kind of like a cross between 2 and Code Veronica.

One thing that's fascinating is Billy Coen's backstory, why the emphasis on his squad leader's blue eyes? Was this supposed to be a character of later significance? And did this give Capcom the inspiration to set 5 in Africa? Or were they already batting around Africa as a potential future setting as far back as the early 2000s? Really makes you think.
 

Syaoran Li

Mayberry's Most Wanted
True & Honest Fan
kiwifarms.net
Unpopular opinion and one that I've stated many times before, but I'd still love to see a remake of Resident Evil: Survivor. One that's actually a good game now that the RE Engine has proven you can do a first-person Resident Evil without it being janky as fuck.

I'd still keep a lot of the weirdness from the game that came with the territory of reusing most of the enemy assets from RE2 (and RE1 to a lesser extent) with all sorts of freaky monsters running around the town of Sheena Island.

Hell, I'd even give a plot explanation with the idea being that the town is a sort of way station for B.O.W's in transit.

You could have zombies and zombie dogs, Ivies, lickers, hunters of various strains, drain demons, maybe even have nerfed versions of Mr. X and the alligator that are actually killable.

Hell, you could even use the game as an excuse to do RE Engine treatments of classic RE monsters that didn't make the cut in the remakes (and RE Engine versions of RE1 and CV monsters) like the giant spiders, the enhanced lickers, the brain suckers, chimeras, Neptune, Black Tiger, the giant moth from the OG RE2 (which is also a boss fight in Survivor, oddly enough), the Grave Digger worm, the Albinoid, Crimson Heads, Sweepers, etc.

I'd be really interested in seeing how they'd handle the UT Cleaners with the RE Engine. They were the first regular RE enemies to use guns, long before RE5 and RE6.

Granted, the only way you could swing a Survivor remake is to try and have it be DLC for a Code Veronica remake and that ain't gonna happen.

On a different note, there's one thing about Code Veronica that I've always found interesting and that's the wide variety of zombies and how each zombie had their own stats and unique traits.

Before CV, all zombies were the same for the most part. You had the mundane zombies, the slightly tougher naked zombies found in the labs near the end of the game, and occasionally you'd get unique zombies that were almost like a miniboss (Forrest in Director's Cut, Brad in RE2 or the fat guy zombies in RE3. The doctor in CV also had this going for him as well)

CV had several different types of zombies that roughly correspond to different areas of the game. You had the weaker morgue zombies and prisoners near the beginning, soldier and worker zombies all throughout, and Wesker's subordinates who got zombified near the end of the game, some of whom even had bombs strapped to them.
 
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