Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

JamesFargo

saying "Oh cool" as I put the gun in my mouth
kiwifarms.net
Unpopular opinion and one that I've stated many times before, but I'd still love to see a remake of Resident Evil: Survivor.
Am I Vincent? NO!

CV had several different types of zombies that roughly correspond to different areas of the game. You had the weaker morgue zombies and prisoners near the beginning, soldier and worker zombies all throughout, and Wesker's subordinates who got zombified near the end of the game, some of whom even had bombs strapped to them.
This more or less describes the Ganados. Interesting.
 

Coldgrip

Still not Cody.
True & Honest Fan
kiwifarms.net
Unpopular opinion and one that I've stated many times before, but I'd still love to see a remake of Resident Evil: Survivor. One that's actually a good game now that the RE Engine has proven you can do a first-person Resident Evil without it being janky as fuck.

I'd still keep a lot of the weirdness from the game that came with the territory of reusing most of the enemy assets from RE2 (and RE1 to a lesser extent) with all sorts of freaky monsters running around the town of Sheena Island.

Hell, I'd even give a plot explanation with the idea being that the town is a sort of way station for B.O.W's in transit.

You could have zombies and zombie dogs, Ivies, lickers, hunters of various strains, drain demons, maybe even have nerfed versions of Mr. X and the alligator that are actually killable.

Hell, you could even use the game as an excuse to do RE Engine treatments of classic RE monsters that didn't make the cut in the remakes (and RE Engine versions of RE1 and CV monsters) like the giant spiders, the enhanced lickers, the brain suckers, chimeras, Neptune, Black Tiger, the giant moth from the OG RE2 (which is also a boss fight in Survivor, oddly enough), the Grave Digger worm, the Albinoid, Crimson Heads, Sweepers, etc.

I'd be really interested in seeing how they'd handle the UT Cleaners with the RE Engine. They were the first regular RE enemies to use guns, long before RE5 and RE6.

Granted, the only way you could swing a Survivor remake is to try and have it be DLC for a Code Veronica remake and that ain't gonna happen.

On a different note, there's one thing about Code Veronica that I've always found interesting and that's the wide variety of zombies and how each zombie had their own stats and unique traits.

Before CV, all zombies were the same for the most part. You had the mundane zombies, the slightly tougher naked zombies found in the labs near the end of the game, and occasionally you'd get unique zombies that were almost like a miniboss (Forrest in Director's Cut, Brad in RE2 or the fat guy zombies in RE3. The doctor in CV also had this going for him as well)

CV had several different types of zombies that roughly correspond to different areas of the game. You had the weaker morgue zombies and prisoners near the beginning, soldier and worker zombies all throughout, and Wesker's subordinates who got zombified near the end of the game, some of whom even had bombs strapped to them.
It'd be lacking light gun support though.

You forgot RE3 had zombies that could almost run at you and were a bit more difficult to stagger.
 
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