Then I repeat what I said before on this thread. If they are going in this new direction away from the action era, they should roll the dice and do a full on remake of Resident Evil 4...I think the remake of RE2 and the upcoming RE3 remake are meant to tie into the theme of a new start that RE7 went with. It's entirely possible that Capcom wants to retcon the Action Era and build a new continuity with a soft reboot, or at the very least want to partially retcon RE5 and RE6.
Agreed. A good mix of survival horror and action horror would be excellent in my book.I don't mind more revelation-like games. Having action horror AND survival horror titles side by side is a good idea.
Late due to being in spoiler blackout until I play it. But that's obviously a remake of the underground worm thing you fight throughout RE3. First time is when you fall in the sewer and have to call down the ladders. The second in the park where you drop a lamppost on it.
I can see why you'd think that. RE1 the original is really clunky and difficult by today's standards. RE2 drops you in surrounded by zombies before you get your bearings. RE3 is more actiony with an unreliable dodge mechanic.I'm trying to get into old IPs I never gave the light of day, but honestly RE is such a shitshow. Half the games are unapologetic action co-op shooters, a few of them are isolated stories, some of them make sense, yet they all carry the same name and number system.
Maybe in a few decades time I can replay all the games but in full HD remakes, and it won't be as bad. Thank you very cool Capcom.
I get shit on a lot of saying it, but Revelations is a good game. It's what a sequel to 4 should of been. Revelations 2 had potential but the stilted set up of the episodic nature ruins it.I'll admit, I didn't play either of the Revelations games after being burned by RE6 and ORC.
Revelations are both decent and the Raid mode is a lot of fun with someone to play with. Lot of people still playing it too, at least as of a couple years ago. 1 is definitely tougher and I feel more unique but the goal is to acquire the best mods possible (either from stage clearing or RNG) only in this case the mods are ones that allow you to fire any weapons clip full auto and use different kinds of ammo as a replacement for when the one you're using runs out. Rev 1 is evil though and locks the most important magnum mod behind 4-starring (clear a stage at or below the stated level, take no damage, kill everything and do all three in one run) the final level Ghost Ship which is a board that encompasses almost the entire game's map with something like 1000 total enemies and finishes with a ridiculous boss rush where you have to do things like fight 4 Rachels at once and the final boss has a nigh-unkillable 2nd form that may be the hardest fight in the series. It creates a kind of catch-22 where the only way to 4-star it is having someone else do almost all the work for you but in order for them to do that they need to have the mod you get by 4-starring it to even stand a chance. I got really lucky and had some absolute bro join my open session and help me finish that and the few other levels I hadn't 4-starred yet, thank God.I get shit on a lot of saying it, but Revelations is a good game. It's what a sequel to 4 should of been. Revelations 2 had potential but the stilted set up of the episodic nature ruins it.
Same here, though one I killed by barrel disappeared and the rest that died from barrels just remained dead but reverted to their old models without the fire and explosive damage.They were still laying around in my game, dead as a doornail.