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Rockstar Games Employees Face 60+ Hours Weeks, Sexual Harassment, Zero Work/Life Balance | SegmentNext
What's it like working at Rockstar Games? Isn't it a dream come true for any developer? A dream can quickly turn into a nightmare.
segmentnext.com
What’s it like working at Rockstar Games? Isn’t it a dream come true for any developer? Working with Rockstar Games means being part of a development studio that creates some of the best open world narrative-driven games. Games like GTA, Red Dead Redemption, and LA Noire make billions of dollars in revenue. Surely, it must be great being a part of Rockstar Games, isn’t it? Well, a lot goes into developing these gigantic experiences and developers sacrifice so much to deliver the final product to us. Sadly, the culture at Rockstar Games isn’t making life easier for them.
Some of the developers work 60+ hour weeks and the “work to life balance is completely non-existent,” said one developer. “When you crunch, you crunch hard,” said another Rockstar Employee. Crunch is a plague in our gaming industry as developers are pushed to the limit by pretty much every AAA game publisher. Jason Schreier’s report earlier this year revealed how BioWare referred to crunch time as “BioWare Magic.” Where the studio waited till the last second to make meaningful decisions and changes needed to get the ball rolling on Anthem.
Anyways, after such hard work the least a developer can ask for is appreciation for the work he puts in. However, the upper management not only shows a lack of appreciation for its developers but many employees complain about not being paid for overtime. It seems crunch time and overtime is considered part of the job at Rockstar Games.
“Heavy technical debt and lack of organization, and very long periods of crunch” is a common complaint from various programmers, developers, and testers. To make matters worse, there are reports of sexual harassment.
Contractors take a hard hit as after so much work and crunch, there is still not a clear path to getting a permanent job at Rockstar. “Some people seem to get them (jobs) for time served yet others get them for being mates with their leads.”Sexual harassment and bullying is something which needs addressing properly. Perpetrators still get promotions/keep their position of authority and victims are ignored, one developer shared anonymously.
Internal politics often affect the team morale and toxic managers are to blame “who use overtime and ‘loyalty’ as a weapon to play team members off against each other.” Developers often don’t feel a sense of contribution to the project due to the sheer size of the teams. It is easy to be lost within a large set of people working on a project and not even be recognized.
There are multiple complaints which you can see here.
The crunch culture isn’t something that’s limited to Rockstar Games. It is not a studio issue, it is an industry issue. Inhuman timings and unpaid overtime are becoming a norm at AAA publishers.
