So to avoid us being raped by torpedos this time around, if we even go to war with the US which we should just bully England and Germany. We should get some good ASW so we don’t get stopped on by defective torps.
You assign ships you have to trade protection. This represents a combination of coastal patrols, ASW work, and convoy protection, along with minesweeping and laying.Good ASW requires escorts. I have no idea how this game works, but I assume you create escort ships then assign them to that role and it affects the convoy report?
Only issue with that is you face a RL dilemma the Japanese had: The Pacific is huge with tons of islands needing supplies. That requires lots of convoy escorts, but Japan wasn't known for being able to produce a fuck-load amount of ships, at least compared to the US. You also need those screens for your fleets.
I assume on the other hand, the US can just spam the fuck out of escorts.
Do you plan on getting into a full blown Pacific War? It'd be interesting to see how the AI handles that. My only experience with AI and grand naval combat is HOI, where the AI is notorious for shitting up large naval wars.Il
You assign ships you have to trade protection. This represents a combination of coastal patrols, ASW work, and convoy protection, along with minesweeping and laying.
Essentially, there’s two kinds of ships made for this sort of work - Corvettes and Destroyers. Corvettes are cheap and efficient for minimal tonnage, while freeing up destroyers. I usually build some while keeping my older destroyers around for ASW work.
The game doesn’t support code for that, sadly. If someone makes an autoresolver for this game, I’d make a tension tracker between AI and randomly they’d go to war with one another for a certain amount of time, compile war score, and exchange small territories between one another depending on who “won” in the time limitDo you plan on getting into a full blown Pacific War? It'd be interesting to see how the AI handles that. My only experience with AI and grand naval combat is HOI, where the AI is notorious for shitting up large naval wars.
Also from the results of your last game, does the AI ever get into confrontations between themselves? Looks like the world was super quiet relative to you and Italy.
Damn, that's kind of a bummer. Though it seems you get more funding during war? Is it enough to let you keep up with nations that have been allowed to build up in peace?The game doesn’t support code for that, sadly. If someone makes an autoresolver for this game, I’d make a tension tracker between AI and randomly they’d go to war with one another for a certain amount of time, compile war score, and exchange small territories between one another depending on who “won” in the time limit
Translation: He's playing even more Three Kingdoms: Total War and wants to see the weird things it will spew out of a propaganda piece made by the Ming Dynasty.Next post might be a bit delayed. I’ve got a busy backend of the week this week.
I think it's the DDOS. If there's a thread image limit, no way (say) Jake Alley's thread doesn't hit it first.I think I've hit the in thread image limit, or something. Curious.
Aw what! This is my favorite thread. Damn you DDOS!I think I've hit the in thread image limit, or something. Curious.
The Germans sent all of their battle cruisers. They've got like twice the budget I do, and because they have Java they can actually park six battlecruisers in Southeast Asia.I just find it hilarious that Japan in this TL is a complete moron when it comes to naval air techs, and also is getting spanked by the Germans.
Though by all means that war and the tech pop-ups have been awful to you. Seriously, the CVLs should've been late 20s at worst. Rather curious on how you're going to make the Co-Prosperity Sphere in this one, given the Brits have been the only reason you've not gotten the shit kicked out of you in half your wars.