- Joined
- Feb 7, 2018
Agree there Out Run 2 and Coast 2 Coast great games some of the best powersliding mechanics of any driving game.
I had a GBA game that had all three Phantasy Stars on it, but playing the first PS game on it would crash after you get Mayu from Motivia.
The jet set radio composer did the music of the yakuza psp games, so atleast you can have thatI'm sure this has been said already but I'd love it if JSRF was ported to modern consoles. Or just y'know a new jet set radio game too.
there's work arounds, I got multiple crashes during my playthrough and the game is beatable on the GBA cart. The crashes are usually tied to the RNG encounters. How to usually avoid them was to save and then retsart the system and the game would go past the area where you would crash. In a dungeon the trick was to get into an random encoutner and then quicksave. if the random encounter was what caused the crash the trick would be saving at the spot where the crash happened and then restarting the system and proceeding forward.Classic Phantasy Star is a must for me. IV was my favourite. Recently downloaded the first Phantasy Star from the Switch's E Shop. Love how you can play with the Mark III's enhanced sound chip.
I had a GBA game that had all three Phantasy Stars on it, but playing the first PS game on it would crash after you get Mayu from Motivia.
15 years after it first hit arcades, I think Out Run 2 holds up great, especially visually.
I know the car models don't compare to modern racing games if you look at them close up but OutRun 2 is meant to be played in zoomed-out view, where the cars have easily enough polygons to do the job.
It's a shame Sega can't re-release OutRun 2 on current gen consoles because they no longer have the Ferrari license. I'm holding out hope that one of the console manufacturers will pay for Ferrari (or maybe Lamborghini or Porsche if Ferrari is not available) so that Sega can make OutRun 3 perhaps in exchange for console exclusivity.
I also agree with Sega Lord X on Youtube that it's a travesty that there's never been a proper home port of OutRunners, which didn't even have any licensed cars to prevent it being released in arcade-perfect form.
Classic Phantasy Star is a must for me. IV was my favourite. Recently downloaded the first Phantasy Star from the Switch's E Shop. Love how you can play with the Mark III's enhanced sound chip.
I had a GBA game that had all three Phantasy Stars on it, but playing the first PS game on it would crash after you get Mayu from Motivia.
The mega drive was a real treasure of a console, some really memorable franchises and games, it was impressive how badly they shit the bed with the next generation. Considering their 'edgy' image they'd cultivated was essemtially what got playstations foot through the door
Wasn't that atari fault plus multiple factors that lead to the gaming crash of 83 sega barely had any influence in the 83 gaming crashDoes Sega really deserve another chance? They already spread shit once which lead played a part in the crash of '83, than repeated themselves with the sonic franchise. . . what's third times the charm really mean when their biggest IP isn't even a secure pay pig anymore. I loved certain games as well, but I don't know if Sega as a whole has much to show in terms of creative direction and fresh design, especially compared to Kojima, Nintendo as a whole or Sony.
I think you're right. Shovelware on the Atari 2600 caused the 1983 crash. Sega was primarily an arcade developer and arcades were barely affected as far as I know.Wasn't that atari fault plus multiple factors that lead to the gaming crash of 83 sega barely had any influence in the 83 gaming crash
If you mean the original XBox port of OutRun 2, yeah, some of those "OutRun Challenge" and "Heart Attack Mode" challenges can be ridiculously difficult.My playthroughs of OutRun 2 always start well, but when I get to the later races that require pixel perfect precision I always ask myself, "How did Sega make a driving game with worse physics than Scud Race/Super GT?"
That got nothing on F-Zero GX that Sega developed. You need to have fighter pilot reflexes and all the tricks to beat the story mode even on normal.My playthroughs of OutRun 2 always start well, but when I get to the later races that require pixel perfect precision I always ask myself, "How did Sega make a driving game with worse physics than Scud Race/Super GT?"
I was talking about Coast 2 Coast lol. My problem with the handling is that the car seems to go into either a "shallow slide" or a "deep slide." Sometimes the car refuses to go into a deep slide on tight corners, which causes you to go into a wall. Also, the New York section has a ridiculously tight hairpin and the Milky Way section is a nightmare.If you mean the original XBox port of OutRun 2, yeah, some of those "OutRun Challenge" and "Heart Attack Mode" challenges can be ridiculously difficult.
I think Sega ratcheted down the difficulty of the challenges a notch or two for OutRun 2006: Coast 2 Coast.
Yeah, give me all the top hats but whoever thought the story difficulty was well balanced needs to do a flip.That got nothing on F-Zero GX that Sega developed. You need to have fighter pilot reflexes and all the tricks to beat the story mode even on normal.
Oh my God. SEGA's actually doing it....they're ACTUALLY DIPPING INTO THEIR DREAMCAST FRANCHISES! THERE IS A GO -According to a report by Bloomberg, new entries in the Crazy Taxi and Jet Set Radio series will mark the start of Sega's 'Super Game' project, which will eventually entail around four games, one of which we know will be a first-person shooter. The Crazy Taxi game is already in development, and expected to come out in the next two to three years.
Sega apparently wants to monetise its games 'more aggressively,' and offer "contents and services that can create a large community."