Star Wars Battlefront 2 Microtransactions Salt - 40 hours to get Vader

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Erwin Blackthorn

enjoy yourself and eat pussy
kiwifarms.net
They'll still earn alot of money though, according to some sources, the 2015 battlefront solld 14 million copies, so it's not like they should really worry considering how much they get.


It all depends on what the actual budget was (which I can't find). If the game cost more than 14 million copies being sold to produce, it's a flop. Also, since it's technically a new IP for EA, they really really had to make sure they get their money back, meaning they most likely marketed it up the wah-zoo, which isn't hard for a Star Wars title.

A good comparison to use for the EA is Dead Space 2. It cost over 60 million dollars to make and it brought in 4 million sales. EA said this still wasn't enough to be an "expected profit" which can mean a number of things. However, if 4 million sales didn't bring in a profit (let's imagine this is the case), this would mean a game needs more than 4 times a $60 per copy ratio in order to break even.

I'm not sure if that is the case, but I do know that there are production costs for CDs + shipping, vendor percentage taken from places like gamestop and steam, and server/update costs for online stuff. So if the 4 times requirement is true, and if Battlefront sold 14 million, the budget must be under $210 million for it to make a profit. But, considering we don't know the actual budget for Battlefront 2, and that The Old Republic cost over $211 million to make, the chances are good they spent a lot of money on it.
 

Medicated

Pedophile
kiwifarms.net
As sanctimonious and obnoxiously dumb as gamers are, it sounds like a lot of them are fucking coming to terms with how2consumer. I'm hearing of lots of pre-order cancellations.

It's a good step, at the very least.

I don't think so, it's just the same thing in most industries, and even politics. You rip off the customer, they go ballistic, you end up making concessions, the customer feels like they won, but they are just getting a little less ripped off than they were in the first place. You just have to keep pushing them, make them think its normal until they accept it.

A decade ago, crab armor was a stupid joke that was in a magazine after the TES Horse armor debacle. Now its a real thing.

cvbwg7nco73z.jpg
 

Fulda's Gap

400lbs of Patriotic Might
kiwifarms.net
I don't think so, it's just the same thing in most industries, and even politics. You rip off the customer, they go ballistic, you end up making concessions, the customer feels like they won, but they are just getting a little less ripped off than they were in the first place. You just have to keep pushing them, make them think its normal until they accept it.

A decade ago, crab armor was a stupid joke that was in a magazine after the TES Horse armor debacle. Now its a real thing.

View attachment 314943
That certainly does seem to be the strategy they're going for.

Slam the dick as hard as they can and as far are they can into the rear of the consumer, then draw it out half way and act as if it was a genuine concession. Whether or not it works will be made clear on release and shortly thereafter.

Personally? I think it will work.
 

Takayuki Yagami

Justice is Blind, and Autistic
kiwifarms.net
It all depends on what the actual budget was (which I can't find). If the game cost more than 14 million copies being sold to produce, it's a flop. Also, since it's technically a new IP for EA, they really really had to make sure they get their money back, meaning they most likely marketed it up the wah-zoo, which isn't hard for a Star Wars title.

A good comparison to use for the EA is Dead Space 2. It cost over 60 million dollars to make and it brought in 4 million sales. EA said this still wasn't enough to be an "expected profit" which can mean a number of things. However, if 4 million sales didn't bring in a profit (let's imagine this is the case), this would mean a game needs more than 4 times a $60 per copy ratio in order to break even.

I'm not sure if that is the case, but I do know that there are production costs for CDs + shipping, vendor percentage taken from places like gamestop and steam, and server/update costs for online stuff. So if the 4 times requirement is true, and if Battlefront sold 14 million, the budget must be under $210 million for it to make a profit. But, considering we don't know the actual budget for Battlefront 2, and that The Old Republic cost over $211 million to make, the chances are good they spent a lot of money on it.
This is a much bigger point than people realize. I suspect, probably correctly, that most companies in the game industry have completely forgotten how to keep to a budget. I think I remember hearing somewhere that an insider at Nintendo said they cound have broke even with Splatoon if they sold 500,000 copies. Maybe that's one of the things that feeds this kind of behavior?
 

Medicated

Pedophile
kiwifarms.net
This is a much bigger point than people realize. I suspect, probably correctly, that most companies in the game industry have completely forgotten how to keep to a budget. I think I remember hearing somewhere that an insider at Nintendo said they cound have broke even with Splatoon if they sold 500,000 copies. Maybe that's one of the things that feeds this kind of behavior?

Yes, I remember reading an interview with one of Biowares former employees during the whole Mass Effect 3 thing. He said the publisher would just keep throwing money at them. They couldn't put it into the project, because it was a time thing, not a money thing. And they had to figure out what to do with it. It's why Mass Effect 2 suddenly had Hollywood actors and lengthy expensive CGI teaser trailers done, that aren't even in the game. They just had to put all the money they were getting somewhere.
 

Pangoro

kiwifarms.net
This is a much bigger point than people realize. I suspect, probably correctly, that most companies in the game industry have completely forgotten how to keep to a budget. I think I remember hearing somewhere that an insider at Nintendo said they cound have broke even with Splatoon if they sold 500,000 copies. Maybe that's one of the things that feeds this kind of behavior?

:offtopic:, but Square-Enix seem to go back-and-forth between budgeting sensibly and going full on exceptional about it. Games like Sleeping Dogs and Tomb Raider are loss-makers, perceived as failures with over three million sales apiece. The Japan-only dragon quest MMO, an ongoing service, has maybe less than 500,000 paid subscribers and is immensely profitable for the company, being ported to every current piece of gaming hardware that isn't the Xbox One.

Hell, Nier;Automata was the most profitable, highest-selling game Yoko Taro has ever worked on, and saved Platinum games as a company from bankruptcy, all while selling a little over 1 million copies. All I'll say is, the Japanese AAA industry doesn't seem to have the problems the western one does, at least not to the same extent.

Back on the subject of Star Wars, I went to go pick up my yearly :autism: simulator (Pokémon) today, and more or less everybody else in the game store was picking up Star Wars. In spite of all the salt this generated, the game will likely break sales records and go on to be a massive success for EA, as basically everybody good at predicting patterns could tell you.
 

Erwin Blackthorn

enjoy yourself and eat pussy
kiwifarms.net
:offtopic:, but Square-Enix seem to go back-and-forth between budgeting sensibly and going full on exceptional about it. Games like Sleeping Dogs and Tomb Raider are loss-makers, perceived as failures with over three million sales apiece. The Japan-only dragon quest MMO, an ongoing service, has maybe less than 500,000 paid subscribers and is immensely profitable for the company, being ported to every current piece of gaming hardware that isn't the Xbox One.

Hell, Nier;Automata was the most profitable, highest-selling game Yoko Taro has ever worked on, and saved Platinum games as a company from bankruptcy, all while selling a little over 1 million copies. All I'll say is, the Japanese AAA industry doesn't seem to have the problems the western one does, at least not to the same extent.

Back on the subject of Star Wars, I went to go pick up my yearly :autism: simulator (Pokémon) today, and more or less everybody else in the game store was picking up Star Wars. In spite of all the salt this generated, the game will likely break sales records and go on to be a massive success for EA, as basically everybody good at predicting patterns could tell you.


Perhaps it's because the Japanese market of games knows exactly who will buy due to the fact they have a much smaller group to work with. Non-Japanese people who would buy a Japanese game would already have to have an interest in that type of thing, and will simply buy it because they're already in the mix. US games must rely on random people and teenagers, meaning they have to work with a new audience every year.

Also, a single player game creates a one time purchase, while a MMO creates constant money from subscriptions and in-game purchases(which I think are also considered micro-transactions).

Japan knows what's it's doing, which is why I love Japanese games far more than American ones. They spend far less money on production, because they don't really have the money to throw about senselessly. I think the only ones that do are Square Enix and Capcom, but that's because they are international and really like to cater to the US audience.

In short, US games have more problems because they try to focus on a bigger audience, which is completely nobody else's fault other than their own.

Consider this :autism: but I always try to imagine how a game like Star Wars Battlefront 2 would have turned out if it was made in Japan. Sadly, due to the fact it's a FPS multiplayer game, and japan has rarely even touched that department, it would have been a completely different story, and would most likely feature a Darth Vadar scorpion.
 

Dysnomia

Is Reimu gonna have to smack a bitch?
kiwifarms.net
It's salt when EA fucks you in the ass at least a dozen times, and every time you show up at the door bent over with your ass cheeks spread.

People keep making excuses for this stuff and saying it's optional. But the more excuses you make the worse it will get.

That certainly does seem to be the strategy they're going for.

Slam the dick as hard as they can and as far are they can into the rear of the consumer, then draw it out half way and act as if it was a genuine concession. Whether or not it works will be made clear on release and shortly thereafter.

Personally? I think it will work.

They'll keep buying the games because EA claims they made everything so much better after the feedback. It would be better to just not buy the games. But that won't happen.

Some people are a little excessive with their loot box sperging. But there is a valid point to all of this.
 
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