R
RP 520
Guest
kiwifarms.net
Ok, so I'm playing a cult-classic called Star Wars: Rebellion. It came out in 1998 and is kind of like a mix between 4X and Grand Strategy based during the original Star Wars trilogy. I'm playing as the Rebellion because who doesn't like fighting the good fight against an organization ruled by a hideous melted bag ogre and his burnt, darkened butt slut?
Anyways the game starts right after Episode IV, the Rebels have blown the Death Star and a bunch of Imperial planets are openly rebelling now. For added fun game mechanics it gives you a random set up each new game with a set of starting characters, units, planets, and facilities.
The galaxy:
(Red=Rebels, Green=Empire, Blue=Neutral, White=Unexplored outer rim planets, Star Marker=Capital/HQ)
A fun thing unique to the Rebels is you get a movable secret base HQ at game start which is placed on a random outer rim planet.
The not fun thing is this game decided to put the HQ in the same fucking sector as Yavin IV, where the battle for the first Death Star happened, which the Empire knows about, which means they're going to send some grey cheese wedges to Yavin soon and then find out about the "secret" HQ, wtg Rebel base planning committee.
So first thing's first, I'm grouping all my troops, important people, and ships to Kashyyk for a nerd con. Then we're going to freak the fuck out and run to a better location. Despite Hyperspace being faster than light, it still takes a good month and a half to little over two months for a ship to travel across the galaxy.
While the Rebellion is gathering its shit together from all across space, I'm using the available infrastructure from the rebelling planets to build some recon built Y-Wings to go explore those outer rim worlds for a nice new HQ location.
P.S. those inner rim worlds are royally fucked, sucks to be them.
Anyways the game starts right after Episode IV, the Rebels have blown the Death Star and a bunch of Imperial planets are openly rebelling now. For added fun game mechanics it gives you a random set up each new game with a set of starting characters, units, planets, and facilities.
The galaxy:
(Red=Rebels, Green=Empire, Blue=Neutral, White=Unexplored outer rim planets, Star Marker=Capital/HQ)
A fun thing unique to the Rebels is you get a movable secret base HQ at game start which is placed on a random outer rim planet.
The not fun thing is this game decided to put the HQ in the same fucking sector as Yavin IV, where the battle for the first Death Star happened, which the Empire knows about, which means they're going to send some grey cheese wedges to Yavin soon and then find out about the "secret" HQ, wtg Rebel base planning committee.
So first thing's first, I'm grouping all my troops, important people, and ships to Kashyyk for a nerd con. Then we're going to freak the fuck out and run to a better location. Despite Hyperspace being faster than light, it still takes a good month and a half to little over two months for a ship to travel across the galaxy.
While the Rebellion is gathering its shit together from all across space, I'm using the available infrastructure from the rebelling planets to build some recon built Y-Wings to go explore those outer rim worlds for a nice new HQ location.
P.S. those inner rim worlds are royally fucked, sucks to be them.

