So, recently got into Subterfuge, a mobile game on both iOS and Droid, which is somewhat a spiritual successor to games like Diplomacy the Boardgame and Pride of Neptune. The basic premise is 8-10 players are placed in a map of nearly equal resources, simple mechanics, and enemies on every side as the map wraps around on all 4 sides in a sorta 2d psuedo globe.
Players are taksed with managing their "driller" units and sending them to two types of bases (plus convert them to mines for a large cost in drillers) to get their economy churning and wage war against each other. There are also recruitable specalist units that can give bonuses to various situations, but can be captured and even converted agains tyou if mismanaged. The kicker is that you will never have enough to adequately defend yourself from all threats, so diplomacy becomes key. Secret Alliances, misinformation, betrayals become the norm, as without any actual way to physically share information or declare alliances, everything becomes based on pure trust.
The ultimate goal is to build mines and harvest the resource Neptunium, which collecting a set amount of will win you the game, and while technically elimination will also result in victory, doing it before someone gains the set amount of Neptunium is nearly impossible.
The last two twists, and they do need to be mentioned together, is permanency and timescale. Any move order is made between two bases, and can only be cancelled within 10 min. Once the submarine army moves out, they cannot be diverted from their course (barring a particular specalist unit's ability), and they take hours, to cross from one base to the next. This gives a large amount of downtime and makes it a game that honestly works better on Mobile than traditional systems as you will be getting periodic alerts every few hours as things are discovered and messages are sent. Sorta like a PBEM game that actually tells you when you get the email.
Anyway, I've sorta mangled explaining this, so here's an LP of it that sorta helps really give a feel for the game.
The game itself is free, but a $10 one time purchase gives a ful unlock that allows you to play in multiple games at once, create persistent notes on players that stick between games (So you can keep multi game shitlists) and allow you to host locked lobbies and create games with modifiers instead of the default setup.
I'd be willing to setup a kiwi session of this if anyone is interested on a secondary account I'd make, but we'd need to agree on a start time to prevent people from jumping in our open lobby.
Players are taksed with managing their "driller" units and sending them to two types of bases (plus convert them to mines for a large cost in drillers) to get their economy churning and wage war against each other. There are also recruitable specalist units that can give bonuses to various situations, but can be captured and even converted agains tyou if mismanaged. The kicker is that you will never have enough to adequately defend yourself from all threats, so diplomacy becomes key. Secret Alliances, misinformation, betrayals become the norm, as without any actual way to physically share information or declare alliances, everything becomes based on pure trust.
The ultimate goal is to build mines and harvest the resource Neptunium, which collecting a set amount of will win you the game, and while technically elimination will also result in victory, doing it before someone gains the set amount of Neptunium is nearly impossible.
The last two twists, and they do need to be mentioned together, is permanency and timescale. Any move order is made between two bases, and can only be cancelled within 10 min. Once the submarine army moves out, they cannot be diverted from their course (barring a particular specalist unit's ability), and they take hours, to cross from one base to the next. This gives a large amount of downtime and makes it a game that honestly works better on Mobile than traditional systems as you will be getting periodic alerts every few hours as things are discovered and messages are sent. Sorta like a PBEM game that actually tells you when you get the email.
Anyway, I've sorta mangled explaining this, so here's an LP of it that sorta helps really give a feel for the game.
The game itself is free, but a $10 one time purchase gives a ful unlock that allows you to play in multiple games at once, create persistent notes on players that stick between games (So you can keep multi game shitlists) and allow you to host locked lobbies and create games with modifiers instead of the default setup.
I'd be willing to setup a kiwi session of this if anyone is interested on a secondary account I'd make, but we'd need to agree on a start time to prevent people from jumping in our open lobby.