First off, this is going to be a Let's Sperg of the PSP remake of the GBA game Super Robot Wars A, and compared to the original, the PSP version is basically the same game but better in every relevant way, though it's still obscenely hard, to the point you can abuse a max money code, upgrade everyone to max stats, and still have trouble.
I'll be using the fan translated PSP translation, which, while generally accurate, has some translation choices that were done because the Japanese was hard to translate into an English equivalent, which will also be noted. Some names were also changed for translation limitations given the engine or other reasons, I'll note this where appropriate.
For the purposes of the playthrougth, I'm going to follow the "canon" set forth for this game as depicted in the SRW Original Generations games (which take all the original bits from games with licensed characters and make an game out of them alone), more on that later.
On top of original characters, the following properties will be represented:
(some information taken from Wikipedia)
Chōdenji Robo Combattler V - See my Alpha Gaiden LS for character info.
Chōdenji Machine Voltes V - See my Alpha Gaiden LS for character info.
Tōshō Daimos - We'll go through the plot of this one from the start. It was basically the predecessor to G Gundam in that it came up with the idea of robots that move according to how the pilot does. Also features themes of racism as a big plot point.
Invincible Steel Man Daitarn 3 - See my Alpha Gaiden LS for character info. We'll run through an altered version of the plot here.
Metal Armor Dragonar (debut) - This was basically a serial numbers filed off version of Mobile Suit Gundam made by Sunrise as a potential series franchise, but stopped at just one because it didn't take off that well, but was popular enough in it's own right. We'll follow it's storyline with some minor changes.
Getter Robo - Storyline already concluded to some extent, but elements of this will still appear, see my Alpha Gaiden LS for character info
Getter Robo G- Storyline is generally followed from the manga with some moderate changes.
Shin Getter Robo (based on Banpresto's original design of Shin Getter Robo) - Banpresto's original take on Shin Getter before it became part of the original source is used here.
Mobile Suit Gundam - Storyline mostly concluded, but with some changes.
Mobile Suit Gundam: The 08th MS Team - Storyline mostly concluded, but with some changes.
Mobile Suit Gundam 0083: Stardust Memory - Storyline will be played out like original, with some changes
Mobile Suit Zeta Gundam - Storyline mostly concluded, but with some changes.
Mobile Suit Gundam ZZ - Storyline will be followed, with some changes
Mobile Suit Gundam: Char's Counterattack: Some events, characters, and units will appear.
Mobile Fighter G Gundam - Storyline like the original, with some changes, with the Gundam Fight parts generally omitted.
Gundam Wing: Endless Waltz: Post series.
Mazinger Z: Post-series.
Great Mazinger: Semi-concluded, rest will play out here.
Grendizer: Somewhat concluded, rest will play out here.
Martian Successor Nadesico (debut): Storyline followed save some changes.
Invincible Super Man Zambot 3: Storyline somewhat followed with some changes.
It's worth noting that a lot of the series that we don't follow from square one played out in a far different manner then their source canons, this is a major plot point I won't elaborate to spoil things, especially the Gundam series that are used.
I will, however, note specific changes when and where appropriate.
Since I may have to cover some plot or other details frequently, and my knowledge is a tad rusty in spots, expect my updates to this thread to be a tad slow.
Feel free to sperg with me as I go along as well.
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