>these sonic buffs
I've got a living spirit collection- I've got at least two of everything, except for the ones you need to combine for and the partner pokemon, as they've only shown up in the shop once.Whew, finally have a complete list of spirits (for now, anyway). All 1,300+ of them. Now I wonder if I'll ever be autistic enough to try to go for a living spirit collection, kind of like how some Pokémon players aim for a living Pokédex.
Spirit hunting is surprisingly easier to do than trophy/sticker hunting was back in the day.
The poison gas has no hitstun so you can jump out of it while using a retreating aerial attack; that way you can prevent yourself from getting grabbed while covering a run in. Her down special is predictable and is affected by time, which makes it even easier to predict. Piranha Plant has decent projectiles but her neutral game is very poor with rather slow moves that have long end lag. Saying she'll get banned from tournaments is extremely unlikely.Just played Piranha Plant on Ultimate and he's an easily abused spammer. Here's why. His Side B attack allows you to shoot poison gas, (or sludge I don't know which) at your opponents. You can do a lot of damage to your opponents very quickly as all you have to do is run and press B. But basically if you can immobilize your opponents that'll basically be the end of it (for the most part.) And his Down B attack allows him to extend to the top platform on the normal Battlefield stage. So you basically have an advantage to take someone out as they are falling to their doom. Just don't get caught off guard if he gets banned from tournaments.
There wouldn't be much of a complaint about sword characters if the Smash Team knew how to design sword-fighters in different ways than what we have now. As it stands, every sword character barring Roy/Chrom and Ike in Ultimate have virtually the same gameplay and win-state; Stand just outside of your opponents shield, retreat if they get close, keep them in the air if you land the hit, edgeguard. They all focus on spacing, having large hit-boxes that cover a wide area around them, not just in front of them, and having decent off-stage games. Even Cloud and Shulk are stronger characters when they play more like Marth than playing them any other way, and that's incredibly disappointing given the lack of variety in aggro a sword-type cast could have.A lot of people don't mind anime swordsmen at all, they just don't want another fucking Fire Emblem character.