- Joined
- Apr 1, 2017
- Highlight
- #1,901
It would be nice if you actually knew the definition of horror, because this ain't Gothic Horror, champ.Why The Red City?
The creative team LOVES Ravenloft and Curse of Strahd. However, time and again, we have been left wondering, "What would we do if we could make our own horror tale for D&D?"
Fuck right off, you goddamn retard. The Darklord is the ANTAGONIST to the player character's PROTAGONISTS, you fucking mongs.When in early 2021 we began discussing this work, we decided there were a few things that MUST be added to The Red City to satisfy us.
- The setting should take the focus away from the Darklord, and give it to the player characters - where it belongs!
Tell me you're a faggot without telling me you're a faggot.
- Art not only as window dressing but as important as it is in our own lives.
Tell me you're a faggot without telling me you're a faggot.
- The setting facilitates more than one type of horror but also incorporates hope and a little bit of humor, to make the horror hit right.
And this differs from the rest of Ravenloft... how?
- You can tell so many kinds of horror in The Red City - Body Horror, Dark Fantasy, Folk Horror, Ghost Stories, Gothic Horror, even Occult Detective Stories and Psychological Horror!
Then what's the point?
- The setting should portray a world in stark contrast to other Ravenloft domains - reflecting the heights of arts and culture, technological advancement, and political intrigue, and it should stretch farther than the mythology of Western Europe and the cinematography of Hollywood.
Nobody WANTS to visit fucking Ravenloft, you goddamn retards.
- The domain of dread should fit in among the others provided in the setting, while offering a location many characters would want to visit.
Gothic. Horror.
- The setting should lean away from simple notions of good and evil.
You miss the point.
Good day, Xir!
Eat a bag of dicks.
- The setting should avoid the problematic themes of earlier editions of Ravenloft, embrace the richness of diversity, and incorporate safety tools to protect everybody's fun.
So... like Ravenloft.
- The setting should satisfy play at multiple levels of thought. It should entertain at the "action-adventure" level, while still asking deep philosophical questions to be explored if the DM and players wish.
No, it doesn't.The Red City does all of these things and more. It provides a richness allowing players and DM's to get the most out of the Ravenloft setting.
Goddamn it, we should have gatekept harder.
Someone get these pathetic faggots out of the hobby.