No crying until the end.
- Dec 18, 2019
Blizzard balancing doomed Overwatch to failure - any balance change they made would either make a character completely worthless, or make them so overpowered the meta would devolve into either playing that character, or playing characters that specifically counter them. Which, in a hero shooter, where character choice is a fundamental part of the game, having more than half of the cast be unplayable at any given time due to this fact isn't exactly great game design.Also Overwatch was an """"""esports"""""" game. It was doomed to fail because of the necessity of balancing away all the fun.