Checked out his channel out of curiosity, watched a little bit of the Sniper on Frontier video. Commentary's pretty good. I wonder why he stopped.I fucking miss Icytoonie, its been 10 years. But i will never forget you man.
Saved my ass several times. If I notice a heavy or demo with random crits, I get the fuck out of there.What's everyone's thoughts on Random crits? I never had a problem with them, but every tf2 player and their mother I've seen seems to hate these things with a passion.
I think they are fine by themselves, but...What's everyone's thoughts on Random crits? I never had a problem with them, but every tf2 player and their mother I've seen seems to hate these things with a passion.
I still hate them and think they're terrible design. When any engagement with a Soldier or Demoman can end in the first second with an instant random kill there's no play to be had.What's everyone's thoughts on Random crits? I never had a problem with them, but every tf2 player and their mother I've seen seems to hate these things with a passion.
Shiny crit rocket go boom hahaWhat's everyone's thoughts on Random crits? I never had a problem with them, but every tf2 player and their mother I've seen seems to hate these things with a passion.
My only big complain about them is that they're calculated client-side rather than server-side which makes it very easy to get them constantly on a modded client.What's everyone's thoughts on Random crits? I never had a problem with them, but every tf2 player and their mother I've seen seems to hate these things with a passion.
Understandable, but I feel like this is an argument that applies best to competitive games. On the casual side of things, however, I don't see what all the fuss is about.I still hate them and think they're terrible design. When any engagement with a Soldier or Demoman can end in the first second with an instant random kill there's no play to be had.
I don't mind instant kills in some scenarios, but I want people to have to work for them. (A fully charged headshot from a Sniper is fine, I'd say.)
Well even in a "casual" setting - no one likes getting 1-shot randomly. It takes away from playing the actual game and replaces it with a random dice roll, which is not why you would play a FPS game - casual or otherwise.Understandable, but I feel like this is an argument that applies best to competitive games. On the casual side of things, however, I don't see what all the fuss is about.
I guess, but I'm a fan of random elements in my gameplay, so I've never personally minded it.Well even in a "casual" setting - no one likes getting 1-shot randomly. It takes away from playing the actual game and replaces it with a random dice roll, which is not why you would play a FPS game - casual or otherwise.
I like the idea and it made sense in the early versions of the game - but with "situational" crits being designed (Frontier Justice, Diamondback, Kritzkreig, etc) I think they could move off of random ones pretty easily.
I don't disagree, but random to the point of "300 health to 0 health" in 1-strike is a bit much for many people.I guess, but I'm a fan of random elements in my gameplay, so I've never personally minded it.
Oh yeah, I completely forgot about the respawn times. Nevermind, I can completely understand that point of view.I don't disagree, but random to the point of "300 health to 0 health" in 1-strike is a bit much for many people.
Doubly so with TF2's long-ish respawn/redeploy times based on the game-mode.
There's also travel times too, as well as class speed.Oh yeah, I completely forgot about the respawn times. Nevermind, I can completely that point of view.
How often does that actually happen though? I've been in that situation maybe once, if you see the glowing rocket just dodge it. They still have to hit the shot.Respawning for 20+ seconds (because you're defending) and then slowly trudging to the front line as a soldier/heavy only to be one-shot killed by a rocket/grenade that was blind-fired down a hallway is pretty frustrating. You can also get one-shot killed by someone you aren't fighting if they're just throwing explosives through a chokepoint/door/hallway.
That's the one thing that makes me not buy into the hate wagon on random crits. People complain about them left and right, but personally I've rarely ever encountered one and when I do, most of the time I either barely live it or dodge it.How often does that actually happen though? I've been in that situation maybe once, if you see the glowing rocket just dodge it. They still have to hit the shot.