The Elder Scrolls -

Titos

Your smile makes my heart explode :3
kiwifarms.net
You know, sometimes I wish the Far Cry games, at least 3 onward, could be a bit more like the Elder Scrolls games with new NPCs and locations and so on to explore, then I see how trannies have shit up every corner of the Elder Scrolls games from Morrowind thru to Skyrim and I realize it's probably a good thing Ubisoft has those games 100% locked down, except for some minorly obvious shit that can get done via scripts (invuln. cheats, going outside the map area, and so on).
I wish Far Cry was more like Far Cry 2 and they leaned into the immersive sim-ish elements instead of dumpstering them. Almost every game series should be more like an immersive sim in my mind though, including TES.
 

James Roancrest

kiwifarms.net
I figured I would add a couple of screenshots into this thread. Something to tide me over as I wait for Todd to tell us sweet little lies. to reveal Starfield (hopefully).

Since my previous post autistically complaining about 99% of grass mods seemed to resonate with a few of you, I have kept the majority of the texture, mesh, and foliage mods. The only major change I have made is adding Photorealistic Tamriel 10's weather compatibility patch to Serio's ENB - Cathedral Weathers so that I could tweak the visuals further. My aim was to give Skyrim a colder aesthetic without losing any color. I think I have managed to achieve that look.
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BALLZ-BROKEN

double dippin' DHS
kiwifarms.net
So, I've finally decided to give Morrowind a try, or as I call it, the "swish swish swish swish swish swish swish crunch swish swish crunch swish swish swish swish" simulator. Against my better judgement, I picked an Altmer, because that's the closest existing race to the Chimer, and a female because of the higher speed stat, and picked spears as a major skill because it doesn't exist in the later games, and Nerevar was impaled thru the back by Vivec's giant demon penis spear, so it's sorta poetic.

Right now I'm at level 4 and the difficulty isn't too bad. I just got the code book back, and found Ajira's reports, and now I'm going out east to return some woman's bowl. It is kinda weird not having a dozen floating doritos in you compass, and the Bosmer females sound so adorable.
 

PuffyGroundCloud

Steak connoisseur (on diet)
kiwifarms.net
So, I've finally decided to give Morrowind a try, or as I call it, the "swish swish swish swish swish swish swish crunch swish swish crunch swish swish swish swish" simulator. Against my better judgement, I picked an Altmer, because that's the closest existing race to the Chimer, and a female because of the higher speed stat, and picked spears as a major skill because it doesn't exist in the later games, and Nerevar was impaled thru the back by Vivec's giant demon penis spear, so it's sorta poetic.

Right now I'm at level 4 and the difficulty isn't too bad. I just got the code book back, and found Ajira's reports, and now I'm going out east to return some woman's bowl. It is kinda weird not having a dozen floating doritos in you compass, and the Bosmer females sound so adorable.
You didn’t do Morrowind right of you don’t hop around to raise the acrobatic skill
 

Neo-Holstien

I'm gonna skooooooom
True & Honest Fan
kiwifarms.net
So, I've finally decided to give Morrowind a try, or as I call it, the "swish swish swish swish swish swish swish crunch swish swish crunch swish swish swish swish" simulator. Against my better judgement, I picked an Altmer, because that's the closest existing race to the Chimer, and a female because of the higher speed stat, and picked spears as a major skill because it doesn't exist in the later games, and Nerevar was impaled thru the back by Vivec's giant demon penis spear, so it's sorta poetic.

Right now I'm at level 4 and the difficulty isn't too bad. I just got the code book back, and found Ajira's reports, and now I'm going out east to return some woman's bowl. It is kinda weird not having a dozen floating doritos in you compass, and the Bosmer females sound so adorable.
kirkbride was very adamant about this
 

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Vault Boy

Corporate Mascot of Vault-Tec.
kiwifarms.net
So, I've finally decided to give Morrowind a try, or as I call it, the "swish swish swish swish swish swish swish crunch swish swish crunch swish swish swish swish" simulator. Against my better judgement, I picked an Altmer, because that's the closest existing race to the Chimer, and a female because of the higher speed stat, and picked spears as a major skill because it doesn't exist in the later games, and Nerevar was impaled thru the back by Vivec's giant demon penis spear, so it's sorta poetic.

Right now I'm at level 4 and the difficulty isn't too bad. I just got the code book back, and found Ajira's reports, and now I'm going out east to return some woman's bowl. It is kinda weird not having a dozen floating doritos in you compass, and the Bosmer females sound so adorable.
The way I got around the "swish swish" combat was to make a Redguard character with Long Blade as a major.

It worked, but it made the combat mind numbingly dull, especially with the final dungeons of the expansions.

I'm still glad that I finished the game, it was a unique experience through to the end.
 

LORD IMPERATOR

kiwifarms.net
I never understood why Morrowind is so beloved. To me, it seems like Final Fantasy VII syndrome where a lot of older gamers played it as their first Elder Scrolls and fell in love with it. It removed innovations from previous games like the court system in Elder Scrolls 2, and compared to Elder Scrolls 4 and 5, Morrowind looks and plays like shit. I remember when me and my cousins first bought it in the early 2000s, we just fumbled with it for a while, lost interest, and went back to playing real RPGs like KOTOR 1 and 2, Paper Mario: The Thousand-Year-Door, and whatever Final Fantasy game we could get our hands on.

Not to mention the story was the narrative equivalent of premature ejaculation. Sure, there was a hint of an interesting plot with you being the Nerevarine and the conspiracy with the False Tribunal, but it ends BEFORE Dagoth Ur can wreck Morrowind with the Numidium. Which is stupid as hell. Imagine if someone assassinated Mankar Camoran before the Mythic Dawn could open the first Oblivion Gate on Kvatch. Or if someone killed Alduin before he laid siege to Helgen. Or imagine if you will, in the first Star Wars, what if Princess Leia escaped the grasp of Grand Moff Tarkin and Darth Vader and triggered the self-destruct for the Death Star just as it pops up in orbit over Alderaan. The Death Star blows up, Tarkin and Vader die with it, Leia gets away in an escape pod, crash lands on her homeworld, and that's the end of the movie.

So it looks like shit (the graphics were horribly inferior to many games coming out in the early 2000s, even other RPGs like Final Fantasy X or KOTOR) plays like shit (hit detection is nonsense, to the point where your weapon breaks even if you MISS a target) and its story isn't even all that good. Why in the hell do people suck up to it so much? At least with the Final Fantasy fanboys who played 7, I can understand-it was a fun game, it had a story with an epic scale (fighting Sephiroth in the end) and it was cutting-edge at the time. Morrowind was already showing its age when compared to other RPGs of that era, be it FFX or KOTOR 1, both of which had far better graphics and gameplay than Morrowind, and in KOTOR's case a far better story which blows Morrowind's story out of the water.

Then you compare Morrowind to the next two installments in the Elder Scrolls franchise, and it's an even bigger joke. Oblivion was more expansive as a game than Morrowind, not to mention more fun and more user-friendly. Plus, the enemy actually does get to inflict damage on the region instead of having his plans foiled before they're enacted. Skyrim is the quintessential fantasy game, one that's easy to get into and one that has fun boss battles with dragons that many casual players can enjoy.

And when it comes to enemies, these two games serve up better foes. Oblivion sends you to go up against armies of Daedra, and the DLCs even go further with it by giving you a fight with a demigod and with the strongest Daedric Prince in Elder Scrolls. Skyrim pits you against a small army of dragons, a cult of vampires, and an evil version of you who knows more about the powers you wield than you do, all of whom are menacing the land by the time you get there. Down to the point where you will be attacked by dragons, vampires, and cultists serving the three final bosses (Alduin, Harkon, and Miraak) in the towns and cities where you go around.

Any of these foes are far better than Dagoth Ur. Even Harkon, who in essence was just Dracula in Elder Scrolls, is a far better adversary than Dagoth Ur, as his forces are already menacing the land, to the point where society had to respond in the form of the Dawnguard just to combat him and stop him from blacking out the sun, a far more sinister plan than Dagoth Ur just stomping around in Morrowind and contesting power with the Septims. Alduin would have restored the dominion of the dragons over the mortal realm and enslaved all mortal races. Jyggalag would have returned and upended the balance of power in Oblivion. Umaril was running around desecrating churches and striking against the Nine Divines. Miraak would have returned to the mortal realm and used his power to control dragons to establish his dominance.

So I cannot, for the life of me, figure out why Morrowind is so popular, outside of old nostalgia. It's not the best Elder Scrolls game by a longshot (ES2 had more features, ES4 and 5 were more fun) and it certainly wasn't even the best RPG of that early 2000s era (KOTOR would have that crown). Not to mention that it looks like shit, plays like shit, and the story ends just around the point where it gets interesting. Morrowind's saving grace is some nice lore, but Oblivion and Skyrim blows it out of the water on that regard as well, what with Skyrim's lore being about the ancient war with the dragons while Oblivion shows you a lot of Daedric lore as well, down to the point of showing you who the strongest Daedric Prince was. So even in Morrowind's strongest point, the other games utterly surpass it, and its gameplay and graphics, which the players have to deal with 90% of the time, are far inferior to other RPG games that came out in the same year. (FFX came out in 2001, KOTOR came out in 2003. Morrowind came out in 2002.)
 
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Neo-Holstien

I'm gonna skooooooom
True & Honest Fan
kiwifarms.net
I never understood why Morrowind is so beloved. To me, it seems like Final Fantasy VII syndrome where a lot of older gamers played it as their first Elder Scrolls and fell in love with it. It removed innovations from previous games like the court system in Elder Scrolls 2, and compared to Elder Scrolls 4 and 5, Morrowind looks and plays like shit. I remember when me and my cousins first bought it in the early 2000s, we just fumbled with it for a while, lost interest, and went back to playing real RPGs like KOTOR 1 and 2, Paper Mario: The Thousand-Year-Door, and whatever Final Fantasy game we could get our hands on.

Not to mention the story was the narrative equivalent of premature ejaculation. Sure, there was a hint of an interesting plot with you being the Nerevarine and the conspiracy with the False Tribunal, but it ends BEFORE Dagoth Ur can wreck Oblivion with the Numidium. Which is stupid as hell. Imagine if someone assassinated Mankar Camoran before the Mythic Dawn could open the first Oblivion Gate on Kvatch. Or if someone killed Alduin before he laid siege to Helgen. Or imagine if you will, in the first Star Wars, what if Princess Leia escaped the grasp of Grand Moff Tarkin and Darth Vader and triggered the self-destruct for the Death Star just as it pops up in orbit over Alderaan. The Death Star blows up, Tarkin and Vader die with it, Leia gets away in an escape pod, crash lands on her homeworld, and that's the end of the movie.

So it looks like shit (the graphics were horribly inferior to many games coming out in the early 2000s, even other RPGs like Final Fantasy X or KOTOR) plays like shit (hit detection is nonsense, to the point where your weapon breaks even if you MISS a target) and its story isn't even all that good. Why in the hell do people suck up to it so much? At least with the Final Fantasy fanboys who played 7, I can understand-it was a fun game, it had a story with an epic scale (fighting Sephiroth in the end) and it was cutting-edge at the time. Morrowind was already showing its age when compared to other RPGs of that era, be it FFX or KOTOR 1, both of which had far better graphics and gameplay than Morrowind, and in KOTOR's case a far better story which blows Morrowind's story out of the water.

Then you compare Morrowind to the next two installments in the Elder Scrolls franchise, and it's an even bigger joke. Oblivion was more expansive as a game than Morrowind, not to mention more fun and more user-friendly. Plus, the enemy actually does get to inflict damage on the region instead of having his plans foiled before they're enacted. Skyrim is the quintessential fantasy game, one that's easy to get into and one that has fun boss battles with dragons that many casual players can enjoy.

And when it comes to enemies, these two games serve up better foes. Oblivion sends you to go up against armies of Daedra, and the DLCs even go further with it by giving you a fight with a demigod and with the strongest Daedric Prince in Elder Scrolls. Skyrim pits you against a small army of dragons, a cult of vampires, and an evil version of you who knows more about the powers you wield than you do, all of whom are menacing the land by the time you get there. Down to the point where you will be attacked by dragons, vampires, and cultists serving the three final bosses (Alduin, Harkon, and Miraak) in the towns and cities where you go around.

Any of these foes are far better than Dagoth Ur. Even Harkon, who in essence was just Dracula in Elder Scrolls, is a far better adversary than Dagoth Ur, as his forces are already menacing the land, to the point where society had to respond in the form of the Dawnguard just to combat him and stop him from blacking out the sun, a far more sinister plan than Dagoth Ur just stomping around in Morrowind and contesting power with the Septims. Alduin would have restored the dominion of the dragons over the mortal realm and enslaved all mortal races. Jyggalag would have returned and upended the balance of power in Oblivion. Umaril was running around desecrating churches and striking against the Nine Divines. Miraak would have returned to the mortal realm and used his power to control dragons to establish his dominance.

So I cannot, for the life of me, figure out why Morrowind is so popular, outside of old nostalgia. It's not the best Elder Scrolls game by a longshot (ES2 had more features, ES4 and 5 were more fun) and it certainly wasn't even the best RPG of that early 2000s era (KOTOR would have that crown). Not to mention that it looks like shit, plays like shit, and the story ends just around the point where it gets interesting. Morrowind's saving grace is some nice lore, but Oblivion and Skyrim blows it out of the water on that regard as well, what with Skyrim's lore being about the ancient war with the dragons while Oblivion shows you a lot of Daedric lore as well, down to the point of showing you who the strongest Daedric Prince was. So even in Morrowind's strongest point, the other games utterly surpass it, and its gameplay and graphics, which the players have to deal with 90% of the time, are far inferior to other RPG games that came out in the same year. (FFX came out in 2001, KOTOR came out in 2003. Morrowind came out in 2002.)
Cope Harder, Morrowind is a real RPG, a RPG where your faction choices matter, as all factions interact with each other, and the plot in front of you is deeper than what you are directly told. Morrowind is the only elder scrolls game where quest have choices that are not just dialog A or B. KOTOR has the same dice combat that morrowind has, your just unobservant. The dice rolls simulate your skill with a weapon. My guess is you made a character that was not trained in short swords, blew through your fatigue and where killed by the first enemy because of that. Maybe character action games are more your reading level
 

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LORD IMPERATOR

kiwifarms.net
Cope Harder, Morrowind is a real RPG, a RPG where your faction choices matter, as all factions interact with each other, and the plot in front of you is deeper than what you are directly told. Morrowind is the only elder scrolls game where quest have choices that are not just dialog A or B. KOTOR has the same dice combat that morrowind has, your just unobservant. The dice rolls simulate your skill with a weapon. My guess is you made a character that was not trained in short swords, blew through your fatigue and where killed by the first enemy because of that. Maybe character action games are more your reading level
What factions? Outside of House Hlaalu and the Empire, none of the factions in Morrowind are even slightly as compelling as the factions in other games. The whole fucking country is just 50 shades of the same idiot race that thinks slavery is OK and that they're hot shit. If the whole country got destroyed, I wouldn't give a damn. Compare them to Caesar's Legion in Fallout: New Vegas, or the Stormcloaks in Skyrim. They're both morally wrong, (one faction is full of slavers, the other is full of traitors) but they still have compelling stories behind them and their leaders. Caesar is a man who sees the flaws in democracy and sees the need for a strong, unified state to help society rebuild after the bombs fall, Ulfric Stormcloak fights for both god and country after seeing his fellow man bend over backwards for the Elves, who took away their right to worship the god of their forefathers. Compared to that, every other faction leader in Morrowind could all go die in a fire and I wouldn't give a shit.

You obviously didn't play any other Elder Scrolls game before 3. 2 even had you go to trial when you get caught, and your sentence depends on how you handle your accusers and the court. (You can get a lower sentence if you plead guilty, and you can even get free if you know how to BS your way through.) Also, Morrowind's plot is about as deep as a puddle, considering that all roads lead to the same dickhead building a robot underground, getting killed before he gets to stomp around in Morrowind. Again, it's the equivalent of the Death Star being destroyed before it even gets to fire on Alderaan.

KOTOR actually has the enemies EVADE FIRE when your dice-roll fails. That way, it's nowhere near as unrealistic as seeing your knife connect with the enemy's body yet the game registering it as a miss. In KOTOR, if you miss, you either see your shot go wide, or the enemy blocks or dodges your sword slashes. THAT is how you implement a dice-roll combat system in a video game, not give it FPS-style aiming and yet register a miss despite the player hitting the enemy dead-center with a knife.

Morrowind's dice-roll combat is bullshit because a real-time first/third person system means that hit chance should be dictated by your skill as a human with a controller/keyboard & mouse. With this system, you are the character. You hit or miss depending on how good your aim is with the keyboard and mouse or with the controller, like in FPS games such as Halo or Call of Duty. A stats and dice-roll based combat system is designed primarily to compensate for limited control and a total lack of visual cues. It's a layer of abstraction between you and the player character. Kind of like KOTOR, where you don't AIM at the enemy character, you toggle the cursor at them and then select an attack to hit them with, and whether or not you hit or miss depends on your stats, because you're not relying on your aiming skills for this system.

Mixing them both is what makes the design of the Morrowind combat system objectively bad as they are two diametrically opposing systems. It's like if I had an FPS game where even if you hit the enemy dead-center in the face, your shot doesn't register as a hit because you don't have the right stats. That's the very definition of bullshit gameplay. The only thing dice-roll combat is good for in a real-time, first or third person system in a game is deciding whether or not you get critical hits. Otherwise, it should just rely on whether or not you actually hit the guy by aiming, not by stats. Stats are for turn-based combat games like KOTOR and Final Fantasy.

Also, as an RPG, KOTOR kicks Morrowind's ass hard. Not only are the graphics nicer to look at, not only is the story a well-layered tale full of themes and secrets that you can only truly grasp on your second or third playthrough, not only is the gameplay better, but it has more than one ending. If you want to go full evil, you can do that and become an even bigger threat than the big bad. In Morrowind, you have no choice but to destroy the Numidium, you can't just use it and take over Morrowind the way Dagoth Ur wanted to do. Shit, one of Skyrim's DLCs even let you become the new big bad by taking out Harkon and becoming the new lord of Castle Volkihar while you black out the sun yourself.
 
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