LORD IMPERATOR
kiwifarms.net
If you actually looked up how dice-rolls are used, they were made for turn-based tabletop D&D games. If two guys kept rolling dice at real-time to determine how many attacks they would do, then you'd have a mess of a session where two guys are arguing who rolled first and who hit first, and the session would be mired in chaos.I'm pretty sure when you roll the dice in a tabletop game time doesn't stop, because if it did people who play TTRPGs would be much less likely to be virgins. You seem to also not understand what an RPG is if you think FF games are RPGs at all in any regard. RPG means inhabiting a role and playing as that role. Let's say you are playing as a thief in Morrowind, what can you do? Well, you can lockpick, pickpocket, sneak, etc. If you are playing a thief in FF it just means you get the "steal" command in combat. If you are stealing from someone during combat you aren't a thief, you're a fucking mugger.
Again, a real-time first person system means that hit chance should be dictated by your skill as a human with a controller/keyboard & mouse. With this system, YOU are the character. Whether or not you hit the enemy is based on your aim with the controller or the keyboard/mouse. A stats and dice-roll based combat system is designed primarily to compensate for limited control and a total lack of visual cues. It's a layer of abstraction between you and the player character. Your character's aim is not your aim, you could have shit aim in real life, but since you put so much XP on the right stat, your character will hit the enemy nine times out of then. Mixing them both is what makes the design of the Morrowind combat system objectively bad as they are two diametrically opposing systems. It's like mixing oil and water, it doesn't work.
Morrowind just lets you upgrade every skill, which means you're no longer playing a role. It's the same thing as Skyrim, except with a vestigial class system that means nothing in the end. In Final Fantasy, you have characters that are each corralled into a role, and they're forced to work with that throughout the game, and you use each character's strengths to win each fight. So that would make Final Fantasy the better RPG when compared to Morrowind, since people actually PLAY ROLES in the gameplay. One's a heavy melee fighter. Another is a healer. And the player has to use those strengths. Each role is important and plays a part in the overall game, and you have to use them accordingly, which is what an RPG is.
In Morrowind, you don't play a role, you just do whatever the fuck you want, be it stealing from people or killing some random bystander. That's not roleplaying, that's just GTA in a fantasy world. At least Skyrim finally admitted that and got rid of the class system, so they just wound up with a fun action game that everyone tried to copy because people had so much fun with it. Both Skyrim and Oblivion were more akin to action games than RPGs, and there's nothing wrong with that. In fact, they were more fun and more successful than Morrowind was.
Also, modern-day people see no difference between muggers and thieves, and charge them both with the crime of theft. In the end, muggers are just thieves anyways.
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