The Final Fantasy Thread -

Coldgrip

Still not Cody.
True & Honest Fan
kiwifarms.net
So I've just gotten past the fight with Roche and I'm liking it so far. Makes me wonder if we'll bump into more characters from SOLDIER, because I always thought the organization was really underutilized in the original.

And would someone please get Jessie a glass of water, because that bitch be thirsty.
 

Blamo

:)
kiwifarms.net
I really can't wait until the whole game gets remade and each one of those events is embellished to hell.
Maybe in 203X!
tumblr_nmtirnj0sh1rtbkkjo2_400.gif
 

Well Intentioned

kiwifarms.net
Huh. I stand corrected.
Generally, if people get 'stuck' in a seed, they're either missing a character check, or haven't checked an open check (typically the Kefka at Narshe scenario.)

There's even a small racing community for it on Twitch.

Edit: There's also a couple of instances where you can softlock yourself by getting into a battle that you can't win. MagiTek Factory and Lete River are both instances you can fuck yourself if the randomizer gives you a bad fight and you didn't backup save.
 

JamesFargo

saying "Oh cool" as I put the gun in my mouth
kiwifarms.net
Vaan has been killing rats for all of about 90 minutes when he's joined by veteran sky pirates Balthier and Fran, who are...one level higher than him. Okay.
It wouldn't be an issue if Balthier awarded his "leading man" status to Vaan. But that didn't happen until the spinoff. (Which nobody played.) This is entirely Balthier's caper. What insight does Vaan provide?

It's obvious that half the development team disagreed with the other half.
 
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Tealeaf

ALTEATUDE
True & Honest Fan
kiwifarms.net
Games like the Mana remakes were easier because they were smaller, world-wise, and the use of tile sets in the original meant the remake could use the same design for multiple areas each.
To use Trials of Mana as an example, no, it doesn’t reuse any areas. Every single 2D background in the original was modeled into 3D areas with remarkable faithfulness to the original playable areas. Sure, the game may be smaller than Final Fantasy games tend to be, but it’s by no means a small game.

The main difference is that Mana is less important to Square Enix and there’s not as much executive meddling to blow up the scope, drown the developers in funding and/or milk the franchise for money. They just outsourced Trials of Mana to a mobile game developer (Xeen) and called it a day. Not to denigrate the developers, they did a great job in balancing modern quality of life with the classic stuff with what they had.

While technically very doable, to do the same for Final Fantasy would require Square Enix to be reasonable with the budget and scope for their darling franchise. And let someone else do it. :optimistic:
 

Shield Breaker

Blabber Mouth
True & Honest Fan
kiwifarms.net
To use Trials of Mana as an example, no, it doesn’t reuse any areas. Every single 2D background in the original was modeled into 3D areas with remarkable faithfulness to the original playable areas. Sure, the game may be smaller than Final Fantasy games tend to be, but it’s by no means a small game.

The main difference is that Mana is less important to Square Enix and there’s not as much executive meddling to blow up the scope, drown the developers in funding and/or milk the franchise for money. They just outsourced Trials of Mana to a mobile game developer (Xeen) and called it a day. Not to denigrate the developers, they did a great job in balancing modern quality of life with the classic stuff with what they had.

While technically very doable, to do the same for Final Fantasy would require Square Enix to be reasonable with the budget and scope for their darling franchise. And let someone else do it. :optimistic:
Sorry, I didn't explain myself very well. I don't mean they're literally reused, I mean the assets are reused. Most areas share assets with other areas:
trialsofmana20201.jpgSwitch_TrialsofMana_E3_screen_05.jpgTrials-of-Mana_2019_06-11-19_033.png

The trees, rock face, etc can be used in multiple places, but it is still a faithful recreation due to the original using tile sets which shared designs. Now compare any area in the PSX games compared to another, and they don't share assets.
 

Tealeaf

ALTEATUDE
True & Honest Fan
kiwifarms.net
The trees, rock face, etc can be used in multiple places, but it is still a faithful recreation due to the original using tile sets which shared designs. Now compare any area in the PSX games compared to another, and they don't share assets.
To be fair even the elaborate painted backgrounds in PSX Final Fantasies are full of repetition and generic themed objects that can be turned into reusable assets. They have to look familiar to the player and have continuity from screen to screen.

There are only so many different trees, hallways and building architectures. It doesn’t have to be a pixel perfect recreation, just faithful resemblance.

You are right that a tile set gives you objects to turn into reusable assets right off the bat but I don’t think identifying them from static backgrounds is an unreasonably hard intermediate step.
 

eternal dog mongler

kiwifarms.net
It wouldn't be an issue if Balthier awarded his "leading man" status to Vaan. But that didn't happen until the spinoff. (Which nobody played.) This is entirely Balthier's caper. What insight does Vaan provide?

It's obvious that half the development team disagreed with the other half.
Supposedly Ashe was supposed to be the main character earlier in development.

I can see it. Ashe is the only party member who has a reason to do the stuff you're doing, and Basch is tagging along because he's sworn to protect her. Everyone else is just there because they have nothing better to do and they're like eh fuck it let's go overthrow the evil empire.
 

Coldgrip

Still not Cody.
True & Honest Fan
kiwifarms.net
Supposedly Ashe was supposed to be the main character earlier in development.

I can see it. Ashe is the only party member who has a reason to do the stuff you're doing, and Basch is tagging along because he's sworn to protect her. Everyone else is just there because they have nothing better to do and they're like eh fuck it let's go overthrow the evil empire.
I seem to recall that Vaan was added much later in the development due to Square wanting a character that would click with kids or something like that.

Either way, 12 sucked.
 

JamesFargo

saying "Oh cool" as I put the gun in my mouth
kiwifarms.net
Counterpoint: it's good.
DON'T BELIEVE ONDORE'S LIES!

12 is incredibly divisive. I chalk it up to Matsuno leaving the company. For some folks out there, this is the last time Square made something of quality.

I never finished it. There are way too many ways to over-level your characters. Scenarios are detached from the plot. Vayne isn't closely examined. The Star Wars parallels are abundant (and not in a good way). Penelo is the strongest character wtf.

requires you to know how to break the game if you want to do all of the hunts as soon as possible,
I broke a sweat fighting Firemane. Didn't expect the first boss to give me a run for my money. I'd definitely recommend ignoring the Mark Hunts if you don't want to neuter the game entirely.
 
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