I remember liking 12 as a kid but I hated it when I tried Zodiac age. I feel like it was mainly because 4x speed practically turned it into some mobile game that played itself.
Yeah, the Jessie subplot is one of those fanfiction stories awkwardly jammed into Remake. Still one of the better fanfiction stories even though every character should be really tired for the big mission.So I've just gotten past the fight with Roche and I'm liking it so far. Makes me wonder if we'll bump into more characters from SOLDIER, because I always thought the organization was really underutilized in the original.
And would someone please get Jessie a glass of water, because that bitch be thirsty.
Would you care to expand upon this statement any? I actually recently replayed Live a Live... and yeah, not every scenario was created equally... (This was literally by design though. Every single scenario was basically led by a different person.) I won't even claim that every single scenario was all that good. But the term "problematic" has some fairly specific social justard connotations, especially in the current year.Live-a-Live has some problematic parts, unfortunately.
What even is a sandlewood chop? How did I climb to the very top of Archadian society in half an hour?The one thing I hated about 12 was collecting all the wood chops to enter the city.

iirc the development cycle was hella weirdi played through 12: zodiac age a decade after trying and abandoning the original ps2 release; it was tolerable but frustrating.
- vaan beats out tidus as the least likeable MC
- ashe/bashe sucked
- penelo why?
- balthier/fran had a fun dynamic but the motivation was weak and stupid
- i don't remember any other character at all including any of the antagonists despite playing it less than a year ago
it really did play like a boring mobile game; the hunts were not much varied or interesting and the progression system felt like 2 or 3 steps back from the previous games. licenses were dumb and the guild system was pretty worthless.
Who put this in as the lead in final fantasy?
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I assume it was supposed to show you how socially stratified the empire's society was, but you climb to the top by...helping a bunch of people with their petty bullshit problems? Can nobody from Old Town run around for a few days until they have all the chops in existence? That segment made no sense.What even is a sandlewood chop? Wouldn't it make more sense if the Seeq or Viera traded in these? How did I climb to the very top of Archadian society in half an hour?
iirc the development cycle was hella weird
here's a decent vid that touches on it.
...Okay, you got me there.Counter point x 3: Fran has a great ass
It really does come across as fanfiction, which brings up a somewhat horrifying possibility; what if Square has been reading the fanfiction?Yeah, the Jessie subplot is one of those fanfiction stories awkwardly jammed into Remake. Still one of the better fanfiction stories even though every character should be really tired for the big mission.
What even is a sandlewood chop?
'Chop' was another word for 'seal', as in to put your seal on something. So you're not too off with the badges idea. Still seems dumb though.I always assumed the chops were some kind of badge you can flash to let people know you were some hotshot and I'm probably wrong.
i should finish ff12 but I kinda wish it didn't get those shifts in development.I've seen a few of these pseudo-documentaries but Resonant Arc seems really biased/blinded by nostalgia with the game. I'm watching through the vid you linked and it feels like he's grasping at straws to come up with a positive spin despite the many flaws in the game.
Don't open these random chests or it disappears forever.Outside of that though, it sucked. Remember trying to get the Zodiac Spear?
The whole process reminded me of save scumming in Star Ocean 2 in order to get endgame equipment (specifically the swords). Only without the charmingly bad and weird translations and way more fucking annoying.Don't open these random chests or it disappears forever.
The rationale given for the horrible treasure system in FF12 was that everyone's playthrough would be different because some people would pull rare items and some wouldn't, so you'd have to adapt to what you got. In practice it just meant that everyone had to reset a whole fucking lot to make sure they got the rare equipment that can be permanently missed.
This is hardly a new observation, but the endgame should have been focused on Vaan avenging his bro's death. By the time he reaches Gabranth, he could be the spitting image of Reks.- vaan beats out tidus as the least likeable MC
The whole thing is pretty funny in retrospect.This is hardly a new observation, but the endgame should have been focused on Vaan avenging his bro's death. By the time he reaches Gabranth, he could be the spitting image of Reks.
Instead, the decision was made to have Vaan passively observe the real plot movers. Reks is just fodder to get Vaan to join. I've heard others compare him to Ishmael or John Watson, but Ondore is the one narrating this story. Without Vaan, the story would end the same.
Vaan gets to see the ghost of his brother