The Last of Us: Part 2 - Kill them all, Ellie. Kill them all.

JuanLee

kiwifarms.net
The Last of Us was a game for people who've never read a book in their lives. The sort of nonsense developed and adored by pseuds who want to validate their hobby by pretending they are intellectual. Rather than something actually fun.

Though that bit where you had to fetch the plank for that woman was pretty awesome.
 

SteelPlatedHeart

Politics are fucking dumb
True & Honest Fan
kiwifarms.net
Haha wow they're gay, so cool and edgy!
So humanity is basically dead, but two fertile women choose to doom us all by not breeding! I mean fuck one of thems immune, she could have immune kids and save humanity... But nah cultural marxism.
See, I could honestly see that being a reason why the girlfriend gets killed and Ellie goes all revenge boner.
 

KidKitty

Official Junior Shitposter
kiwifarms.net
there actually proof of that

and his story about how he got the job


plus a few assortment of tweets
Lol wow what a fucking tool. You can tell exactly how much of a gamer they are by how quickly they soundbyte Atari as proof of their 'cred'. You were another diversity hire, sweetheart, nobody cares how much of a fag you are.

And that's really your problem. Nobody CARES. Nobody cares when two girls or two guys kiss anymore, because that ship of 'things that have never been done before in media' has long since sailed. Nobody gives a shit about the meme of 'nonexistent' female protagonists when twenty years have shown they can be all over the spectrum of appeal for the audience; they've been written from nearly all angles, as deep or as shallowly as they possibly can be and at the end of the day, jerking off archetypes and tropes of open sexual association or gender labeling does not a deep and engaging character make.

That is the prize of mainstream acceptance: nobody gives a fuck about you by yourself, positively or negatively, only what you're able to produce is what defines you as a creator. The real challenge then as a writer or an artist of any kind is learning what it really means to craft and create OUTSIDE of the box of your own subjective experiences and understanding. That's how you garner lasting appeal and memory for your product; it's not something you can just shortcut, no matter how much your echo chambers on Reddit, Twitter, and the Games Journo cabal will tell you.

But sure! Keep calling your audience every name in the book when they're rolling their eyes at what they perceive to be the safest and most predictable approach to your franchise. I'm sure that mythical progressive audience is gonna make you the bank you're betting on come release day. It's already worked so well before. :story:
 
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The Shadow

Friendly Neighborhood Shitposter
kiwifarms.net
See, this is why Doom is still the most appealing game of this generation. It doesn't try to appeal to my emotions or engage me with interesting characters.

It just taps into my innate urge to turn the forces of hell into Campbell's chunky tomato soup.

I do think it's funny that the whole same sex kiss is being played up as this big groundbreaking thing...just like everytime it's appeared in popular media for the past 25 years or so. Face it, no one cares anymore. It hasn't mattered since Lady Commander Shepard smashed a blue space alien lady!
 

UnclePhil

Getting older in a changing, frightening world.
kiwifarms.net
15 years ago, Britney Spears kissed Madonna onstage at the VMAs. It was a big attempt at shock value that got a bit of press coverage. I don't remember anyone giving much of a shit otherwise. It wasn't groundbreaking back then and it isn't now. SJWs raving about this being a big progressive move has as much validity as them claiming that Ellie is the first ever playable female video game character. Nothing has changed, nothing has moved. It's pure pandering in a game that's being promoted as the most pretentious product of the decade.

We don’t use the word 'fun.'
Why do you think people play video games?
 

vertexwindi

Ay yo this beat is bananas
Supervisor
True & Honest Fan
kiwifarms.net
Why do you think people play video games?
Saying people play video games just for fun is debatable.

:autism: Generally you want your games to be fun, that's for sure, but the situation's still a bit more complex than that. Horror games, for example, aren't designed to be fun. If they are, then the designer fucked up, because most people don't play them to have a good time, they play horror games to get spooked the fuck out. There are also plenty of non-horror games that use mechanics to invoke negative feelings like stress or paranoia in the player to add to the immersion or atmosphere, like Uplink, Lisa The Painful RPG or Pathological (unsurprisingly all three of those are indie games). But saying you don't talk about fun whatsoever when making a rooty tooty point 'n shooty game is very troubling.
 

Iodised Ant

pregnant bearded japanese schoolgirl niggers
kiwifarms.net
Saying people play video games just for fun is debatable.

:autism: Generally you want your games to be fun, that's for sure, but the situation's still a bit more complex than that. Horror games, for example, aren't designed to be fun. If they are, then the designer fucked up, because most people don't play them to have a good time, they play horror games to get spooked the fuck out. There are also plenty of non-horror games that use mechanics to invoke negative feelings like stress or paranoia in the player to add to the immersion or atmosphere, like Uplink, Lisa The Painful RPG or Pathological (unsurprisingly all three of those are indie games). But saying you don't talk about fun whatsoever when making a rooty tooty point 'n shooty game is very troubling.
I'd personally consider the adrenaline rush from being scared fun, its kind of why people laughscream at horror movies and games.
 

Medicated

Not the fun kind
kiwifarms.net
This game is confirmed to not be fun, straight from the horses mouth.

http://archive.li/Aiymr

Is "fun" the new bad word? Like back when gaming journalists said "objectivity is a false god"? I wonder when we are going to get the AAA video equivalent of this?

Rothko_2362566b.jpg


You think its shit but games are art! Not entertainment! They don't have to be fun! This shit is just too far over your head!
 

UnclePhil

Getting older in a changing, frightening world.
kiwifarms.net
Please stop interjecting social commentary into my idle pasttimes. Kthxbai
Yeah, no shit. Or if you're going to do that, focus on making the game a game first before you preach a bunch of bullshit.

Mega Man X is about what happens when you leave the future in the hands of fate after your dying act is playing God. Then it becomes Blade Runner with anime sprites and stealing robot powers.

Maybe DuckTales is about the inherent dangers of pursing the almighty dollar at the expense of your personal safety and possibly your humanity/respect from your family. You deal with this while whacking Bigfoots with a cane and plundering clouds full of diamonds.

BioShock Infinite starts out with commentary on old time fundamentalism and racism before flipping the switch to show how bloody and cruel rebellions are. In the meantime you swing on hang gliders, gun down George Washington minigun androids and crisscross parallel world streams.

Even The Last of Us Part the First focused on a surrogate father/daughter relationship and how far into selfishness a man was willing to sink after personal tragedy. Nevertheless, I had fun scattering rage zombies with homemade bombs.

As far as I can tell, The Last of Us 2 is about how woke developers can be by making stinky, hairy lesbian survivalists the focal point of their trailer and then writing up a diatribe about how it's not about the fun with us, it's about the "experience" and cringing at the violence. Needless to say, Naughty Dog is not doing much to sell me on this.
 

Graffiti canvas

True & Honest Fan
kiwifarms.net
Yeah, no shit. Or if you're going to do that, focus on making the game a game first before you preach a bunch of bullshit.

Mega Man X is about what happens when you leave the future in the hands of fate after your dying act is playing God. Then it becomes Blade Runner with anime sprites and stealing robot powers.

Maybe DuckTales is about the inherent dangers of pursing the almighty dollar at the expense of your personal safety and possibly your humanity/respect from your family. You deal with this while whacking Bigfoots with a cane and plundering clouds full of diamonds.

BioShock Infinite starts out with commentary on old time fundamentalism and racism before flipping the switch to show how bloody and cruel rebellions are. In the meantime you swing on hang gliders, gun down George Washington minigun androids and crisscross parallel world streams.

Even The Last of Us Part the First focused on a surrogate father/daughter relationship and how far into selfishness a man was willing to sink after personal tragedy. Nevertheless, I had fun scattering rage zombies with homemade bombs.

As far as I can tell, The Last of Us 2 is about how woke developers can be by making stinky, hairy lesbian survivalists the focal point of their trailer and then writing up a diatribe about how it's not about the fun with us, it's about the "experience" and cringing at the violence. Needless to say, Naughty Dog is not doing much to sell me on this.
I absolutely don't care about games having a larger societal message on purpose, so long as the game/Dev isn't bashing me over the head with it constantly and shoehorning it in at every opportunity. For example, the Metal Gear series developer, Hideo Kojima walked a thin line with this but managed to stay on the side of "gameplay comes first", generally keeping most of his preaching about governmental corruption and the military complex till after you've completed the game.

Your example of BioShock Infinite is kind of similar, although I don't think that it was the intention of the dev to make a game focusing on those things, instead it was the wrap around story of the environment that the story takes place in.

It's one thing to have something like that as the passive environment left alone for the person playing the game to either take notice of or not (or hell, even care about or not). Where it gets annoying as fuck is when the dev decides to wave it in your face with every other dialog option, and key plot point.

The Metal Gear games would do this occasionally, turning a cut scene exposition into a moment where the developer gets to tell you all about how enlightened they are regarding their particular political view.
 
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