See, I could honestly see that being a reason why the girlfriend gets killed and Ellie goes all revenge boner.Haha they're gay, so cool and edgy!
So humanity is basically dead, but two fertile women choose to doom us all by not breeding! I mean fuck one of thems immune, she could have immune kids and save humanity... But nah cultural marxism.
Lol what a fucking tool. You can tell exactly how much of a gamer they are by how quickly they soundbyte Atari as proof of their 'cred'. You were another diversity hire, sweetheart, nobody cares how much of a fag you are.
Why do you think people play video games?We don’t use the word 'fun.'
Saying people play video games just for fun is debatable.Why do you think people play video games?
I'd personally consider the adrenaline rush from being scared fun, its kind of why people laughscream at horror movies and games.Saying people play video games just for fun is debatable.
:autism: Generally you want your games to be fun, that's for sure, but the situation's still a bit more complex than that. Horror games, for example, aren't designed to be fun. If they are, then the designer fucked up, because most people don't play them to have a good time, they play horror games to get spooked the fuck out. There are also plenty of non-horror games that use mechanics to invoke negative feelings like stress or paranoia in the player to add to the immersion or atmosphere, like Uplink, Lisa The Painful RPG or Pathological (unsurprisingly all three of those are indie games). But saying you don't talk about fun whatsoever when making a rooty tooty point 'n shooty game is very troubling.
Yeah, no shit. Or if you're going to do that, focus on making the game a game first before you preach a bunch of bullshit.Please stop interjecting social commentary into my idle pasttimes. Kthxbai
I absolutely don't care about games having a larger societal message on purpose, so long as the game/Dev isn't bashing me over the head with it constantly and shoehorning it in at every opportunity. For example, the Metal Gear series developer, Hideo Kojima walked a thin line with this but managed to stay on the side of "gameplay comes first", generally keeping most of his preaching about governmental corruption and the military complex till after you've completed the game.Yeah, no shit. Or if you're going to do that, focus on making the game a game first before you preach a bunch of bullshit.
Mega Man X is about what happens when you leave the future in the hands of fate after your dying act is playing God. Then it becomes Blade Runner with anime sprites and stealing robot powers.
Maybe DuckTales is about the inherent dangers of pursing the almighty dollar at the expense of your personal safety and possibly your humanity/respect from your family. You deal with this while whacking Bigfoots with a cane and plundering clouds full of diamonds.
BioShock Infinite starts out with commentary on old time fundamentalism and racism before flipping the switch to show how bloody and cruel rebellions are. In the meantime you swing on hang gliders, gun down George Washington minigun androids and crisscross parallel world streams.
Even The Last of Us Part the First focused on a surrogate father/daughter relationship and how far into selfishness a man was willing to sink after personal tragedy. Nevertheless, I had fun scattering rage zombies with homemade bombs.
As far as I can tell, The Last of Us 2 is about how woke developers can be by making stinky, hairy lesbian survivalists the focal point of their trailer and then writing up a diatribe about how it's not about the fun with us, it's about the "experience" and cringing at the violence. Needless to say, Naughty Dog is not doing much to sell me on this.