Beyond the commercial issues that spring from people buying the game and hating it, there’s also the interindustry complications. Was there ever proper confirmation for Naughty Dog having to bring in Hollywood techs to get the game out? Game developers aren’t usually that hard to replace. How screwed is their repution when they can’r get people in when the western industry is already well known for being a meat grinder.You keep posting in the thread but you don't seem to have actually read it. Nobody said this game was going to flop, everyone was saying it's in fact impossible for it to flop on a large scale because it's a sequel to a 20-million seller.
The big question is, given the pedigree of its predecessor and the gigantic budget it had, what exactly is the threshhold it needs to cover for Sony to be happy with it? The vast majority of big companies always want bigger sales than the previous title, and there is no way that is going to happen here.
The ramifications of the extreme disdain and backlash this game has received won't be clear for years to come. It does seem like The Last of Us is dead for the future after how hated this game has become and it's a big question mark what the future of even Naughty Dog will be going forward.
The game selling 4 million copies its first weekend was never in doubt or disputed by anyone. We all knew this game would have very high sales, especially in the beginning, and the narrative that this leak somehow helped the game is completely incomprehensible. You can't just say something like that without explaining how you imagine this leak helped the game in any way, because all it did was start a massive meme-train and have people desperately hoping the leaks weren't true.
As for the success or failure of the game, that's not something we can know right now because that all depends on how much money went into it and how much money was expected to come back to them. We know it had an insanely high budget and that expectations were high. We can also suspect that it won't have anywhere near the legs (long-term sales) as the first game did, though this remains to be seen. Sony's expectations versus the actual sales is all that will matter for the people who developed this game, and while 4 million is a very large number for any game, it's guaranteed to be much below what Sony want to see from it.
Much as was seen with the Star Wars films and Mass Effect 3/Andromeda, you can't judge a failure in a franchise like this which has reached "too big to fail status" on the bad entry itself. It all comes down to what'll happen with the next entry, that's where people will be nope'ing out if they hated the last one. It'll be interesting to see where it ends up and what happens to Naughty Dog in the next few years.