The Last of Us: Part 2 - This thread has been double-DMCA’d by Sony Interactive Entertainment

Atomsk

Pirate King
kiwifarms.net
General consensus is that it’s mainly the story that drags this game down heavily.
If rating on story alone, I'd give it like a 4 and it's not worse just because it has it's high points while the moment-to-moment stuff is kinda just boring and most of the cast is just fucking awful and devoid of any real personality. Like the pregnant Jewish chick and the Asian guy, what is compelling me to really give a shit about them? I honestly think Abby's supporting cast is better, like the cult weirdos she helps out are characters I actually find fascinating.

All and all, I just don't see how Cuckmann could think this is high art and tasteful story-telling. He pulls off some of the cheapest tricks in the book like killing dogs, killing pregnant chicks, killing a character's family members. Pretty sure he thinks that sad-porn is good writing on it's own when you actually need to build things up and execute it correctly. I think he did this pretty well for Abby's dad but all other cases don't hold much water and just come off as Steven Universe tier " You better cry, faggot"
 

blablabla

kiwifarms.net
You cant spell Ignorant without IGN

View attachment 1419457

He forgot to mention that the sales went downhill after the first week, Sony consider 10 million units a success, at best like someone said here will get 6 or 8 millions, would not be surprised if it get ported to PC just to squeeze a few shekels more

For perspective the worst thing that ubisoft hsa made in years, AC Unity sold 10 millions and is still a hot garbage

Edit: ayyyyy

View attachment 1419468
i love to defend the finances of a multi billion company to own the chuds, what a fucking moron
 

Hangula Hungui

Please don’t push me, mummy packed me yoghurt
kiwifarms.net
Pretty sure I'm almost done the game and to be honest, I'd rate it like a 5.5 so far. The story is meh but it has it's moments like the flashbacks with Joel, I'm playing on hard so some things take a couple tries and I'm actually being challenged which is important to me in a game. The memes and fan backlash are still funny but I can't legit call it a bad game at this point. It passes as slightly above average for me, it's no Dead Space or Resident Evil but it's passable and fun at times.
3E7B32D1-D7DF-497E-A7FA-073CDFEAA880.jpeg

please post a screenshot once you‘ve finished it, as of now only 30% of all TLOU2 players actually finished the game.
 

Ponderous Pillock

Welcome to Triple T, Tards, Troons and Trolls!
True & Honest Fan
kiwifarms.net
Ok, so let's look at the whole games price thing.

Games have not been subject to inflation. Still being $60 a pop some 10 years on.

Of the $60, Sony gets $27 on physical sales, and rises to the full $60 on digital sales. (Hence all the consoles and publishers trying, and failing, to make their own platforms a few years ago).

You also get 14 days to refund the game if you nab it digitally, so people might even be mainlining this one and then getting their dosh back.
 

Neurotic Loser

Lurker who needs to Lurk MOAR
kiwifarms.net
View attachment 1419474
please post a screenshot once you‘ve finished it, as of now only 30% of all TLOU2 players actually finished the game.
That's actually slightly below standard. 31% of people who played uncharted 3 completed it (this including easiest difficulty), 38% completed the ps vita uncharted. 38% of people finished Yakuza 5 (a game which can take from 15-80 hours to complete). So it is doing alright so far.
 

Hangula Hungui

Please don’t push me, mummy packed me yoghurt
kiwifarms.net
That's actually slightly below standard. 31% of people who played uncharted 3 completed it (this including easiest difficulty), 38% completed the ps vita uncharted. 38% of people finished Yakuza 5 (a game which can take from 15-80 hours to complete). So it is doing alright so far.
Only 31% finished Uncharted 3? Jesus Christ, what is wrong with people, the game basically plays itself on the easiest difficulty setting.
 

Prester John

kiwifarms.net
Ok, so let's look at the whole games price thing.

Games have not been subject to inflation. Still being $60 a pop some 10 years on.

Of the $60, Sony gets $27 on physical sales, and rises to the full $60 on digital sales. (Hence all the consoles and publishers trying, and failing, to make their own platforms a few years ago).

You also get 14 days to refund the game if you nab it digitally, so people might even be mainlining this one and then getting their dosh back.
How does Sony get the full $60 on digital sales? How would any "digital-only" release ever make any money at all for the developer? That doesn't make sense.

What am I missing?
 

Blitzkrieger

LGBTQWTFLOLLMAO
kiwifarms.net
Only 31% finished Uncharted 3? Jesus Christ, what is wrong with people, the game basically plays itself on the easiest difficulty setting.
Telltale Games are probably the easiest games one can play and platinum, however, according to playstation trophies, only 27.2% finished TWD Season 1 and only 24.8% finished Season 2. Some people just buy games for the sake of buying.
 

Aurora

kiwifarms.net
How does Sony get the full $60 on digital sales? How would any "digital-only" release ever make any money at all for the developer? That doesn't make sense.

What am I missing?
You have to pay for shipping, manufaturing, and encoding on disks. Digital is instant, easier to safeguard, and is the same price for the consumer as a physical copy.
 
  • Informative
Reactions: MsStevieMarie

Prester John

kiwifarms.net
You have to pay for shipping, manufaturing, and encoding on disks. Digital is instant, easier to safeguard, and is the same price for the consumer as a physical copy.
Yes, but if the developer gets a 0% cut of the sales, how do they make any money? Especially for digital-only releases that don't have a physical release. I don't understand how that business model would work. There must be more to it.
 

Aurora

kiwifarms.net
Yes, but if the developer gets a 0% cut of the sales, how do they make any money? Especially for digital-only releases that don't have a physical release. I don't see how that business model would work.
"Currently, Naughty Dog is developing The Last of Us Part II, the much-anticipated sequel to 2013's The Last of Us. Naughty Dog is a wholly-owned subsidiary of Sony Interactive Entertainment located in Santa Monica, California.
Parent: SIE Worldwide Studios, Sony Interactive ..."
 

Hangula Hungui

Please don’t push me, mummy packed me yoghurt
kiwifarms.net
Yes, but if the developer gets a 0% cut of the sales, how do they make any money? Especially for digital-only releases that don't have a physical release. I don't understand how that business model would work. There must be more to it.
It’s only relevant for the publisher, since they avoid the middle man. The devs might get the same cut as for physical copies, but the publisher (and in most cases money-giver to those devs) earns more.
 
  • Like
Reactions: boroque

Lurk Jurk

kiwifarms.net
AAA gaming has the same problem Hollywood does: they spend money to excess in developing and marketing their products and this is why both industries are starting to collapse under their own weight.

It's estimated TLOU2 cost $100 million to make. Given the time it took and Dreckmann having to ship in film VFX animators because people didn't want to work with his sour ass I believe it. So say they spent another, lets be generous and say $20 million on advertising. So they're probably barely scraping a profit and are bragging about it. Tomb Raider sold half a mil less and was considered a flop by Squeenix because of how much it cost to make.
 

Dumpster dived waifu

Sieg heil mein waifu
kiwifarms.net
Telltale Games are probably the easiest games one can play and platinum, however, according to playstation trophies, only 27.2% finished TWD Season 1 and only 24.8% finished Season 2. Some people just buy games for the sake of buying.
For sake of accuracy, trophies do not register you in that percentage until you have booted the game one time to register it in your trophy list. So, those numbers are of people that bought the game, launched it, and never finished it.

Same goes the TLOU2 in case someone wants to make the case that white knights buying 6 million copies is affecting that 30% completion rate.
 
  • Informative
Reactions: Neurotic Loser

rotollo

The Day of Deodorant, Cometh
kiwifarms.net
I recall games like Blade Runner, Baldur's Gate and FF7/8 having somewhere between 5 and 7 install discs. 'This generation' have no idea of the numbers game we had to endure CD-wise a couple of decades ago!
Yeah but now with updates you could just do that shit digitally, plus with multi disc games it was also because CDs were a relatively new medium and pretty much disappeared in the 7th gen. devs need to relearn how to effectively compress shit again
 
Tags
None