The Outer Worlds - Obsidian's new game, like Borderlands meets Fallout: New Vegas

Slimy Time

When you see the presents under the tree
kiwifarms.net
Hmm. I'm not sure I agree with this. Fallout 4's factions where just as one-note or gimmicky as this game, outside of Far Harbor. Really, Fallout 4 had a lot of the same problems this game did, it just had a huge open world that satisfies that exploration itch that makes Bethesda games fun. We're just used to Obsidian not having these issues and instead a good amount of other issues.
It did, but the gameplay for me was more fun as I outlined above, it scratches the itch better than this one does. I'm trying to get through a 2nd playthrough, just isn't as fun for me. The combat feels like a chore, especially on the higher difficulty levels and isn't really satisfying. I think 4 took a couple of rolls before it started to get stale for me (Sniper, stealth, melee, Power Armor with big guns, Critical/Vats pistol build), while as here it seems more limited.

The factions are one note or gimmicky, but are visually and the gimmick is distinct for each one in FO4. When I look at TOW, there seems like a lot of copy paste with the factions. The Iconoclasts are pretty much the same as the Deserters - A group of people who have separated from the main Corporate city and has grievance with them. I'm sure lore wise there is a difference, but on my first play through it seemed to be the same to me, just on a different planet.
 
  • Agree
Reactions: Vault Boy

Otis Boi

plushy Cow man extraordinaire
kiwifarms.net
No, I enjoyed those quests more than any other quest in this game. At least they had a unique hook to them.
Plus you got that cool physics gun from it all.

My enjoyment of the outer worlds really fell of a cliff. I cant put my finger on it but something about the chracters,world and weapons just bored me.Never has a game gone from intresting, to eh this still enjoyable then falling off a cliff of being bored. I will try my best to beat it but nothing really jumps out at me as of yet. I still find it kind of funny that Bethesda with there shitty Frankenstein of an engine can still has such little competion when it comes to high budget western Rpgs.
 

Bagronkleton

kiwifarms.net
Plus you got that cool physics gun from it all.

My enjoyment of the outer worlds really fell of a cliff. I cant put my finger on it but something about the chracters,world and weapons just bored me.Never has a game gone from intresting, to eh this still enjoyable then falling off a cliff of being bored. I will try my best to beat it but nothing really jumps out at me as of yet. I still find it kind of funny that Bethesda with there shitty Frankenstein of an engine can still has such little competion when it comes to high budget western Rpgs.
After the first two hubs the game is about as empty as the corporations they portray.

Lots of shiny colors, little substance. While I liked the game for a bit I just can't even bring myself to slog through the third planet.

Probably just gonna shelve outer worlds until the last DLC drops so I can play the game as it was originally intended to be: feature complete.
 

Tor Lugosi

kiwifarms.net
So, this was apparently enough of a success for them to start thinking about a sequel.

I feel like this might be another Pillars of Eternity situation. The first one sold really well because it rode on a wave of anti-publisher sentiment, leading to them overestimating the appeal of the series, but people didn't really care about the actual game itself which in turn lead to disappointing sales for the sequel.
 

Otis Boi

plushy Cow man extraordinaire
kiwifarms.net
So, this was apparently enough of a success for them to start thinking about a sequel.

I feel like this might be another Pillars of Eternity situation. The first one sold really well because it rode on a wave of anti-publisher sentiment, leading to them overestimating the appeal of the series, but people didn't really care about the actual game itself which in turn lead to disappointing sales for the sequel.

I think the sequel failed because tyranny was kinda meh and it was up against Divinity Original sin 2. Divinity was a much better game then all of those combined because the story was atleast straightforward but didn't feel completely bland.
 

Vault Boy

Corporate Mascot of Vault-Tec.
kiwifarms.net
So, this was apparently enough of a success for them to start thinking about a sequel.

I feel like this might be another Pillars of Eternity situation. The first one sold really well because it rode on a wave of anti-publisher sentiment, leading to them overestimating the appeal of the series, but people didn't really care about the actual game itself which in turn lead to disappointing sales for the sequel.
There's also the matter that the sequel could release around or after the time Starfield comes out.

Assuming it's more in line with other Bethesda games instead of Fallout 76, I doubt the reception for TOW2 will be as rosy since it'll have proper competition to compare it to. For Obsidian's sake, I hope they won't rest on their laurels and do the bare minimum, they really need to go all out if they want to be competitors.
 
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JamFlowMan

kiwifarms.net
There's also the matter that the sequel could release around or after the time Starfield comes out.

Assuming it's more in line with other Bethesda games instead of Fallout 76, I doubt the reception for TOW2 will be as rosy since it'll have proper competition to compare it to. For Obsidian's sake, I hope they won't rest on their laurels and do the bare minimum, they really need to go all out if they want to be competitors.
So far they've said a sequel probably won't go full open world. Obviously things can change, hell this article was from before the game came out, so after hearing fan feedback they have a better idea what people want.
 
  • Informative
Reactions: Vault Boy

Tanner Glass

kiwifarms.net
My enjoyment of the outer worlds really fell of a cliff. I cant put my finger on it but something about the chracters,world and weapons just bored me.Never has a game gone from intresting, to eh this still enjoyable then falling off a cliff of being bored. I will try my best to beat it but nothing really jumps out at me as of yet. I still find it kind of funny that Bethesda with there shitty Frankenstein of an engine can still has such little competion when it comes to high budget western Rpgs.
It's because you've seen everything the game has in the first ~4 hours - basically every faction, nearly every companion, every moral dilemma, every "this guy is a corporate slave" joke, and every gun in the game.

It feels really rushed and it probably was.

So, this was apparently enough of a success for them to start thinking about a sequel.

I feel like this might be another Pillars of Eternity situation. The first one sold really well because it rode on a wave of anti-publisher sentiment, leading to them overestimating the appeal of the series, but people didn't really care about the actual game itself which in turn lead to disappointing sales for the sequel.
At least this time, if they were to put in an Outer Worlds 2, Microsoft might be smart enough to really help them take the time/effort to rival the scale and scope of Fallout games. Microsoft bought them probably looking for a good system seller and they might have on in Outer Worlds (if they can make it much better than it is).
 

Orkeosaurus

kiwifarms.net
Obsidian needs to accept the fact that they're becoming scuffed Bethesda. Outer Worlds only did well because it's scuffed Fallout 4 in the dark age of 76. A sequel would be dumb. There's literally nothing interesting about the setting besides the fact they swapped the 1950's aesthetic for the 1900's. Instead of a sequel they should be working on Budget Skyrim. Maybe set it in the Pillars of Eternity universe for plausible deniability. First person fantasy games aren't over-saturated yet.

Also tinkering/science weapons is broken. If you're a decent melee specialist with a tinkered Prismatic Hammer everything on the higher difficulties short of the final boss fight is an absolute joke. I can't speak for the ranged science weapons but shrinking/mind control was great even for my melee character.
 
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Gamepad

kiwifarms.net
Obsidian needs to accept the fact that they're becoming scuffed Bethesda. Outer Worlds only did well because it's scuffed Fallout 4 in the dark age of 76. A sequel would be dumb. There's literally nothing interesting about the setting besides the fact they swapped the 1950's aesthetic for the 1900's. Instead of a sequel they should be working on Budget Skyrim. Maybe set it in the Pillars of Eternity universe for plausible deniability. First person fantasy games aren't over-saturated yet.

Also tinkering/science weapons is broken. If you're a decent melee specialist with a tinkered Prismatic Hammer everything on the higher difficulties short of the final boss fight is an absolute joke. I can't speak for the ranged science weapons but shrinking/mind control was great even for my melee character.
Seems like they expected players to do that. What's that, two perks that boost science weapons, and they stack? They're governed by two skills instead of one? They're relatively low level, so they can be tinkered to hell and back? Gee whiz Obsidian, I dunno if you want me to use them.
 

SiccDicc

See you next fall...
kiwifarms.net
I stumbled upon a shitty Verge article that made me lose what interest I had in TOW. Fight against evil corporations on Microsoft Xbox One, brought to you by an industry infamous for overworking its employees.

These people...
And not just an industry, but Obsidian itself has been at fault for not paying their employees in a timely manner. I sure do love being lectured by people guilty of what they're lecturing about.
 

HeyYou

seriousposter
True & Honest Fan
kiwifarms.net
Assuming it's more in line with other Bethesda games instead of Fallout 76
That's a big "assuming", they've already stated they're going to be using the extremely bloated Creation engine for a sci-fi RPG.
 

Shadfan666xxx000

kiwifarms.net
Obsidian needs to accept the fact that they're becoming scuffed Bethesda. Outer Worlds only did well because it's scuffed Fallout 4 in the dark age of 76. A sequel would be dumb. There's literally nothing interesting about the setting besides the fact they swapped the 1950's aesthetic for the 1900's. Instead of a sequel they should be working on Budget Skyrim. Maybe set it in the Pillars of Eternity universe for plausible deniability. First person fantasy games aren't over-saturated yet.

Also tinkering/science weapons is broken. If you're a decent melee specialist with a tinkered Prismatic Hammer everything on the higher difficulties short of the final boss fight is an absolute joke. I can't speak for the ranged science weapons but shrinking/mind control was great even for my melee character.
You know at this point we could probably start doing something with the 00's aesthetic and themes now. People are getting nostalgic for that decade and it's got more or less the kind of themes and feel you'd need for something really interesting.
 
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Vault Boy

Corporate Mascot of Vault-Tec.
kiwifarms.net
That's a big "assuming", they've already stated they're going to be using the extremely bloated Creation engine for a sci-fi RPG.
Is it? Ever since Skyrim back in 2011, each Bethesda game had been powered by Creation. For their faults, Skyrim and Fallout 4 are no where near as fucked up as Fallout 76. For Starfield to be a shitstorm like 76, it would have to be online only, have increasingly intrusive microtransactions, and have a boneheaded subscription service tacked on a year later.

Unless the guys at Maryland have gotten high off of the 76 fumes, the only place to go for them is up.
 

HeyYou

seriousposter
True & Honest Fan
kiwifarms.net
Is it? Ever since Skyrim back in 2011, each Bethesda game had been powered by Creation. For their faults, Skyrim and Fallout 4 are no where near as fucked up as Fallout 76. For Starfield to be a shitstorm like 76, it would have to be online only, have increasingly intrusive microtransactions, and have a boneheaded subscription service tacked on a year later.

Unless the guys at Maryland have gotten high off of the 76 fumes, the only place to go for them is up.
I'm not just referring to microtransactions, although I'm fairly certain Starfield will have those in the form of Creation Club. I'm referring to the Creation engine in general. Fallout 4 was surprisingly stable for being a Bethesda game, although it still had tons of engine bugs and shit that didn't work at all. Skyrim, however, was a remarkably broken game and subsequent patches for it barely alleviated the problem and sometimes even made it worse. No company should have comprehensive unofficial patches for most of their games. I have no doubt that Starfield will be addicting in the way that most Bethesda games are, but I think quite a few people are getting sick of how many odd issues their engine has, and how they program their quests. Tons of games are making advancements in making quests and interactions with NPCs feel less artificial, and I think Bethesda is at least ten years behind. And if you make mods, you can see how a lot of that is due to the Creation engine and its limitations. I'll always enjoy that Bethesda games are very moddable, but they have to at the very least heavily upgrade the engine if they're going to do a sci-fi game.
 

Kyria the Great

kiwifarms.net
I really dislike the overall look of the game. I've seen this fyoochuristic design a million times already
The design of the game is rather pedestrian where the game doesn't explore ideas perhaps some companies going the more mechanical path of advancement with some going into bio science perhaps. Just simply something to make the game stand out. Perhaps with the town in the ravine, they make the stores and houses built into the cave, but that would be too interesting to make it stand out.
 
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