I'd say it's the former.In a "yeah they're my people" way or in a "they might actually come beat my ass" way?
I'd say it's the former.In a "yeah they're my people" way or in a "they might actually come beat my ass" way?
This and because it's not a game he plays all the time, he just checks in on it every 6 months whenever the new killer actually interests him.I can tell that he knows enough about DbD that the game has definite problems mostly regarding balance. But I think he gives them a pass because they're based in Montreal like him.
I laughed when once on the podcast he was boasting how DbD does the rank system right. When, anyone who actually plays it, can tell you that the rank system is a god damn joke. Survivors can run in place and fart themselves and still rank up. Killers can rank down for doing too well. Not to mention the ranks are completely destroyed by SWF players. SWF means Survive With Friends where a group of survivors from 2-4 can play together and play in the same match. SWF completely destroys the balance because (1) these players will use Discord to communicate with each other when the game has no in-game voice chat or any kind chat and (2) what often happens is that several players could be rank 2 and one guy could be rank 18 and they get matched to a newbie killer around rank 18.This and because it's not a game he plays all the time, he just checks in on it every 6 months whenever the new killer actually interests him.
Though it is fun when SWF players get buttmad and rage quit when you wreck their shit or camp at each of their buddies and don't let 'em get rescued.I laughed when once on the podcast he was boasting how DbD does the rank system right. When, anyone who actually plays it, can tell you that the rank system is a god damn joke. Survivors can run in place and fart themselves and still rank up. Killers can rank down for doing too well. Not to mention the ranks are completely destroyed by SWF players. SWF means Survive With Friends where a group of survivors from 2-4 can play together and play in the same match. SWF completely destroys the balance because (1) these players will use Discord to communicate with each other when the game has no in-game voice chat or any kind chat and (2) what often happens is that several players could be rank 2 and one guy could be rank 18 and they get matched to a newbie killer around rank 18.
Saying DbD has a good rank system is asinine and even the most ardent of white knights for the game and the devs will admit to that.
Pat has been going for nearly 2 weeks long straight on his Sonic shit that most of us have respectfully just tuned out of anything they are doing. We need a dedicated victim to listen for us, like the RoosterTeeth thread in Multimediaso is the podcast back and just no one in this thread gives a shit or is Woolie stillbuckback broken?
Somebody's suffering for my entertainment, I'll tell ya that much.Pat has been going for nearly 2 weeks long straight on his Sonic shit that most of us have respectfully just tuned out of anything they are doing. We need a dedicated victim to listen for us, like the RoosterTeeth thread in Multimedia
Perhaps we could rotate in shifts. Who's got first watch?Pat has been going for nearly 2 weeks long straight on his Sonic shit that most of us have respectfully just tuned out of anything they are doing. We need a dedicated victim to listen for us, like the RoosterTeeth thread in Multimedia
I'll deepthroat a shotgun before I willingly sit through another 20 minutes of "MuH fIgHtInG gAmE nEtCoDe SuCkS"Perhaps we could rotate in shifts. Who's got first watch?
He should consider moving to a different country. This rollback shit is the biggest meme. It's the ideal netcode, but a vast majority of the time you are able to play a game just fine without it. Tired of hearing about it.I'll deepthroat a shotgun before I willingly sit through another 20 minutes of "MuH fIgHtInG gAmE nEtCoDe SuCkS"
It basically increases your range of serviceable connections by a good thousand miles, so it's not fair to say that it's irrelevant even if you live in a place with good infrastructure (you'll have, say, 2000 players available to you instead of 1000). But fuck me if it's not fucking tiring to hear people sperging out about rollback nonstop for the last couple of years. I can only imagine how painful it would be to hear Woolie regurgitate the contents of the first sentence of this post for a whole hour.He should consider moving to a different country. This rollback shit is the biggest meme. It's the ideal netcode, but a vast majority of the time you are able to play a game just fine without it. Tired of hearing about it.
Netcode is largely irrelevant when fighting games are generally boring as shit and have a narrow audience. SFV is not great, Tekken 7 is good but definitely showing it's age, Smash Ult is "not a fighting game" and literally every other fighting game comes out and the "scene" lasts for like 6 months and then it dies horribly (Soul Calibur, every NRS game, GG Strive, most ArcSys games).It basically increases your range of serviceable connections by a good thousand miles, so it's not fair to say that it's irrelevant even if you live in a place with good infrastructure (you'll have, say, 2000 players available to you instead of 1000). But fuck me if it's not fucking tiring to hear people sperging out about rollback nonstop for the last couple of years. I can only imagine how painful it would be to hear Woolie regurgitate the contents of the first sentence of this post for a whole hour.
This is the same kind of mentality that thinks if a game doesn't sell Call of Duty numbers nor is the hot topic among zoomers, it's a failure and wasn't even worth trying. Fighting games don't need a "breath of life", their nature as a 1v1 game is in itself a major gatekeeper. If you lose, it's because you suck and your opponent was better. There are no coping mechanics to fall back on other than the cope you make in your own mind, and that alone is a huge barrier to entry for newbies. If you want to become good at fighting games, at least some degree of self-reflection is required and most normies don't even have an inner voice (allegedly).Netcode is largely irrelevant when fighting games are generally boring as shit and have a narrow audience. SFV is not great, Tekken 7 is good but definitely showing it's age, Smash Ult is "not a fighting game" and literally every other fighting game comes out and the "scene" lasts for like 6 months and then it dies horribly (Soul Calibur, every NRS game, GG Strive, most ArcSys games).
Netcode is just the bandaid for the FGC, the real issue is the community is shrinking horribly and no company has any idea on how to fix it. Competitive games have drastically changed (Battle Royale games, "party" games, DOTA style games, MMO Arenas, etc) and the FGC's major change in several decades has been "some of the games are 2v2 or 3v3, some of the characters have a super meter". Most FGs are designed with eSports in mind which ironically makes them less fun to play and watch. The ideal place for fighting games is, as it always was, is at a friends house and not over the internet (or an Arcade). It is a genre that drastically needs a breath of life and it doesn't look like it's going to get it ever.
Sure fighting games might not have the audience of a big normie release such as fornite or minecraft, but it being niche doesn't mean it's dying in any way. In fact, despite what you say, Tekken is still very popular, DBFZ had it's biggest concurrent playerbase since launch (a full 3 years ago, mind you), and Strive just came out a few weeks ago to 30000 players on steam alone. Fighting games are not by any means dying.Netcode is largely irrelevant when fighting games are generally boring as shit and have a narrow audience. SFV is not great, Tekken 7 is good but definitely showing it's age, Smash Ult is "not a fighting game" and literally every other fighting game comes out and the "scene" lasts for like 6 months and then it dies horribly (Soul Calibur, every NRS game, GG Strive, most ArcSys games).
Netcode is just the bandaid for the FGC, the real issue is the community is shrinking horribly and no company has any idea on how to fix it. Competitive games have drastically changed (Battle Royale games, "party" games, DOTA style games, MMO Arenas, etc) and the FGC's major change in several decades has been "some of the games are 2v2 or 3v3, some of the characters have a super meter". Most FGs are designed with eSports in mind which ironically makes them less fun to play and watch. The ideal place for fighting games is, as it always was, is at a friends house and not over the internet (or an Arcade). It is a genre that drastically needs a breath of life and it doesn't look like it's going to get it ever.
Netcode is largely irrelevant when fighting games are generally boring as shit and have a narrow audience. SFV is not great, Tekken 7 is good but definitely showing it's age, Smash Ult is "not a fighting game" and literally every other fighting game comes out and the "scene" lasts for like 6 months and then it dies horribly (Soul Calibur, every NRS game, GG Strive, most ArcSys games).
Netcode is just the bandaid for the FGC, the real issue is the community is shrinking horribly and no company has any idea on how to fix it. Competitive games have drastically changed (Battle Royale games, "party" games, DOTA style games, MMO Arenas, etc) and the FGC's major change in several decades has been "some of the games are 2v2 or 3v3, some of the characters have a super meter". Most FGs are designed with eSports in mind which ironically makes them less fun to play and watch. The ideal place for fighting games is, as it always was, is at a friends house and not over the internet (or an Arcade). It is a genre that drastically needs a breath of life and it doesn't look like it's going to get it ever.
Fighting Games are a "failure" because the new games should be better and more innovative than the old ones, not worse. Strong communities aren't going to form around mediocre games.This is the same kind of mentality that thinks if a game doesn't sell Call of Duty numbers nor is the hot topic among zoomers, it's a failure and wasn't even worth trying. Fighting games don't need a "breath of life", their nature as a 1v1 game is in itself a major gatekeeper. if you lose, it's because you suck and your opponent was. There are co coping mechanics to fall back on other than the cope you make in your own mind, and that alone is a huge barrier to entry for newbies. If you want to become good at fighting games, at some degree of self-reflection is required and most normies don't even have an inner voice (allegedly).
What fighting games need are strong communities; a good netcode basically expands that community with literally no downsides. It's not irrelevant, good online is the bare minimum a game needs if it wants a community in the modern age.
Strive is just the "new thing" that's going to be fully dead in a year or two and mostly dead in 3 to 6 months. I'm glad DBFZ is popular, but I'd have to imagine a lot of that success comes from MVC3/MVCI being not very good.Sure fighting games might not have the audience of a big normie release such as fornite or minecraft, but it being niche doesn't mean it's dying in any way. In fact, despite what you say, Tekken is still very popular, DBFZ had it's biggest concurrent playerbase since launch (a full 3 years ago, mind you), and Strive just came out a few weeks ago to 30000 players on steam alone. Fighting games are not by any means dying.