He apparently ranted about Pat for over two hours.
Unrelated but these twitter spats are cringy as fuck, why would do this shit on public?
Let's not jump to conclusions, I'm sure the vast majority of people who complained in that very thread about that random dude from twitter being on the podcast could all have made this post.Wait a minute…..
I like the thought that the subreddit is actually filled with kiwi sleeper agentsLet's not jump to conclusions, I'm sure the vast majority of people who complained in that very thread about that random dude from twitter being on the podcast could all have made this post.
It's not like this thread didn't have another person trying to pull of that kind of gay shit a couple of weeks ago.Let's not jump to conclusions, I'm sure the vast majority of people who complained in that very thread about that random dude from twitter being on the podcast could all have made this post.
Haha they must be reading this thread hahaWait a minute…..
True that. Those who cry about game dev crunch so much are ignorant of the many professions that require more than the idolized 40 hours/week out of necessity. As you say, business ownership is a good example. I also like to point to sailors and other such jobs that require long stretches of living at a remote workplace, far away from family.Most people who complain about crunch dont seem to understand that almost every industry can have periods of crunch. Even if you own your own business sometimes you have to crunch yourself into the dirt, if youre a savvy business owner sometimes youll just stop paying yourself. Pat hasnt had true hardship. I dont live Jaffe, but he is right that sometimes people just need to pull themselves up by your boot straps.
I mean, he doesn't go outside, doesn't have a real job and doesn't have real friends outside of a small few people who are also homebodies so the internet is his life basically. If there were no internet Pat would need a social worker and meals on wheels in order just to survive.For people like Pat, I don't think the world extends much beyond the internet. To them, arguing on Twitter is the equivalent of debating national policy in congress.
Used to work in a recycling facility, I remember the post Amazon days blitz of cardboard mixed with the 95 degree temperatures (115 on the sorting line), 11 hour days and 2 1/2 hour commute for five days being pretty shit. People passing out from heat exhaustion, an older supervisor nearly dying of heat stroke, having a grand total of <12 hours to eat, shit, sleep have any sort of fun and having only the OSHA allowed amount of breaks in between. Oh and the boss of the place was a total cunt who watched FOX Business all day in his AC cooled room, only occasionally poking his head out to tell us we were lazy.It is not fair to pretend that most other jobs are nearly as bad when it comes to crunch.
Because 11 hours is barely a crunch by video game standards. It's a regular day. Make it a 13-16 hour workday 6 times a week + commute (or literally sleeping under your desk and washing in the bathroom) + no vacation for months on end combined with the constant stress of having to meet intentionally impossible deadlines as opposed to just clocking it in and out. This is what people talk about when they complain about crunch. This shit is real.Used to work in a recycling facility, I remember the post Amazon days blitz of cardboard mixed with the 95 degree temperatures (115 on the sorting line), 11 hour days and 2 1/2 hour commute for five days being pretty shit. People passing out from heat exhaustion, an older supervisor nearly dying of heat stroke, having a grand total of <12 hours to eat, shit, sleep have any sort of fun and having only the OSHA allowed amount of breaks in between. Oh and the boss of the place was a total cunt who watched FOX Business all day in his AC cooled room, only occasionally poking his head out to tell us we were lazy.
I don't remember a great media outcry for me, so I'm really struggling to feel sorry for people sitting ergonomic chairs all day in AC cooled rooms that spend 25% of their working time on reddit.
Back in the day I remember reading interviews in gaming magazines from game devs who talked about how they would have to sleep under there desk so they could finish there games. Back then it was viewed as cool and an act of passion for the craft.Because 11 hours is barely a crunch by video game standards. It's a regular day. Make it a 13-16 hour workday 6 times a week + commute (or literally sleeping under your desk and washing in the bathroom) + no vacation for months on end combined with the constant stress of having to meet intentionally impossible deadlines as opposed to just clocking it in and out. This is what people talk about when they complain about crunch. This shit is real.
Also nobody gives a fuck about people who make cardboard but many are passionate about video games and empathetic to people making them. Go figure.
Lol vacation, boy what do you do for a livingBecause 11 hours is barely a crunch by video game standards. It's a regular day. Make it a 13-16 hour workday 6 times a week + commute (or literally sleeping under your desk and washing in the bathroom) + no vacation for months on end combined with the constant stress of having to meet intentionally impossible deadlines as opposed to just clocking it in and out. This is what people talk about when they complain about crunch. This shit is real.
My point is that there's a difference between people in a small or midsized passionate studio sleeping under the desk because they all care so much about their project and thousands of faceless drone animators/programmers/modelers/testers being forced to do the same for no credit, no royalties etc under the same pretense.Back in the day I remember reading interviews in gaming magazines from game devs who talked about how they would have to sleep under there desk so they could finish there games. Back then it was viewed as cool and an act of passion for the craft.
also, the same people who screech about crunch are the same ones who get a panic attack when a games premier is pushed back.
I have already explained why deadlines in videogames are much worse than they are in different fields. The moment the higher-ups notice that you're managing something just fine, they increase the workload by adding more, often unplanned, features which eventually pushes you into the crunch. That's the point. People crunch on EVERY big game. You can't just say "just work good, lmao" because there are no examples of people doing that in the entire industry. The only thing that differs is the severity of the crunch and how much you're getting out of it.Lol vacation, boy what do you do for a living
We had to work 12 once a week but whatever. The work hours weren't the crunch part, they were every day, every week of the year... occasionally devs having to do the hours I did routinely because they goofed off too much early on AGAIN is making me not want to feel bad for them, especially in the context of them having it worse than me. The reasons deadlines exist is because otherwise things would never get done. A general sentiment held by Barack Obama no less
You push back the deadline you'll still have crunch, because crunch largely exists from lazy workers not doing much until the deadline approaches. These people are lazy oafs who bitch to Kotaku anonymously about supposed work conditions they have temporarily with no real way of substantiating it and they get saps repeating the horrors of crunch to make people feel sorry for them
Woolie is one the biggest bitchers about crunch, you know, the guy who "can't" do a podcast because his back hurts from lying down too much. That's the type of person emailing Kotaku
Developers are forced to sign up NDAs for a reason. Talking about any of those details publically can land you a lawsuit if you're not careful, setting up a bunch of cameras will probably fuck you up for life.The whole crunch situation makes me wonder how the fuck crunch actually is while it's happening, rather than after the fact by le anonymous source
I want one major company to be like, "Fuck it, we put several cameras in the offices so EVERYONE sees how our devs work under crunch" without them knowing, but that would cause a stink eh
Edit - not for every project but for one major project that we know will have the dreaded crunch of bad times
You think this only happens in gaming? Have you ever had a job before?I have already explained why deadlines on videogames are much worse than they are in different fields. The moment the higher-ups notice that you're managing something just fine, they increase the workload by adding more, often unplanned, features
"Gaming" is among the few industries in the west that will consistently try and push this idea all the way past 80 hour weeks. Which is double the legal amount.You think this only happens in gaming? Have you ever had a job before?