Yup, that's exactly what I did. For about three hours before I gave up and decided I wasn't even going to bother making a new file, lol.@Jacquetta Did you use water bombs on the bubbles? You don't bomb the rock directly, you hit the bubbles and a geyser appears which destroys the boulder. You need the iron boots and water bombs to do it.
It's NOT Ocarina Of Time in the same way that a hand job isn't a blowjob. Given a choice you know which one to pick but if both are on offer then fuckin' A take both. If you've not played Skyward Sword or Windwaker I recommend playing them both first, they're a hand job with skillful ball fondling.
I disagree when you say the combat is as good as Windwaker and would genuinely love to know why you think it is?A bit of a retread from Ocarina, but a good one. The combat is just as good as Wind Waker's, the dungeons from Arbiter's Grounds onwards rule and Midna is one of the better side characters in the franchise.
I disagree when you say the combat is as good as Windwaker and would genuinely love to know why you think it is?
OK I'm genuinely curious. LttP is my favorite but I know a lot of that is nostalgia goggles.I think it's one of the weakest Zelda games just in general. It's a boring copy of OOT at best, an ugly cluttered mess at worst.
Maybe that's just me, I've got a handful of weird opinions about the series. Do not get me started on Link to the Past and why it's horribly overrated.
I agree with you the hidden abilities are a nice twist but I find the combat in TP is far less fluid than WW. In WW the moves flow together seamlessly and if you get a rally going and are clever with your shield and targeting you can clear a room in seconds without a hit. In TP link always seems to need to recover his footing after a move which makes the combat disjointed.I like the use of the hidden skills such as the Shield Attack, Helm Splitter, etc. I think it gives Link a bit more variety in taking out enemies.
OK I'm genuinely curious. LttP is my favorite but I know a lot of that is nostalgia goggles.
I agree with you the hidden abilities are a nice twist but I find the combat in TP is far less fluid than WW. In WW the moves flow together seamlessly and if you get a rally going and are clever with your shield and targeting you can clear a room in seconds without a hit. In TP link always seems to need to recover his footing after a move which makes the combat disjointed.
I will say that the WiiU version is a lot better than the Wii because it doesn't have the janky motion controls. That being said I remember the GameCube Version being less fluid as well and my first experience with the game was on GC so maybe they tweaked it a little.Interesting. Not that I think about it, this could easily apply to Ending Blow. I have Twilight Princess for the Wii U and I could look at it (after I finish my current runs of Paper Mario and Resident Evil 4), just to see how disjointed it is, then move on to Wind Waker for comparison.