Wait, really? So no more Isaac milking?Edmund McMillen resurrected his old project called Mew-Genics, after Tommy Refenes refused to continue working on it back in 2013.
Wait, really? So no more Isaac milking?Edmund McMillen resurrected his old project called Mew-Genics, after Tommy Refenes refused to continue working on it back in 2013.
We need to get the true final dlc like three more times before we can think about that.Wait, really? So no more Isaac milking?
I don't know, I stopped following it after that one DLC that added Delirium, can't even recall it's name. I just thought that MewGenics looked interesting back when I've learned about it for the first time.We need to get the true final dlc like three more times before we can think about that.
Really, for such an utterly dead-end story I almost have to commend Ed for dragging it out this far.
“isaacs maybe dead, isaacs probably dead, isaacs definitely dead, isaacs dad is why he handles dying like this, sike it’s all a story but hes still dead tho.”
But it doesn’t change that Ed’s whole track record is one good game, several intriguing but far too short games, several disappointing games, and one good game released five times and counting.
And Danny Baranowsky’s music was better.
time zones, the attacks were in the middle of the work day in europe and shops were open for hours before.The Japanese release was cancelled and replaced with a bundle several years later ostensibly because of 9/11, but that doesn't explain why they went through with the European release.
Edmund McMillen is still milking The Binding of Isaac and despite what he's previously said, he's totally still in bed with Nicalis and its racist and abusive CEO Tyrone Rodriguez.
Well, for several years, Tyrone Rodriguez kissed Edmund McMillen's ass, trying to get a collaboration going. After Wrath of the Lamb was released, Tyrone pitched developing a port for Super Meat Boy, but McMillen instead wanted to make a polished remake outside of Flash, which is where Rebirth came from. Tyrone acquired the licensing rights to The Binding of Isaac in perpetuity (so far as I know), so every Isaac game, bit of merchandise and cameo has to go through Nicalis.Explain this Tyrone thing
Actually I think Dread was cancelled not long after Prime 3 released, which was a full three years ahead of Other M. This is known because a minor Space Pirate scan mentions a Metroid project code named Dread nearing completion and people took it as fact that Metroid Dread would be releasing soon (mind you it hadn't officially been announced yet I don't think). Retro had to release a statement saying that using the word dread was a coincidence and had nothing to do with the game currently in development elsewhere. And then it got shitcanned not long after.There was a decent enough Prime game on the DS, in full first-person 3D. From what I've seen of Dread so far I don't see why the DS couldn't have done some version of it. Maybe Other M happened and Nintendo decided the world needed a break from Metroid for a while?
It's probably something related to emmi, sure fusion had the SA-X but it seems like they don't want Emmi to just be scripted bullshit and just kinda lurk around areas on it's own, maybe it proved to be to hard for the DS to handle that sort of ai and pseudo horror gameplay?From what I've seen of Dread so far I don't see why the DS couldn't have done some version of it. Maybe Other M happened and Nintendo decided the world needed a break from Metroid for a while?
Technically they could have done something where upon entering a room in a given area, the game runs a check set at a given percentage value upon leaving a room, and if it comes up positive it would set a flag to spawn in EMMI during the load screen, but something tells me that wasn't good enough for sakamoto.It's probably something related to emmi, sure fusion had the SA-X but it seems like they don't want Emmi to just be scripted bullshit and just kinda lurk around areas on it's own, maybe it proved to be to hard for the DS to handle that sort of ai and pseudo horror gameplay?
One fast way to make a basic free roam between rooms in a reasonable fashion that won't take up any CPU time would be to just set timers on the exits in rooms with no player.Technically they could have done something where upon entering a room in a given area, the game runs a check set at a given percentage value upon leaving a room, and if it comes up positive it would set a flag to spawn in EMMI during the load screen, but something tells me that wasn't good enough for sakamoto.