Without the resource + health management systems like that game has I'm not sure you could even say they're that much. They're incredibly shallow games driven entirely by spectacle with next to no engaging interactive elements.The Uncharted games are almost literally Resident Evil 4 reskins just with even shittier plots.
I was hyperbolic with the prison comment, but that company's culture promotes mandatory crunch for years. There are good articles on (gasp) Kotaku and other sites documenting this. Just search "rockstar crunch":What did they do? I haven't heard about this so I'm curious.
Is this like something you've never heard of before? This happens every time with every major AAA release.I was hyperbolic with the prison comment, but that company's culture promotes mandatory crunch for years. There are good articles on (gasp) Kotaku and other sites documenting this. Just search "rockstar crunch":
There are dozens of other articles about this.
It's peer pressure, bonus dangling, credits blackmail, and other BS. Very unethical. You'd probably make more money and spend more time with your family as an Uber driver than a Rockstar QA test slave or junior dev.
Like you said about unethical practices, Konami had reviewers go through boot camp to make sure they made positive reviews for MGS5. And this is stuff that they've been doing even before the infamous Kojima split.Rockstar culture is bad even for vidya jobs. They are notorious for using Hollywood tactics ("Be glad you have a job slaving away for Pixar 100 hours a week"). They are total assholes.
Show us how this is normal for "every major AAA release."
It might be an artifact of multiplayer games: "hold left mouse for 20 seconds to open the exit" works in Dead by Daylight because the rest of the game is still running while you're doing that, meaning that there's a good (better than good, in some cases) chance that the killer will stroll up and murder your happy ass while the bar is filling.Is anyone else annoyed at that one hold-down-X-to-do-the-thing function that every fucking modern game has? You know, the one where you hold down a button, wait for a circle to fill up, and then you open the door, take the item, kill the guy etc etc etc?
It feels lazy and I don't understand the purpose. If it's to make the process longer and heighten tension, why not just make it a simple button press and make the animation slightly longer?
From a gameplay standpoint 3 is also incredibly frustrating since all enemies rushed your position because Naughty Dog wanted to show off their NEW and IMPROVED melee combat system, so then random fucks with assault rifles would saunter up to you and lock you into a fistfight while shotgunners got close and instakilled you.For me, a lot of that is the completely haphazard nature of the story and the inconsistent pacing. The first two didn't have the greatest stories I'll admit, but the third one felt phoned in and was packed with inconsistent characterizations and completely pointless scenes (the ship graveyard being a big one). 3 feels a lot less coherent in general; Cutter is just suddenly introduced and he's built up as an important character but he does next to nothing and leaves the story never to be heard from again. Then there's Drake and Elena's relationship, which was started right back to where they were at the beginning of 2 for no real reason, and at that point it was starting to feel extremely repetitive. Naughty Dog admitted that for 3 they wrote the setpieces first and then cobbled a story around that, and it really shows.
Uncharted 3 isn't a bad game per se, personally I think 4 is the worst in the series because that one is straight up dull and monotonous. 3 at least as some of the most stunning high-octane sequences in the series, like the sinking boat at the end of the ship graveyard and the burning building in France. I guess that 3 didn't make me care as much for the characters like the first 2 did and relied way more on spectacle than actual pacing.
Because sperging about on the internet is gonna make it all better, right? Nothing says "cares about the working man" like a pampered bitch autistically screeching in front of a keyboard. Go back to ResetEra, I'm sure the "capitalism is killing gaming" thread misses you dearly.Rockstar is incredibly abusive. They mandate crunch, they exploit interns and first-year grads, they are shit. What they do is illegal under US and Canadian law. These lame game journalism articles only scratch the surface of a culture of abuse and exploitation so a couple fakes get rich. Wait for the articles about Chinese and Filipino render shops, outsourced hell.
Well yeah, it's been that way since NES. The whole point is just to show the artist's vision/dev's interpretation. That's why the whole "MN9 LOOKS NOTHING LIKE THE CONCEPT ART" shit is stupid, but the game itself was still smelly dogshitConcept art is almost always cooler than the crap we actually end up with.
Concept art tends to be somewhat abstract and loose. Like the artist didn't really think about "how is this going to be in the game?" If you've ever tried to make 3D art it's challenging to translate a floating castle into a polygon.Concept art is almost always cooler than the crap we actually end up with.