Unpopular Opinions about Video Games -

Bean Cheese

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The only rumor we have of HL2: Episode Three is that Valve is developing Half-Life: VR.

The Valve that made Half-Life is long gone, and if they make a VR game, it's going to unequivocally be shit (unless you're one of those fairies that freaks out in open-mouthed joy at characters returning in completely shit form like the Star Wars fanboys).
 
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Duncan Hills Coffee

Oww, my byaaack
kiwifarms.net
The only rumor we have of HL2: Episode Three is that Valve is developing Half-Life: VR.

The Valve that made Half-Life is long gone, and if they make a VR game, it's going to unequivocally be shit (unless you're one of those fairies that freaks out in open-mouthed joy at characters returning in completely shit form like the Star Wars fanboys).
I remember Yahtzee saying a long time ago that, given Half-Life's goal of being an immersive experience, a hypothetical 3rd game would have to be VR.

Of course, Half-Life: VR is most certainly not going to be HL3, and frankly that offends me even more. And you have a point, most of the people who worked on Half-Life aren't there anymore, at least I don't think so. That's also why I'm not confident in a 3 ever happening.
 
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Bean Cheese

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I remember Yahtzee saying a long time ago that, given Half-Life's goal of being an immersive experience, a hypothetical 3rd game would have to be VR.

Of course, Half-Life: VR is most certainly not going to be HL3, and frankly that offends me even more. And you have a point, most of the people who worked on Half-Life aren't there anymore, at least I don't think so. That's also why I'm not confident in a 3 ever happening.
Yeah, Half-Life releases have always been one to show some kind of technological upgrade per release. But even if it WAS the old Valve developing it, the game wouldn't be economically feasible unless VR became a common household product. Not sure how long that'd take.
 

carltondanks

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The Wii is a good system and I find it will never get the positive recognition it deserves just because it started the whole nintendo gimmick thing and was aimed at casuals. To this day I still like the motion controls and they're not as unresponsive as people claim them to be, they're actually pretty responsive even without the motion plus thing.
to go on top of that, I think that dbz budokai tenkaichi 2 is a perfect example of good motion controls in a fighting game. i love that fucking game
 

Vault Boy

Corporate Mascot of Vault-Tec.
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The only rumor we have of HL2: Episode Three is that Valve is developing Half-Life: VR.

The Valve that made Half-Life is long gone, and if they make a VR game, it's going to unequivocally be shit (unless you're one of those fairies that freaks out in open-mouthed joy at characters returning in completely shit form like the Star Wars fanboys).
For any series that has been on such a long hiatus like Half-Life, the last thing they should do is drastically change. Change for the sake of it is not always good thing, just look at something like Banjo-Kazooie Nuts & Bolts as a prime example (good game, but a horrible sequel that screwed Rare up in the long run).

I know Valve's usual schtick (or at least, it used to be when they actually made games) is to reinvent the wheel, but throwing something as drastic as mandatory VR into Half-Life 3 would be such a kick to the balls for the poor bastards that are still holding out hope for it.

Then again, these are the guys who thought that Artifact was a good idea, so...
 

Watcher

Cishet dudebro
True & Honest Fan
kiwifarms.net
The only rumor we have of HL2: Episode Three is that Valve is developing Half-Life: VR.

The Valve that made Half-Life is long gone, and if they make a VR game, it's going to unequivocally be shit (unless you're one of those fairies that freaks out in open-mouthed joy at characters returning in completely shit form like the Star Wars fanboys).
For any series that has been on such a long hiatus like Half-Life, the last thing they should do is drastically change. Change for the sake of it is not always good thing, just look at something like Banjo-Kazooie Nuts & Bolts as a prime example (good game, but a horrible sequel that screwed Rare up in the long run).

I know Valve's usual schtick (or at least, it used to be when they actually made games) is to reinvent the wheel, but throwing something as drastic as mandatory VR into Half-Life 3 would be such a kick to the balls for the poor bastards that are still holding out hope for it.

Then again, these are the guys who thought that Artifact was a good idea, so...
something people don't seem to be aware of is that Valve isn't structured like other companies. Nobody at the top goes "okay let's all work on X" everyone works on things by consensus.
What employees work on is heavily influenced by the company's "employee review" system. Which is basically at the end of the year they decide which employees to sack based on reviews given by other employees. It's essentially a popularity contest. This directly influences what projects people work on because if you work on some big project by yourself you're likely going to get a worse review than if you work on a smaller one. This explains why TF2 kept getting random updates like Mann vs machine and why Valve seemingly prefers to keep updating older titles rather than work on newer ones. It's easier to work with like 2 other guys on an update that'll get you a better review than work on a game that won't be ready for a few years. Even if someone like Gabe Newell wanted to make a new Half-Life game, he couldn't just order people to do it they'd have to willingly congregate and work on it. And this has happened a few times but overwhelmingly what happens is the game will be worked on for a few years and then everyone will switch to some other project instead that they're more interested in. There have been several distinct versions of Half-Life 3 in some form of development over the past 10 years that we've only seen concept art of. This also happened to Team Fortress 2 where there were 3-4 distinct versions of the game with the final 07 version only being worked on for about 2 years. Despite the game originally being announced around 9 years prior.

This is also why the company has a relatively high turnaround and why a ton of "legendary" developers that used to work at the company left a long time ago. This system most likely worked just fine when the company was like 30 guys working on 1 game but it didn't scale to a company that now has hundreds of employees and dozens of active projects.
 
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Vault Boy

Corporate Mascot of Vault-Tec.
kiwifarms.net
something people don't seem to be aware of is that Valve isn't structured like other companies. Nobody at the top goes "okay let's all work on X" everyone works on things by consensus.
What employees work on is heavily influenced by the company's "employee review" system. Which is basically at the end of the year they decide which employees to sack based on reviews given by other employees. It's essentially a popularity contest. This directly influences what projects people work on because if you work on some big project by yourself you're likely going to get a worse review than if you work on a smaller one. This explains why TF2 kept getting random updates like Mann vs machine and why Valve seemingly prefers to keep updating older titles rather than work on newer ones. It's easier to work with like 2 other guys on an update that'll get you a better review than work on a game that won't be ready for a few years. Even if someone like Gabe Newell wanted to make a new Half-Life game, he couldn't just order people to do it they'd have to willingly congregate and work on it. And this has happened a few times but overwhelmingly what happens is the game will be worked on for a few years and then everyone will switch to some other project instead that they're more interested in. There have been several distinct versions of Half-Life 3 in some form of development over the past 10 years that we've only seen concept art of. This also happened to Team Fortress 2 where there were 3-4 distinct versions of the game with the final 07 version only being worked on for about 2 years. Despite the game originally being announced around 9 years prior.

This is also why the company has a relatively high turnaround and why a ton of "legendary" developers that used to work at the company left a long time ago. This system most likely worked just fine when the company was like 30 guys working on 1 game but it didn't scale to a company that now has hundreds of employees and dozens of active projects.
Sounds like a totally inefficient way to run a game studio. No wonder their output had dried up.
 
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Watcher

Cishet dudebro
True & Honest Fan
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Sounds like a totally inefficient way to run a game studio. No wonder their output had dried up.
Like I said this system probably worked just fine when it was a few guys working on 1 game. It was most likely intended for efficiency purposes since their games were being initially developed by a crew who knew each other by name and relied directly on each other. It doesn’t work for a company that has hundreds of employees where you need clear objectives and clear guidance from leadership. Otherwise nobody knows what’s going on.
 

Inflatable Julay

I have to stand up to play the git-tar
kiwifarms.net
I have friendsnd who is a huge Halo fan and used to beg me to play MCC so I could experience how amazing the game is. It's the most overrated and uninteresting shit I've ever played. Oh shit now it's being ported to Steam so we can spend another 60 bucks on a game we've already bought gamers rise UP

Edit: also Morrowwind was shit in the early 2000s and it's shit now
 
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Vault Boy

Corporate Mascot of Vault-Tec.
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In the spirit of the thread, Halo 1 had a good SP campaign.
How is that an unpopular opinion? Halo CE has been lauded for its campaign ever since it came out.

Now, a more unpopular opinion would be something like thinking 5 had a good campaign (surprise, I think it does).